mchughalex
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c613ffacc8
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Native renderer performance overhaul + high-fps motion smoothing
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2026-07-09 04:53:44 +01:00 |
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mchughalex
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77d22e22e5
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Seamless load->gameplay transition: registration prewarm + decode workers
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2026-07-09 02:32:50 +01:00 |
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mchughalex
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2dedfe1d6f
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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mchughalex
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70812600f7
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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mchughalex
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d101dc8b78
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props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
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2026-07-02 22:50:31 +01:00 |
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mchughalex
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4a2231b14d
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diffuse textures, alpha-tested foliage, second UV set, skinned characters
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2026-07-02 03:04:35 +01:00 |
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mchughalex
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9f66afbe2a
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first native D3D12 scene renderer: live geometry pass replacing the emulated frame
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2026-07-02 02:01:55 +01:00 |
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mchughalex
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2ad56d2d4b
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debug: frame snapshot harness and offline guest data-model reconstruction
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2026-07-02 01:03:49 +01:00 |
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