Commit graph

12 commits

Author SHA1 Message Date
mchughalex
b94aad60d4 Native character lighting: player, NPCs and hair shade with the game's own model 2026-07-07 23:29:24 +01:00
mchughalex
3160901afd Native selection outline: park-editor selected-object blue contour 2026-07-07 22:03:12 +01:00
mchughalex
7b1b8ec939 Native ocean/sky rendering + 2D popup fills + exact popup background blur 2026-07-07 21:07:30 +01:00
mchughalex
84cf37d17b native water rendering v1 (canal/ocean water.* materials) 2026-07-07 03:53:02 +01:00
mchughalex
ab512f5620 flag/banner flicker: cull the double-sided sheet twin + generate lightmap mips 2026-07-07 03:03:40 +01:00
mchughalex
acd77da02a F12 native-render debug menu: live feature toggles for bisecting regressions 2026-07-07 01:24:07 +01:00
mchughalex
7e7b7de777 runtime dynamic CSM shadows (skater/NPC/prop casters onto the world) 2026-07-06 23:48:27 +01:00
mchughalex
2dedfe1d6f shading parity program: shader source mirror, A/B capture, offline ucode emulation 2026-07-06 23:23:13 +01:00
mchughalex
70812600f7 in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes 2026-07-05 01:38:10 +01:00
mchughalex
d101dc8b78 props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling 2026-07-02 22:50:31 +01:00
mchughalex
4a2231b14d diffuse textures, alpha-tested foliage, second UV set, skinned characters 2026-07-02 03:04:35 +01:00
mchughalex
9f66afbe2a first native D3D12 scene renderer: live geometry pass replacing the emulated frame 2026-07-02 02:01:55 +01:00