Commit graph

22 commits

Author SHA1 Message Date
mchughalex
4ee3c458bf render: remove the shadow-mat observers and other dead diagnostics 2026-07-19 09:25:26 +01:00
mchughalex
e19657a45d render: presentation-entity identity store + ROPA garment lifecycle 2026-07-17 11:15:27 +01:00
mchughalex
01482bb496 render: drop the P hotkey for the synthetic camera pan probe 2026-07-17 05:49:32 +01:00
mchughalex
abe53a2fd7 render: nrhi migration (D3D12+Vulkan) + authoritative character palettes 2026-07-16 22:34:27 +01:00
mchughalex
7e6d318a52 photo: shutter burst at the grab request - display card native 2026-07-15 09:43:31 +01:00
mchughalex
0a73e321de photo: native grab; shadows: exact character shadow port; cas: tee/lens fixes 2026-07-15 08:39:41 +01:00
mchughalex
184d3aac9d scene: pause-blur ease-in, portrait-window cost cuts, frame diagnostics 2026-07-15 05:47:53 +01:00
mchughalex
850c8d5b2d scene: native photo-editor postfx (exact ucode ports) + grab readback window 2026-07-13 18:25:25 +01:00
mchughalex
592700b4b5 scene: native FMV playback (YUV plane substitution) 2026-07-13 15:01:31 +01:00
mchughalex
b4d2e59b70 npc: LivingWorld entity store (per-instance opacity + identity + palettes) 2026-07-13 13:20:19 +01:00
mchughalex
2ac10ead44 render: texture decode, ropa cloth timing and scene fixes 2026-07-13 10:31:07 +01:00
mchughalex
cf274e7457 render: guest-structure probes + shadow-mode observers 2026-07-13 04:31:55 +01:00
mchughalex
823be7ae0c photo-editor yield, wheel centroid pivot, waypoint sign splines, exact sky sun 2026-07-11 01:03:02 +01:00
mchughalex
6580ed141a ropa NPC palette gate + 60Hz pose-quantization root cause (boxcar filter) 2026-07-10 23:59:03 +01:00
mchughalex
c613ffacc8 Native renderer performance overhaul + high-fps motion smoothing 2026-07-09 04:53:44 +01:00
mchughalex
77d22e22e5 Seamless load->gameplay transition: registration prewarm + decode workers 2026-07-09 02:32:50 +01:00
mchughalex
2dedfe1d6f shading parity program: shader source mirror, A/B capture, offline ucode emulation 2026-07-06 23:23:13 +01:00
mchughalex
70812600f7 in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes 2026-07-05 01:38:10 +01:00
mchughalex
d101dc8b78 props, hair, normals, sky, mips, 4x MSAA; NPC torso palette + capture tooling 2026-07-02 22:50:31 +01:00
mchughalex
4a2231b14d diffuse textures, alpha-tested foliage, second UV set, skinned characters 2026-07-02 03:04:35 +01:00
mchughalex
9f66afbe2a first native D3D12 scene renderer: live geometry pass replacing the emulated frame 2026-07-02 02:01:55 +01:00
mchughalex
2ad56d2d4b debug: frame snapshot harness and offline guest data-model reconstruction 2026-07-02 01:03:49 +01:00