// skate3 - ReXGlue Recompiled Project // // This file is yours to edit. 'rexglue migrate' will NOT overwrite it. #include "skate3_app_common.h" #include #include #include // NVIDIA Optimus / AMD PowerXpress discrete-GPU opt-in. The drivers only read // these from the executable's export table; the copies in rexruntime.dll are // invisible to them, which left hybrid-graphics laptops rendering on the // integrated GPU. They must live here, in the exe image itself. #if defined(_WIN32) extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1; } #endif class Skate3PureApp : public Skate3BaseApp { public: using Skate3BaseApp::Skate3BaseApp; std::string_view GetBuildTitle() const override { return SKATE3_BUILD_TITLE; } std::string_view GetBuildStamp() const override { return SKATE3_BUILD_STAMP; } std::string GetWindowTitle() const override { return "Skate 3 " SKATE3_BUILD_TITLE; } static std::unique_ptr Create( rex::ui::WindowedAppContext& ctx) { return std::unique_ptr( new Skate3PureApp(ctx, "skate3", skate3_PPCImageConfig)); } }; REX_DEFINE_APP(skate3, Skate3PureApp::Create)