tex: words-keyed content store (console identity semantics)
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2ac10ead44
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2 changed files with 581 additions and 488 deletions
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@ -22,7 +22,6 @@ REXCVAR_DECLARE(bool, skate3_native_render_scene_quadlists);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_world_items);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_dynamic_items);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_retain_offscreen);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_tex_lookaside);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_tex_revalidate);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_mesh_revalidate);
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REXCVAR_DECLARE(bool, skate3_native_render_scene_tex_mips);
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@ -231,15 +230,6 @@ void NativeDebugDialog::OnDraw(ImGuiIO& io) {
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"them: the smoothed render camera trails the guest pose, so "
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"without this world geometry visibly tears down right at the "
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"screen edges during pans/traversal"));
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REXCVAR_SET(
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skate3_native_render_scene_tex_lookaside,
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CvarCheckbox("Texture mip lookaside",
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REXCVAR_GET(skate3_native_render_scene_tex_lookaside),
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"Keep decodes displaced by streaming mip rebinds parked by "
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"their fetch words and swap them back in instantly when the "
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"words return; kills the black/white-then-reload decal "
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"recycling while approaching"));
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ImGui::SeparatorText("Overlays");
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REXCVAR_SET(skate3_native_render_scene_2d,
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CvarCheckbox("2D / HUD replay", REXCVAR_GET(skate3_native_render_scene_2d),
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