Commit graph

30 commits

Author SHA1 Message Date
mchughalex
146a158f90 render: extended draw distance and world streaming pre-load 2026-07-19 18:24:12 +01:00
mchughalex
13669fe589 render: peel the post-process passes into their own translation unit 2026-07-19 10:28:14 +01:00
mchughalex
e591f76f21 render: split the scene renderer into capture and GPU translation units 2026-07-19 10:19:22 +01:00
mchughalex
cb92f6aec5 render: promote the palette serve into its own module, retire the shadow observers 2026-07-19 09:32:57 +01:00
mchughalex
4ee3c458bf render: remove the shadow-mat observers and other dead diagnostics 2026-07-19 09:25:26 +01:00
mchughalex
80499b9f06 render: screen-space reflections (experimental, off by default) 2026-07-17 13:42:44 +01:00
mchughalex
3e09f33daf render: HDR scene pipeline + real bloom (SDK bump) 2026-07-17 12:07:38 +01:00
mchughalex
e19657a45d render: presentation-entity identity store + ROPA garment lifecycle 2026-07-17 11:15:27 +01:00
mchughalex
64fedeb7f0 render: GTAO screen-space ambient occlusion post pass (SDK bump) 2026-07-17 08:27:22 +01:00
mchughalex
22bd170bac scene: photo editor DoF fixed (typed-depth SRV read as cleared) + photo grab weave fixed 2026-07-15 04:21:19 +01:00
mchughalex
020051bf32 scene: finalize the 2D decode pipeline 2026-07-13 17:02:52 +01:00
mchughalex
b4d2e59b70 npc: LivingWorld entity store (per-instance opacity + identity + palettes) 2026-07-13 13:20:19 +01:00
mchughalex
2ac10ead44 render: texture decode, ropa cloth timing and scene fixes 2026-07-13 10:31:07 +01:00
mchughalex
cf274e7457 render: guest-structure probes + shadow-mode observers 2026-07-13 04:31:55 +01:00
mchughalex
406f47c79c render: move HLSL to source files, diagnostics TU, staged RenderScene 2026-07-11 10:58:36 +01:00
mchughalex
b99dbc400d exe icon from the player's own game files at runtime; close-clone prop jitter fix 2026-07-11 09:29:02 +01:00
mchughalex
acd77da02a F12 native-render debug menu: live feature toggles for bisecting regressions 2026-07-07 01:24:07 +01:00
mchughalex
70812600f7 in-world neon spline waypoints, F5 live renderer toggle, F6 screenshots, compass icon fixes 2026-07-05 01:38:10 +01:00
mchughalex
9f66afbe2a first native D3D12 scene renderer: live geometry pass replacing the emulated frame 2026-07-02 02:01:55 +01:00
mchughalex
2ad56d2d4b debug: frame snapshot harness and offline guest data-model reconstruction 2026-07-02 01:03:49 +01:00
mchughalex
dd6468bcff link Windows runtime statically 2026-06-30 23:33:32 +01:00
mchughalex
5bfd103702 default conservative Vulkan paths 2026-06-30 23:19:54 +01:00
mchughalex
1ff7ee7e87 support non-AVX2 x86_64 builds 2026-06-30 21:39:27 +01:00
mchughalex
c790817d56 add Skate 3 demo path 2026-06-14 12:02:09 +01:00
mchughalex
97df13cb01 add Skate 3 Title Update 3 support 2026-06-10 05:56:35 +01:00
mchughalex
1ed2841c5c add ultrawide and live FOV support 2026-06-10 05:56:34 +01:00
mchughalex
2c391fc45c prepare release 1.0.1 2026-06-06 15:16:27 +01:00
mchughalex
943d26e2d9 add macOS build and launch support 2026-06-06 15:15:18 +01:00
mchughalex
9beddc7b3e release version 1.0.0 2026-06-04 22:24:00 +01:00
mchughalex
62b65e74d8 create Skate 3 recompilation project 2026-05-18 23:03:10 +01:00