Commit graph

14 commits

Author SHA1 Message Date
mchughalex
73c19c8cd3 render: occlusion-cull statics hidden behind rendered geometry 2026-07-24 13:38:01 +01:00
mchughalex
13447a041f render: profile the per-item CPU pipeline with occlusion-grid visibility attribution 2026-07-24 13:38:01 +01:00
mchughalex
c0ba909c86 render: accumulate the static world-shadow map incrementally (SDK bump) 2026-07-24 13:38:01 +01:00
mchughalex
0224fdf74e render: budget the content stores by GPU bytes and LRU-evict the cube cache 2026-07-21 10:21:37 +01:00
mchughalex
7fa9585285 render: compile the showcase gates out of the standard shader variants 2026-07-21 09:50:17 +01:00
mchughalex
270f99bb24 render: release texture staging at commit, LRU-evict the mesh cache, pool dynamic-mesh buffers 2026-07-21 05:24:40 +01:00
mchughalex
33b7465d2e render: showcase decals/dyn layers, blackout bookends, and hot-rebuild fixes 2026-07-21 02:40:19 +01:00
mchughalex
cb14799e47 render: apply MSAA and shadow map resolution changes live 2026-07-19 23:50:32 +01:00
mchughalex
ccf84fade3 render: graphics build-up showcase mode 2026-07-19 19:58:30 +01:00
mchughalex
a5f54b4827 render: fingerprint DXT alpha blocks by their color half (stale menu art) 2026-07-19 18:51:25 +01:00
mchughalex
f11aa9ece4 render: cascaded static sun-shadow map with contact-hardening soft shadows 2026-07-19 16:55:36 +01:00
mchughalex
f2aaf4081e render: volumetric sun shafts, directional haze, and a movable-sun lighting lab 2026-07-19 14:05:10 +01:00
mchughalex
75c8487ee6 render: port the water and ocean shaders to exact native branches 2026-07-19 13:02:10 +01:00
mchughalex
13669fe589 render: peel the post-process passes into their own translation unit 2026-07-19 10:28:14 +01:00