Commit graph

28 commits

Author SHA1 Message Date
mchughalex
592700b4b5 scene: native FMV playback (YUV plane substitution) 2026-07-13 15:01:31 +01:00
mchughalex
302ba69241 scene: native pause menu + render-mode corner indicator 2026-07-13 13:56:06 +01:00
mchughalex
b4d2e59b70 npc: LivingWorld entity store (per-instance opacity + identity + palettes) 2026-07-13 13:20:19 +01:00
mchughalex
2ac10ead44 render: texture decode, ropa cloth timing and scene fixes 2026-07-13 10:31:07 +01:00
mchughalex
cf274e7457 render: guest-structure probes + shadow-mode observers 2026-07-13 04:31:55 +01:00
mchughalex
4776a8d514 Streaming pop-in, edge-of-view retention + vehicle palette fixes 2026-07-11 08:58:33 +01:00
mchughalex
c44458dec9 ropa cloth capture/publish coherence (garment offset, ribbon flash, palette gates) 2026-07-11 08:25:58 +01:00
mchughalex
6497488c42 Reflective_trans glass (fam 13) + game-parity backface culling 2026-07-11 06:18:35 +01:00
mchughalex
3bd3595f69 Reflective glass: normal-mapped cube reflections, exact to the emulated frame 2026-07-11 04:22:27 +01:00
mchughalex
e5ade7a667 Vehicle motion smoothing + walking-vehicle capture fixes 2026-07-11 03:12:52 +01:00
mchughalex
823be7ae0c photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun 2026-07-11 01:03:02 +01:00
mchughalex
6580ed141a ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter) 2026-07-10 23:59:03 +01:00
mchughalex
77d22e22e5 Seamless load->gameplay transition: registration prewarm + decode workers 2026-07-09 02:32:50 +01:00
mchughalex
2f5bfba872 Native dynamicobject shading: exact port of the movable-prop lighting 2026-07-09 00:32:34 +01:00
mchughalex
1b92ff92a0 Streamed-artwork posters: adopt the Massive ad system's draw-time textures 2026-07-09 00:31:19 +01:00
mchughalex
8e4db0bdd8 Traffic vehicles: vehicle.fx paint, spec and cube reflection (char fams 6/7) 2026-07-09 00:30:48 +01:00
mchughalex
89e78ad783 Exact world-material shading: runtime port of the 12 environment families 2026-07-09 00:30:06 +01:00
mchughalex
b94aad60d4 Native character lighting: player, NPCs and hair shade with the game's own model 2026-07-07 23:29:24 +01:00
mchughalex
3160901afd Native selection outline: park-editor selected-object blue contour 2026-07-07 22:03:12 +01:00
mchughalex
7b1b8ec939 Native ocean/sky rendering + 2D popup fills + exact popup background blur 2026-07-07 21:07:30 +01:00
mchughalex
84cf37d17b native water rendering v1 (canal/ocean water.* materials) 2026-07-07 03:53:02 +01:00
mchughalex
acd77da02a F12 native-render debug menu: live feature toggles for bisecting regressions 2026-07-07 01:24:07 +01:00
mchughalex
7e7b7de777 runtime dynamic CSM shadows (skater/NPC/prop casters onto the world) 2026-07-06 23:48:27 +01:00
mchughalex
2dedfe1d6f shading parity program: shader source mirror, A/B capture, offline ucode emulation 2026-07-06 23:23:13 +01:00
mchughalex
70812600f7 in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes 2026-07-05 01:38:10 +01:00
mchughalex
d101dc8b78 props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling 2026-07-02 22:50:31 +01:00
mchughalex
4a2231b14d diffuse textures, alpha-tested foliage, second UV set, skinned characters 2026-07-02 03:04:35 +01:00
mchughalex
9f66afbe2a first native D3D12 scene renderer: live geometry pass replacing the emulated frame 2026-07-02 02:01:55 +01:00