mchughalex
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b94aad60d4
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Native character lighting: player, NPCs and hair shade with the game's own model
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2026-07-07 23:29:24 +01:00 |
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mchughalex
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3160901afd
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Native selection outline: park-editor selected-object blue contour
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2026-07-07 22:03:12 +01:00 |
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mchughalex
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7b1b8ec939
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Native ocean/sky rendering + 2D popup fills + exact popup background blur
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2026-07-07 21:07:30 +01:00 |
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mchughalex
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84cf37d17b
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native water rendering v1 (canal/ocean water.* materials)
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2026-07-07 03:53:02 +01:00 |
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mchughalex
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ab512f5620
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flag/banner flicker: cull the double-sided sheet twin + generate lightmap mips
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2026-07-07 03:03:40 +01:00 |
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mchughalex
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acd77da02a
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F12 native-render debug menu: live feature toggles for bisecting regressions
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2026-07-07 01:24:07 +01:00 |
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mchughalex
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7e7b7de777
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runtime dynamic CSM shadows (skater/NPC/prop casters onto the world)
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2026-07-06 23:48:27 +01:00 |
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mchughalex
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2dedfe1d6f
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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mchughalex
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70812600f7
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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mchughalex
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d101dc8b78
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props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
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2026-07-02 22:50:31 +01:00 |
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mchughalex
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4a2231b14d
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diffuse textures, alpha-tested foliage, second UV set, skinned characters
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2026-07-02 03:04:35 +01:00 |
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mchughalex
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9f66afbe2a
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first native D3D12 scene renderer: live geometry pass replacing the emulated frame
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2026-07-02 02:01:55 +01:00 |
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