# Optional developer override file. # # To override cvars locally, copy this file beside skate3.exe as skate3.toml # and edit values there. Release builds do not require this file. log_verbose = false log_level = "info" protect_zero = false audio_maxqframes = 16 audio_worker_thread_priority = 0 input_backend = "xinput" mnk_mode = false mnk_capture_mouse = false fullscreen = true # Ultrawide (native renderer): true widescreen rendering at the host display # aspect, derived from the fullscreen monitor on Windows or from an explicit # window_width/window_height pair. The emulated renderer presents 16:9 # pillarboxed. skate3_ultrawide_target_aspect (default 0 = derive at boot) # pins the aspect explicitly. skate3_ultrawide = false skate3_field_of_view = 60.0 # window_width = 3440 # window_height = 1440 vsync = false video_mode_refresh_rate = 60.0 resolution_scale = 2 draw_resolution_scale_x = 2 draw_resolution_scale_y = 2 d3d12_allow_variable_refresh_rate_and_tearing = true d3d12_strict_vsync_present = false d3d12_frame_latency_waitable_object = false d3d12_max_frame_latency = 1 d3d12_present_frame_limiter = false d3d12_present_frame_limiter_fps = 120.0 d3d12_present_frame_limiter_sleep_margin_us = 1000 d3d12_present_frame_limiter_spin_us = 150 vblank_host_clock_pacing = false vblank_precise_sleep_margin_us = 1000 vblank_precise_spin_us = 150 host_present_from_non_ui_thread = true presenter_strict_guest_output_backpressure = false presenter_strict_guest_output_backpressure_timeout_ms = 100 vulkan_async_placeholder_max_consecutive_skips = 120 # Push descriptors were added as a CPU-side optimization in v1.0.4, but some # drivers may handle them slowly enough to starve the GPU. vulkan_push_constants_descriptors = false # New Vulkan resolve-clear deferral can improve some drivers, but has caused # frame-time regressions on others. Leave disabled unless testing it explicitly. vulkan_deferred_resolve_clears = false # Scaled-resolve texture load fast paths introduced in v1.0.4 can be faster on # some drivers, but they increase pressure on scaled resolve buffers and have # been implicated in severe frame-time regressions on others. Off by default # (matching the code default); enable only to test on a known-good driver. vulkan_texel_buffer_texture_loads = false vulkan_storage_image_texture_loads = false present_letterbox = true present_safe_area_x = 100 present_safe_area_y = 100 present_effect = "bilinear" readback_memexport = false anisotropic_override = -1 texture_cache_memory_limit_render_to_texture = 128 texture_cache_memory_limit_soft = 2048 texture_cache_memory_limit_hard = 4096 texture_cache_memory_limit_soft_lifetime = 300 gpu_allow_invalid_fetch_constants = true clear_memory_page_state = false execute_unclipped_draw_vs_on_cpu = true occlusion_query_enable = true advanced_settings_overlay_enabled = true selected_user_profile = "player" user_profile_name = "Player" user_profile_xuid = "B13E07DFF9AB6772" user_profile_signed_in = true user_live_signed_in = false game_data_root = ""