render: double the texture store cap now that entries carry no staging

This commit is contained in:
mchughalex 2026-07-21 06:19:40 +01:00
parent 3d09c764f8
commit d3f230b064

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@ -183,10 +183,17 @@ void RetireGuestTexture(const GuestTexture& t, uint64_t submission) {
// reuse) is just different keys, so both states of any transition stay
// resident and no rebind can ever serve another binding's art.
std::atomic<uint64_t> g_store_evicted{0};
constexpr size_t kTexStoreCap = 3072;
constexpr size_t kTexStoreCap = 6144;
uint32_t SwapU32(uint32_t v); // defined with the decode helpers below
// (kTexStoreCap sizing: dense areas with the extended draw distance hold a
// ~3000-4000 entry live working set, so the previous 3072 cap kept the
// eviction latch cycling and re-decoding mip states the player was about
// to face again - re-promoted content resolved visibly late. Entries no
// longer retain their staging buffers, so 6144 costs the VRAM the old
// 3072 did.)
// Seqlock-stable read of a texture object's six fetch words, guest -> host
// order. The streamer rewrites the words word-by-word on its own thread; a
// mixed snapshot decodes a coherent image of the WRONG memory (a shared