mchughalex
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6497488c42
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Reflective_trans glass (fam 13) + game-parity backface culling
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2026-07-11 06:18:35 +01:00 |
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mchughalex
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5bba302100
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ropa: match all character.*_ropa attribs + frame-end payload coherence guards
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2026-07-11 05:17:03 +01:00 |
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mchughalex
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3bd3595f69
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Reflective glass: normal-mapped cube reflections, exact to the emulated frame
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2026-07-11 04:22:27 +01:00 |
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mchughalex
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c50b38c18d
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SDK bump: macOS Retina UI sharpness (high-DPI backing + ImGui glyph rasterization)
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2026-07-11 03:51:41 +01:00 |
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mchughalex
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e5ade7a667
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Vehicle motion smoothing + walking-vehicle capture fixes
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2026-07-11 03:12:52 +01:00 |
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mchughalex
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edda67b01a
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SDK bump: dialog input fixes (ImGui event-queue input, SDL text input)
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2026-07-11 02:05:25 +01:00 |
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mchughalex
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823be7ae0c
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photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun
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2026-07-11 01:03:02 +01:00 |
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mchughalex
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ff24231e4f
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World flicker fixes: dynobj CSM self-shadow bias, sail twin culling, tex re-decode throttle
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2026-07-11 00:32:49 +01:00 |
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mchughalex
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6580ed141a
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ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter)
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2026-07-10 23:59:03 +01:00 |
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mchughalex
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e308e840b0
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Hybrid-graphics fix: exe-level discrete-GPU exports + SDK GPU selection
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2026-07-10 22:51:24 +01:00 |
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mchughalex
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c613ffacc8
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Native renderer performance overhaul + high-fps motion smoothing
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2026-07-09 04:53:44 +01:00 |
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mchughalex
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77d22e22e5
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Seamless load->gameplay transition: registration prewarm + decode workers
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2026-07-09 02:32:50 +01:00 |
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mchughalex
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9526ebbf21
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Frame-row capture: only environment-family banks provide the scene rows
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2026-07-09 00:33:37 +01:00 |
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mchughalex
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60be1f9316
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Selection outline: require the guest edge-detect draw (gameplay ghosts)
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2026-07-09 00:33:29 +01:00 |
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mchughalex
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e2a7255ed3
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Character CSM shadow receive: characters darken in body shadow
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2026-07-09 00:32:59 +01:00 |
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mchughalex
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2f5bfba872
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Native dynamicobject shading: exact port of the movable-prop lighting
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2026-07-09 00:32:34 +01:00 |
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mchughalex
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2e261d9db9
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Skinned-capture determinism: palette gates + cross-frame caches (the hat)
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2026-07-09 00:31:46 +01:00 |
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mchughalex
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1b92ff92a0
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Streamed-artwork posters: adopt the Massive ad system's draw-time textures
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2026-07-09 00:31:19 +01:00 |
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mchughalex
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8e4db0bdd8
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Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7)
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2026-07-09 00:30:48 +01:00 |
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mchughalex
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89e78ad783
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Exact world-material shading: runtime port of the 12 environment families
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2026-07-09 00:30:06 +01:00 |
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mchughalex
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b94aad60d4
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Native character lighting: player, NPCs and hair shade with the game's own model
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2026-07-07 23:29:24 +01:00 |
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mchughalex
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3160901afd
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Native selection outline: park-editor selected-object blue contour
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2026-07-07 22:03:12 +01:00 |
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mchughalex
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7b1b8ec939
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Native ocean/sky rendering + 2D popup fills + exact popup background blur
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2026-07-07 21:07:30 +01:00 |
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mchughalex
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84cf37d17b
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native water rendering v1 (canal/ocean water.* materials)
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2026-07-07 03:53:02 +01:00 |
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mchughalex
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ab512f5620
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flag/banner flicker: cull the double-sided sheet twin + generate lightmap mips
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2026-07-07 03:03:40 +01:00 |
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mchughalex
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acd77da02a
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F12 native-render debug menu: live feature toggles for bisecting regressions
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2026-07-07 01:24:07 +01:00 |
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mchughalex
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7e7b7de777
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runtime dynamic CSM shadows (skater/NPC/prop casters onto the world)
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2026-07-06 23:48:27 +01:00 |
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mchughalex
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2dedfe1d6f
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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mchughalex
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70812600f7
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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mchughalex
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d101dc8b78
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props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
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2026-07-02 22:50:31 +01:00 |
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mchughalex
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4a2231b14d
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diffuse textures, alpha-tested foliage, second UV set, skinned characters
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2026-07-02 03:04:35 +01:00 |
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mchughalex
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9f66afbe2a
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first native D3D12 scene renderer: live geometry pass replacing the emulated frame
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2026-07-02 02:01:55 +01:00 |
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mchughalex
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2ad56d2d4b
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debug: frame snapshot harness and offline guest data-model reconstruction
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2026-07-02 01:03:49 +01:00 |
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mchughalex
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e98e6e2ad3
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fix Windows startup and rumble filtering
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2026-06-30 23:44:24 +01:00 |
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mchughalex
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dd6468bcff
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link Windows runtime statically
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2026-06-30 23:33:32 +01:00 |
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mchughalex
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5bfd103702
|
default conservative Vulkan paths
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2026-06-30 23:19:54 +01:00 |
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mchughalex
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1061f42de1
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default risky Vulkan optimizations off
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2026-06-30 21:58:02 +01:00 |
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mchughalex
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1ff7ee7e87
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support non-AVX2 x86_64 builds
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2026-06-30 21:39:27 +01:00 |
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mchughalex
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de20f27bc7
|
fix Skate 3 Lua error unwinding
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2026-06-30 21:25:04 +01:00 |
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mchughalex
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c790817d56
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add Skate 3 demo path
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2026-06-14 12:02:09 +01:00 |
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mchughalex
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1caef13677
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disable async shader compilation on macOS
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2026-06-14 09:46:27 +01:00 |
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mchughalex
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6e7b82dff5
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improve Vulkan and graphics performance
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2026-06-14 05:22:36 +01:00 |
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mchughalex
|
2c91b956d2
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fix Skate 3 audio crackle
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2026-06-14 05:22:16 +01:00 |
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mchughalex
|
2b7954a07b
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fixed missing DLC, macOS crash, crashes when editing photos
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2026-06-11 07:56:49 +01:00 |
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mchughalex
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53518e496f
|
document true 21:9 ultrawide mode in README
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2026-06-10 06:03:12 +01:00 |
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mchughalex
|
97df13cb01
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add Skate 3 Title Update 3 support
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2026-06-10 05:56:35 +01:00 |
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mchughalex
|
281d4a2925
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stop tracking ultrawide target configs
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2026-06-10 05:56:35 +01:00 |
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mchughalex
|
1ed2841c5c
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add ultrawide and live FOV support
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2026-06-10 05:56:34 +01:00 |
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mchughalex
|
ec224f7d66
|
update rexglue SDK for XEX dump tooling
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2026-06-10 05:56:34 +01:00 |
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mchughalex
|
c80d814af4
|
scan nested DLC package folders
|
2026-06-10 05:56:34 +01:00 |
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