mchughalex
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592700b4b5
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scene: native FMV playback (YUV plane substitution)
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2026-07-13 15:01:31 +01:00 |
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mchughalex
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302ba69241
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scene: native pause menu + render-mode corner indicator
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2026-07-13 13:56:06 +01:00 |
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mchughalex
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b4d2e59b70
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npc: LivingWorld entity store (per-instance opacity + identity + palettes)
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2026-07-13 13:20:19 +01:00 |
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mchughalex
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2ac10ead44
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render: texture decode, ropa cloth timing and scene fixes
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2026-07-13 10:31:07 +01:00 |
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mchughalex
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cf274e7457
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render: guest-structure probes + shadow-mode observers
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2026-07-13 04:31:55 +01:00 |
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mchughalex
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4776a8d514
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Streaming pop-in, edge-of-view retention + vehicle palette fixes
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2026-07-11 08:58:33 +01:00 |
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mchughalex
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c44458dec9
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ropa cloth capture/publish coherence (garment offset, ribbon flash, palette gates)
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2026-07-11 08:25:58 +01:00 |
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mchughalex
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6497488c42
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Reflective_trans glass (fam 13) + game-parity backface culling
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2026-07-11 06:18:35 +01:00 |
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mchughalex
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3bd3595f69
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Reflective glass: normal-mapped cube reflections, exact to the emulated frame
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2026-07-11 04:22:27 +01:00 |
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mchughalex
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e5ade7a667
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Vehicle motion smoothing + walking-vehicle capture fixes
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2026-07-11 03:12:52 +01:00 |
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mchughalex
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823be7ae0c
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photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun
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2026-07-11 01:03:02 +01:00 |
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mchughalex
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6580ed141a
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ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter)
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2026-07-10 23:59:03 +01:00 |
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mchughalex
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77d22e22e5
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Seamless load->gameplay transition: registration prewarm + decode workers
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2026-07-09 02:32:50 +01:00 |
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mchughalex
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2f5bfba872
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Native dynamicobject shading: exact port of the movable-prop lighting
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2026-07-09 00:32:34 +01:00 |
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mchughalex
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1b92ff92a0
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Streamed-artwork posters: adopt the Massive ad system's draw-time textures
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2026-07-09 00:31:19 +01:00 |
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mchughalex
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8e4db0bdd8
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Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7)
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2026-07-09 00:30:48 +01:00 |
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mchughalex
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89e78ad783
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Exact world-material shading: runtime port of the 12 environment families
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2026-07-09 00:30:06 +01:00 |
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mchughalex
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b94aad60d4
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Native character lighting: player, NPCs and hair shade with the game's own model
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2026-07-07 23:29:24 +01:00 |
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mchughalex
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3160901afd
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Native selection outline: park-editor selected-object blue contour
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2026-07-07 22:03:12 +01:00 |
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mchughalex
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7b1b8ec939
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Native ocean/sky rendering + 2D popup fills + exact popup background blur
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2026-07-07 21:07:30 +01:00 |
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mchughalex
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84cf37d17b
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native water rendering v1 (canal/ocean water.* materials)
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2026-07-07 03:53:02 +01:00 |
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mchughalex
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acd77da02a
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F12 native-render debug menu: live feature toggles for bisecting regressions
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2026-07-07 01:24:07 +01:00 |
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mchughalex
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7e7b7de777
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runtime dynamic CSM shadows (skater/NPC/prop casters onto the world)
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2026-07-06 23:48:27 +01:00 |
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mchughalex
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2dedfe1d6f
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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mchughalex
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70812600f7
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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mchughalex
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d101dc8b78
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props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
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2026-07-02 22:50:31 +01:00 |
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mchughalex
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4a2231b14d
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diffuse textures, alpha-tested foliage, second UV set, skinned characters
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2026-07-02 03:04:35 +01:00 |
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mchughalex
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9f66afbe2a
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first native D3D12 scene renderer: live geometry pass replacing the emulated frame
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2026-07-02 02:01:55 +01:00 |
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