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native
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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exception_compat.cpp
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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main.cpp
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Hybrid-graphics fix: exe-level discrete-GPU exports + SDK GPU selection
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2026-07-10 22:51:24 +01:00 |
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skate3_app.manifest
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skate3_app_common.cpp
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macos: self-contained application bundle with user files beside it (SDK bump)
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2026-07-21 11:40:02 +01:00 |
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skate3_app_common.h
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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skate3_demo_path.cpp
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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skate3_demo_path.h
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render: extended draw distance and world streaming pre-load
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2026-07-19 18:24:12 +01:00 |
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skate3_draw_distance.cpp
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app: keep the skyline backdrop anchored at any draw distance scale
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2026-07-20 00:00:26 +01:00 |
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skate3_fov.cpp
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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skate3_fov.h
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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skate3_iso_installer.cpp
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installer: adopt the restyled setup wizards
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2026-07-19 13:35:54 +01:00 |
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skate3_iso_installer.h
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skate3_iso_installer_macos.mm
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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skate3_native_debug_dialog.cpp
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render: surface the sticky-failure fallback (EMULATED readout, F5 retry, forced-failure debug hook)
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2026-07-21 03:31:11 +01:00 |
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skate3_native_debug_dialog.h
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render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes
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2026-07-21 02:40:19 +01:00 |
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skate3_native_render.cpp
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app: gate diagnostic captures and logging behind debug cvars, native renderer on by default
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2026-07-19 22:45:33 +01:00 |
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skate3_native_render.h
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debug: frame snapshot harness and offline guest data-model reconstruction
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2026-07-02 01:03:49 +01:00 |
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skate3_native_scene.cpp
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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skate3_native_scene.h
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render: surface the sticky-failure fallback (EMULATED readout, F5 retry, forced-failure debug hook)
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2026-07-21 03:31:11 +01:00 |
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skate3_native_scene_gpu.cpp
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render: accumulate the static world-shadow map incrementally (SDK bump)
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2026-07-24 13:38:01 +01:00 |
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skate3_native_scene_gpu_internal.h
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render: accumulate the static world-shadow map incrementally (SDK bump)
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2026-07-24 13:38:01 +01:00 |
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skate3_native_scene_post.cpp
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render: march sun shafts at quarter res with reach-proportional steps
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2026-07-24 13:38:01 +01:00 |
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skate3_native_scene_state.h
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render: record the captured cascade rows in the scene ring
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2026-07-21 08:35:36 +01:00 |
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skate3_screenshot.cpp
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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skate3_screenshot.h
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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skate3_shader_disasm.cpp
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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skate3_shader_disasm.h
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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skate3_title_update_installer.cpp
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installer: adopt the restyled setup wizards
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2026-07-19 13:35:54 +01:00 |
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skate3_title_update_installer.h
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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skate3_ultrawide_guest.h
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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skate3_user_settings.cpp
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skate3_user_settings.h
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skate3_version.h.in
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skate3_win_icon.cpp
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win-icon: no more visible pre-icon duplicate next to the exe
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2026-07-17 04:26:56 +01:00 |
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skate3_win_icon.h
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exe icon from the player's own game files at runtime; close-clone prop jitter fix
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2026-07-11 09:29:02 +01:00 |