mchughalex
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77283fe3fb
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render: surface the sticky-failure fallback (EMULATED readout, F5 retry, forced-failure debug hook)
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2026-07-21 03:31:11 +01:00 |
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mchughalex
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33b7465d2e
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render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes
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2026-07-21 02:40:19 +01:00 |
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mchughalex
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32eb60337a
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render: true ultrawide through the native renderer
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2026-07-20 00:36:16 +01:00 |
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mchughalex
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cb14799e47
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render: apply MSAA and shadow map resolution changes live
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2026-07-19 23:50:32 +01:00 |
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mchughalex
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404cec3378
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app: gate diagnostic captures and logging behind debug cvars, native renderer on by default
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2026-07-19 22:45:33 +01:00 |
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mchughalex
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275fa431c3
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render: character normal maps and specular lighting
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2026-07-19 21:59:58 +01:00 |
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mchughalex
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ccf84fade3
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render: graphics build-up showcase mode
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2026-07-19 19:58:30 +01:00 |
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mchughalex
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a5f54b4827
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render: fingerprint DXT alpha blocks by their color half (stale menu art)
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2026-07-19 18:51:25 +01:00 |
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mchughalex
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cbc492a407
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render: exact scrollincandescent port - the LED chyron scrolls and glows
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2026-07-19 18:49:29 +01:00 |
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mchughalex
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f11aa9ece4
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render: cascaded static sun-shadow map with contact-hardening soft shadows
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2026-07-19 16:55:36 +01:00 |
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mchughalex
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9088059ed5
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render: keep character smoothing coherent at very high frame rates
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2026-07-19 14:42:29 +01:00 |
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mchughalex
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f2aaf4081e
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render: volumetric sun shafts, directional haze, and a movable-sun lighting lab
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2026-07-19 14:05:10 +01:00 |
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mchughalex
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75c8487ee6
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render: port the water and ocean shaders to exact native branches
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2026-07-19 13:02:10 +01:00 |
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mchughalex
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13669fe589
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render: peel the post-process passes into their own translation unit
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2026-07-19 10:28:14 +01:00 |
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mchughalex
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e591f76f21
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render: split the scene renderer into capture and GPU translation units
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2026-07-19 10:19:22 +01:00 |
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