mchughalex
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73c19c8cd3
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render: occlusion-cull statics hidden behind rendered geometry
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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13447a041f
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render: profile the per-item CPU pipeline with occlusion-grid visibility attribution
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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c0ba909c86
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render: accumulate the static world-shadow map incrementally (SDK bump)
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2026-07-24 13:38:01 +01:00 |
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mchughalex
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0224fdf74e
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render: budget the content stores by GPU bytes and LRU-evict the cube cache
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2026-07-21 10:21:37 +01:00 |
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mchughalex
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7fa9585285
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render: compile the showcase gates out of the standard shader variants
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2026-07-21 09:50:17 +01:00 |
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mchughalex
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270f99bb24
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render: release texture staging at commit, LRU-evict the mesh cache, pool dynamic-mesh buffers
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2026-07-21 05:24:40 +01:00 |
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mchughalex
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33b7465d2e
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render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes
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2026-07-21 02:40:19 +01:00 |
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mchughalex
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cb14799e47
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render: apply MSAA and shadow map resolution changes live
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2026-07-19 23:50:32 +01:00 |
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mchughalex
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ccf84fade3
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render: graphics build-up showcase mode
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2026-07-19 19:58:30 +01:00 |
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mchughalex
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a5f54b4827
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render: fingerprint DXT alpha blocks by their color half (stale menu art)
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2026-07-19 18:51:25 +01:00 |
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mchughalex
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f11aa9ece4
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render: cascaded static sun-shadow map with contact-hardening soft shadows
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2026-07-19 16:55:36 +01:00 |
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mchughalex
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f2aaf4081e
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render: volumetric sun shafts, directional haze, and a movable-sun lighting lab
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2026-07-19 14:05:10 +01:00 |
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mchughalex
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75c8487ee6
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render: port the water and ocean shaders to exact native branches
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2026-07-19 13:02:10 +01:00 |
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mchughalex
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13669fe589
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render: peel the post-process passes into their own translation unit
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2026-07-19 10:28:14 +01:00 |
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