MiTHRAL
269fbcee32
Add ghost multiplayer: UDP relay + pose broadcasting + placeholder cubes
...
Bolt-on multiplayer layer confined to src/native and hand-written code (no
codegen output touched):
- GhostRelay core (src/native/skate3_native_ghost_relay.*): small UDP relay
matching clients into rooms by a shareable code; forwards each client's
pose to the other room members. Used by both the standalone binary and
the in-game LAN host fallback.
- Standalone server (tools/ghost_relay_main.cpp, ghost_relay target): runs
on a public VPS or behind a free tunnel; clients connect OUTBOUND, so no
port forwarding is needed on any client.
- In-game module (skate3_native_ghost.*): captures the local player's world
transform at Sk8::UpdateBoneTransforms exit (pack-owner entity +416,
verified layout) and broadcasts it at a fixed rate; auto-connects to the
default public relay, falls back to LAN auto-host + UDP broadcast
discovery when unreachable.
- Renderer: draws a solid-color cube per remote player in RenderScene via
the existing scene PSO tint.a>0 branch (no new shader/SPIR-V).
- UI: GhostDialog (M key) with enable toggle, room code, relay override,
status readout. Off by default.
Wire protocol in skate3_native_ghost_proto.h (JOIN/HELLO/POSE/PING/LEAVE).
2026-08-26 20:12:45 -04:00
mchughalex
671e74ba59
build: embed version resources in the windows binaries (SDK bump)
2026-07-24 19:40:48 +01:00
mchughalex
b6c6196c3e
build: raise the dev version floor to 2.0.0
2026-07-24 19:13:37 +01:00
mchughalex
38343207ff
render: split the scene and HDR shader sources into shared headers
2026-07-19 19:55:25 +01:00
mchughalex
146a158f90
render: extended draw distance and world streaming pre-load
2026-07-19 18:24:12 +01:00
mchughalex
13669fe589
render: peel the post-process passes into their own translation unit
2026-07-19 10:28:14 +01:00
mchughalex
e591f76f21
render: split the scene renderer into capture and GPU translation units
2026-07-19 10:19:22 +01:00
mchughalex
cb92f6aec5
render: promote the palette serve into its own module, retire the shadow observers
2026-07-19 09:32:57 +01:00
mchughalex
4ee3c458bf
render: remove the shadow-mat observers and other dead diagnostics
2026-07-19 09:25:26 +01:00
mchughalex
80499b9f06
render: screen-space reflections (experimental, off by default)
2026-07-17 13:42:44 +01:00
mchughalex
3e09f33daf
render: HDR scene pipeline + real bloom (SDK bump)
2026-07-17 12:07:38 +01:00
mchughalex
e19657a45d
render: presentation-entity identity store + ROPA garment lifecycle
2026-07-17 11:15:27 +01:00
mchughalex
64fedeb7f0
render: GTAO screen-space ambient occlusion post pass (SDK bump)
2026-07-17 08:27:22 +01:00
mchughalex
22bd170bac
scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed
2026-07-15 04:21:19 +01:00
mchughalex
020051bf32
scene: finalize the 2D decode pipeline
2026-07-13 17:02:52 +01:00
mchughalex
b4d2e59b70
npc: LivingWorld entity store (per-instance opacity + identity + palettes)
2026-07-13 13:20:19 +01:00
mchughalex
2ac10ead44
render: texture decode, ropa cloth timing and scene fixes
2026-07-13 10:31:07 +01:00
mchughalex
cf274e7457
render: guest-structure probes + shadow-mode observers
2026-07-13 04:31:55 +01:00
mchughalex
406f47c79c
render: move HLSL to source files, diagnostics TU, staged RenderScene
2026-07-11 10:58:36 +01:00
mchughalex
b99dbc400d
exe icon from the player's own game files at runtime; close-clone prop jitter fix
2026-07-11 09:29:02 +01:00
mchughalex
acd77da02a
F12 native-render debug menu: live feature toggles for bisecting regressions
2026-07-07 01:24:07 +01:00
mchughalex
70812600f7
in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
2026-07-05 01:38:10 +01:00
mchughalex
9f66afbe2a
first native D3D12 scene renderer: live geometry pass replacing the emulated frame
2026-07-02 02:01:55 +01:00
mchughalex
2ad56d2d4b
debug: frame snapshot harness and offline guest data-model reconstruction
2026-07-02 01:03:49 +01:00
mchughalex
dd6468bcff
link Windows runtime statically
2026-06-30 23:33:32 +01:00
mchughalex
5bfd103702
default conservative Vulkan paths
2026-06-30 23:19:54 +01:00
mchughalex
1ff7ee7e87
support non-AVX2 x86_64 builds
2026-06-30 21:39:27 +01:00
mchughalex
c790817d56
add Skate 3 demo path
2026-06-14 12:02:09 +01:00
mchughalex
97df13cb01
add Skate 3 Title Update 3 support
2026-06-10 05:56:35 +01:00
mchughalex
1ed2841c5c
add ultrawide and live FOV support
2026-06-10 05:56:34 +01:00
mchughalex
2c391fc45c
prepare release 1.0.1
2026-06-06 15:16:27 +01:00
mchughalex
943d26e2d9
add macOS build and launch support
2026-06-06 15:15:18 +01:00
mchughalex
9beddc7b3e
release version 1.0.0
2026-06-04 22:24:00 +01:00
mchughalex
62b65e74d8
create Skate 3 recompilation project
2026-05-18 23:03:10 +01:00