mchughalex
|
9526ebbf21
|
Frame-row capture: only environment-family banks provide the scene rows
|
2026-07-09 00:33:37 +01:00 |
|
mchughalex
|
60be1f9316
|
Selection outline: require the guest edge-detect draw (gameplay ghosts)
|
2026-07-09 00:33:29 +01:00 |
|
mchughalex
|
e2a7255ed3
|
Character CSM shadow receive: characters darken in body shadow
|
2026-07-09 00:32:59 +01:00 |
|
mchughalex
|
2f5bfba872
|
Native dynamicobject shading: exact port of the movable-prop lighting
|
2026-07-09 00:32:34 +01:00 |
|
mchughalex
|
2e261d9db9
|
Skinned-capture determinism: palette gates + cross-frame caches (the hat)
|
2026-07-09 00:31:46 +01:00 |
|
mchughalex
|
1b92ff92a0
|
Streamed-artwork posters: adopt the Massive ad system's draw-time textures
|
2026-07-09 00:31:19 +01:00 |
|
mchughalex
|
8e4db0bdd8
|
Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7)
|
2026-07-09 00:30:48 +01:00 |
|
mchughalex
|
89e78ad783
|
Exact world-material shading: runtime port of the 12 environment families
|
2026-07-09 00:30:06 +01:00 |
|
mchughalex
|
b94aad60d4
|
Native character lighting: player, NPCs and hair shade with the game's own model
|
2026-07-07 23:29:24 +01:00 |
|
mchughalex
|
3160901afd
|
Native selection outline: park-editor selected-object blue contour
|
2026-07-07 22:03:12 +01:00 |
|
mchughalex
|
7b1b8ec939
|
Native ocean/sky rendering + 2D popup fills + exact popup background blur
|
2026-07-07 21:07:30 +01:00 |
|
mchughalex
|
84cf37d17b
|
native water rendering v1 (canal/ocean water.* materials)
|
2026-07-07 03:53:02 +01:00 |
|
mchughalex
|
ab512f5620
|
flag/banner flicker: cull the double-sided sheet twin + generate lightmap mips
|
2026-07-07 03:03:40 +01:00 |
|
mchughalex
|
acd77da02a
|
F12 native-render debug menu: live feature toggles for bisecting regressions
|
2026-07-07 01:24:07 +01:00 |
|
mchughalex
|
7e7b7de777
|
runtime dynamic CSM shadows (skater/NPC/prop casters onto the world)
|
2026-07-06 23:48:27 +01:00 |
|
mchughalex
|
2dedfe1d6f
|
shading parity program: shader source mirror, A/B capture, offline ucode emulation
|
2026-07-06 23:23:13 +01:00 |
|
mchughalex
|
70812600f7
|
in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
|
2026-07-05 01:38:10 +01:00 |
|
mchughalex
|
d101dc8b78
|
props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
|
2026-07-02 22:50:31 +01:00 |
|
mchughalex
|
4a2231b14d
|
diffuse textures, alpha-tested foliage, second UV set, skinned characters
|
2026-07-02 03:04:35 +01:00 |
|
mchughalex
|
9f66afbe2a
|
first native D3D12 scene renderer: live geometry pass replacing the emulated frame
|
2026-07-02 02:01:55 +01:00 |
|
mchughalex
|
2ad56d2d4b
|
debug: frame snapshot harness and offline guest data-model reconstruction
|
2026-07-02 01:03:49 +01:00 |
|
mchughalex
|
e98e6e2ad3
|
fix Windows startup and rumble filtering
|
2026-06-30 23:44:24 +01:00 |
|
mchughalex
|
dd6468bcff
|
link Windows runtime statically
|
2026-06-30 23:33:32 +01:00 |
|
mchughalex
|
5bfd103702
|
default conservative Vulkan paths
|
2026-06-30 23:19:54 +01:00 |
|
mchughalex
|
1061f42de1
|
default risky Vulkan optimizations off
|
2026-06-30 21:58:02 +01:00 |
|
mchughalex
|
1ff7ee7e87
|
support non-AVX2 x86_64 builds
|
2026-06-30 21:39:27 +01:00 |
|
mchughalex
|
de20f27bc7
|
fix Skate 3 Lua error unwinding
|
2026-06-30 21:25:04 +01:00 |
|
mchughalex
|
c790817d56
|
add Skate 3 demo path
|
2026-06-14 12:02:09 +01:00 |
|
mchughalex
|
1caef13677
|
disable async shader compilation on macOS
|
2026-06-14 09:46:27 +01:00 |
|
mchughalex
|
6e7b82dff5
|
improve Vulkan and graphics performance
|
2026-06-14 05:22:36 +01:00 |
|
mchughalex
|
2c91b956d2
|
fix Skate 3 audio crackle
|
2026-06-14 05:22:16 +01:00 |
|
mchughalex
|
2b7954a07b
|
fixed missing DLC, macOS crash, crashes when editing photos
|
2026-06-11 07:56:49 +01:00 |
|
mchughalex
|
53518e496f
|
document true 21:9 ultrawide mode in README
|
2026-06-10 06:03:12 +01:00 |
|
mchughalex
|
97df13cb01
|
add Skate 3 Title Update 3 support
|
2026-06-10 05:56:35 +01:00 |
|
mchughalex
|
281d4a2925
|
stop tracking ultrawide target configs
|
2026-06-10 05:56:35 +01:00 |
|
mchughalex
|
1ed2841c5c
|
add ultrawide and live FOV support
|
2026-06-10 05:56:34 +01:00 |
|
mchughalex
|
ec224f7d66
|
update rexglue SDK for XEX dump tooling
|
2026-06-10 05:56:34 +01:00 |
|
mchughalex
|
c80d814af4
|
scan nested DLC package folders
|
2026-06-10 05:56:34 +01:00 |
|
mchughalex
|
7641af3252
|
add DLC package installation support
|
2026-06-10 05:56:34 +01:00 |
|
mchughalex
|
78a1b71ce4
|
update README platform summary
|
2026-06-06 16:40:14 +01:00 |
|
mchughalex
|
2c391fc45c
|
prepare release 1.0.1
|
2026-06-06 15:16:27 +01:00 |
|
mchughalex
|
0662d0a92d
|
add Linux diagnostics and texture preview tools
|
2026-06-06 15:15:39 +01:00 |
|
mchughalex
|
943d26e2d9
|
add macOS build and launch support
|
2026-06-06 15:15:18 +01:00 |
|
mchughalex
|
f896c6fade
|
center README gameplay thumbnail
|
2026-06-05 03:16:06 +02:00 |
|
mchughalex
|
818b319196
|
add gameplay video to README
|
2026-06-05 03:15:03 +02:00 |
|
mchughalex
|
cb4e74c1ea
|
add light mode README banner
|
2026-06-04 22:28:39 +01:00 |
|
mchughalex
|
9beddc7b3e
|
release version 1.0.0
|
2026-06-04 22:24:00 +01:00 |
|
mchughalex
|
9c18c8d938
|
prepare public README
|
2026-06-04 21:10:18 +02:00 |
|
mchughalex
|
245522f97a
|
add packaging presets and runtime staging
|
2026-06-04 18:56:43 +01:00 |
|
mchughalex
|
d3f8c801ce
|
add Linux build and launch support
|
2026-06-04 18:36:31 +01:00 |
|