mchughalex
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4ee3c458bf
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render: remove the shadow-mat observers and other dead diagnostics
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2026-07-19 09:25:26 +01:00 |
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mchughalex
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e19657a45d
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render: presentation-entity identity store + ROPA garment lifecycle
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2026-07-17 11:15:27 +01:00 |
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mchughalex
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01482bb496
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render: drop the P hotkey for the synthetic camera pan probe
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2026-07-17 05:49:32 +01:00 |
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mchughalex
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abe53a2fd7
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render: nrhi migration (D3D12+Vulkan) + authoritative character palettes
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2026-07-16 22:34:27 +01:00 |
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mchughalex
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7e6d318a52
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photo: shutter burst at the grab request - display card native
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2026-07-15 09:43:31 +01:00 |
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mchughalex
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0a73e321de
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photo: native grab; shadows: exact character shadow port; cas: tee/lens fixes
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2026-07-15 08:39:41 +01:00 |
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mchughalex
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184d3aac9d
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scene: pause-blur ease-in, portrait-window cost cuts, frame diagnostics
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2026-07-15 05:47:53 +01:00 |
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mchughalex
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850c8d5b2d
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scene: native photo-editor postfx (exact ucode ports) + grab readback window
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2026-07-13 18:25:25 +01:00 |
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mchughalex
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592700b4b5
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scene: native FMV playback (YUV plane substitution)
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2026-07-13 15:01:31 +01:00 |
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mchughalex
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b4d2e59b70
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npc: LivingWorld entity store (per-instance opacity + identity + palettes)
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2026-07-13 13:20:19 +01:00 |
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mchughalex
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2ac10ead44
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render: texture decode, ropa cloth timing and scene fixes
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2026-07-13 10:31:07 +01:00 |
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mchughalex
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cf274e7457
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render: guest-structure probes + shadow-mode observers
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2026-07-13 04:31:55 +01:00 |
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mchughalex
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823be7ae0c
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photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun
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2026-07-11 01:03:02 +01:00 |
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mchughalex
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6580ed141a
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ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter)
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2026-07-10 23:59:03 +01:00 |
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mchughalex
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c613ffacc8
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Native renderer performance overhaul + high-fps motion smoothing
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2026-07-09 04:53:44 +01:00 |
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mchughalex
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77d22e22e5
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Seamless load->gameplay transition: registration prewarm + decode workers
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2026-07-09 02:32:50 +01:00 |
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mchughalex
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2dedfe1d6f
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shading parity program: shader source mirror, A/B capture, offline ucode emulation
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2026-07-06 23:23:13 +01:00 |
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mchughalex
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70812600f7
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in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes
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2026-07-05 01:38:10 +01:00 |
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mchughalex
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d101dc8b78
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props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling
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2026-07-02 22:50:31 +01:00 |
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mchughalex
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4a2231b14d
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diffuse textures, alpha-tested foliage, second UV set, skinned characters
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2026-07-02 03:04:35 +01:00 |
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mchughalex
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9f66afbe2a
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first native D3D12 scene renderer: live geometry pass replacing the emulated frame
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2026-07-02 02:01:55 +01:00 |
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mchughalex
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2ad56d2d4b
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debug: frame snapshot harness and offline guest data-model reconstruction
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2026-07-02 01:03:49 +01:00 |
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