Commit graph

169 commits

Author SHA1 Message Date
mchughalex
2854f562c9 SDK bump: Framerate Cap setting drives the guest-side pacer (skate3_guest_fps_cap) 2026-07-11 08:34:13 +01:00
mchughalex
c44458dec9 ropa cloth capture/publish coherence (garment offset, ribbon flash, palette gates) 2026-07-11 08:25:58 +01:00
mchughalex
f689775536 SDK bump: audio credit-pacing fix for robotic/slowed audio (issue #47) 2026-07-11 06:55:30 +01:00
mchughalex
6497488c42 Reflective_trans glass (fam 13) + game-parity backface culling 2026-07-11 06:18:35 +01:00
mchughalex
5bba302100 ropa: match all character.*_ropa attribs + frame-end payload coherence guards 2026-07-11 05:17:03 +01:00
mchughalex
3bd3595f69 Reflective glass: normal-mapped cube reflections, exact to the emulated frame 2026-07-11 04:22:27 +01:00
mchughalex
c50b38c18d SDK bump: macOS Retina UI sharpness (high-DPI backing + ImGui glyph rasterization) 2026-07-11 03:51:41 +01:00
mchughalex
e5ade7a667 Vehicle motion smoothing + walking-vehicle capture fixes 2026-07-11 03:12:52 +01:00
mchughalex
edda67b01a SDK bump: dialog input fixes (ImGui event-queue input, SDL text input) 2026-07-11 02:05:25 +01:00
mchughalex
823be7ae0c photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun 2026-07-11 01:03:02 +01:00
mchughalex
ff24231e4f World flicker fixes: dynobj CSM self-shadow bias, sail twin culling, tex re-decode throttle 2026-07-11 00:32:49 +01:00
mchughalex
6580ed141a ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter) 2026-07-10 23:59:03 +01:00
mchughalex
e308e840b0 Hybrid-graphics fix: exe-level discrete-GPU exports + SDK GPU selection 2026-07-10 22:51:24 +01:00
mchughalex
c613ffacc8 Native renderer performance overhaul + high-fps motion smoothing 2026-07-09 04:53:44 +01:00
mchughalex
77d22e22e5 Seamless load->gameplay transition: registration prewarm + decode workers 2026-07-09 02:32:50 +01:00
mchughalex
9526ebbf21 Frame-row capture: only environment-family banks provide the scene rows 2026-07-09 00:33:37 +01:00
mchughalex
60be1f9316 Selection outline: require the guest edge-detect draw (gameplay ghosts) 2026-07-09 00:33:29 +01:00
mchughalex
e2a7255ed3 Character CSM shadow receive: characters darken in body shadow 2026-07-09 00:32:59 +01:00
mchughalex
2f5bfba872 Native dynamicobject shading: exact port of the movable-prop lighting 2026-07-09 00:32:34 +01:00
mchughalex
2e261d9db9 Skinned-capture determinism: palette gates + cross-frame caches (the hat) 2026-07-09 00:31:46 +01:00
mchughalex
1b92ff92a0 Streamed-artwork posters: adopt the Massive ad system's draw-time textures 2026-07-09 00:31:19 +01:00
mchughalex
8e4db0bdd8 Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7) 2026-07-09 00:30:48 +01:00
mchughalex
89e78ad783 Exact world-material shading: runtime port of the 12 environment families 2026-07-09 00:30:06 +01:00
mchughalex
b94aad60d4 Native character lighting: player, NPCs and hair shade with the game's own model 2026-07-07 23:29:24 +01:00
mchughalex
3160901afd Native selection outline: park-editor selected-object blue contour 2026-07-07 22:03:12 +01:00
mchughalex
7b1b8ec939 Native ocean/sky rendering + 2D popup fills + exact popup background blur 2026-07-07 21:07:30 +01:00
mchughalex
84cf37d17b native water rendering v1 (canal/ocean water.* materials) 2026-07-07 03:53:02 +01:00
mchughalex
ab512f5620 flag/banner flicker: cull the double-sided sheet twin + generate lightmap mips 2026-07-07 03:03:40 +01:00
mchughalex
acd77da02a F12 native-render debug menu: live feature toggles for bisecting regressions 2026-07-07 01:24:07 +01:00
mchughalex
7e7b7de777 runtime dynamic CSM shadows (skater/NPC/prop casters onto the world) 2026-07-06 23:48:27 +01:00
mchughalex
2dedfe1d6f shading parity program: shader source mirror, A/B capture, offline ucode emulation 2026-07-06 23:23:13 +01:00
mchughalex
70812600f7 in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes 2026-07-05 01:38:10 +01:00
mchughalex
d101dc8b78 props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling 2026-07-02 22:50:31 +01:00
mchughalex
4a2231b14d diffuse textures, alpha-tested foliage, second UV set, skinned characters 2026-07-02 03:04:35 +01:00
mchughalex
9f66afbe2a first native D3D12 scene renderer: live geometry pass replacing the emulated frame 2026-07-02 02:01:55 +01:00
mchughalex
2ad56d2d4b debug: frame snapshot harness and offline guest data-model reconstruction 2026-07-02 01:03:49 +01:00
mchughalex
e98e6e2ad3 fix Windows startup and rumble filtering 2026-06-30 23:44:24 +01:00
mchughalex
dd6468bcff link Windows runtime statically 2026-06-30 23:33:32 +01:00
mchughalex
5bfd103702 default conservative Vulkan paths 2026-06-30 23:19:54 +01:00
mchughalex
1061f42de1 default risky Vulkan optimizations off 2026-06-30 21:58:02 +01:00
mchughalex
1ff7ee7e87 support non-AVX2 x86_64 builds 2026-06-30 21:39:27 +01:00
mchughalex
de20f27bc7 fix Skate 3 Lua error unwinding 2026-06-30 21:25:04 +01:00
mchughalex
c790817d56 add Skate 3 demo path 2026-06-14 12:02:09 +01:00
mchughalex
1caef13677 disable async shader compilation on macOS 2026-06-14 09:46:27 +01:00
mchughalex
6e7b82dff5 improve Vulkan and graphics performance 2026-06-14 05:22:36 +01:00
mchughalex
2c91b956d2 fix Skate 3 audio crackle 2026-06-14 05:22:16 +01:00
mchughalex
2b7954a07b fixed missing DLC, macOS crash, crashes when editing photos 2026-06-11 07:56:49 +01:00
mchughalex
53518e496f document true 21:9 ultrawide mode in README 2026-06-10 06:03:12 +01:00
mchughalex
97df13cb01 add Skate 3 Title Update 3 support 2026-06-10 05:56:35 +01:00
mchughalex
281d4a2925 stop tracking ultrawide target configs 2026-06-10 05:56:35 +01:00