skate3recomp-multiplayer/.forgejo/workflows
MiTHRAL 7173d7e88d releases: local build+upload script, optional Forgejo Actions workflow, docs
Clarifies that releases ship ONLY the recompiled binaries (skate3 +
librexruntime + ghost_relay + README) - never the game files; the game dump
(default.xex + EAWebkit.xex) is required at BUILD TIME for codegen only.

- tools/release/release.sh: builds + packages a per-platform release zip
  (configure -> codegen -> build -> zip), prints a sha256sum, and with
  --upload creates/updates a Forgejo Release and attaches the zip via the
  API (GITEA_TOKEN). Supports linux/windows/macos presets on their native
  hosts.
- .forgejo/workflows/release.yml: optional automation - builds on a
  self-hosted Docker runner (ubuntu-24.04 label), self-heals the broken
  nested submodule pins via tools/ci/init-submodules.sh, and publishes a
  Linux release on v* tags. Needs the game dump mounted on the runner
  (codegen only, never uploaded), SUBMODULE_KEY + RELEASE_TOKEN secrets.
- tools/ci/init-submodules.sh: recursive submodule init that self-heals
  upstream pins a fresh clone can no longer fetch (the rexglue fork pins
  thirdparty/imgui to a commit ocornut/imgui dropped; the script checks out
  the upstream default tip for any nested submodule left empty).
- docs/releases.md: what's in a release, the local path, and the optional
  CI path.
- .gitignore: keep tools/ci + tools/release, ignore local release zips.
2026-08-26 23:32:13 -04:00
..
release.yml releases: local build+upload script, optional Forgejo Actions workflow, docs 2026-08-26 23:32:13 -04:00