diff --git a/src/skate3_native_scene.cpp b/src/skate3_native_scene.cpp index 5a7672b..77085a8 100644 --- a/src/skate3_native_scene.cpp +++ b/src/skate3_native_scene.cpp @@ -2107,8 +2107,16 @@ bool BuildItemFromMesh(uint8_t* base, uint32_t mesh, DrawItem& item) { item.vb_bytes = BSwap32(vb_words[2]); item.ib_addr = BSwap32(ib_words[0]) & 0xFFFFFFFC; item.ib_count = BSwap32(ib_words[2]); + // vb_bytes need only COVER a whole number of vertices, not equal one + // exactly. Community custom maps (ArenaBuilder-built worlds) ship vertex + // buffers with a few trailing bytes past the last vertex - e.g. 43968 + // bytes at stride 36 leaves 12 over - and requiring an exact multiple + // rejected the entire mesh, so the world rendered with no ground at all. + // Every consumer already derives the vertex count as vb_bytes / stride + // (integer division), so the trailing bytes are simply unused; all that + // is really required is room for at least one vertex. if (item.vb_addr == 0 || item.ib_addr == 0 || item.vb_bytes == 0 || - item.ib_count == 0 || item.vb_bytes % item.stride != 0) { + item.ib_count == 0 || item.stride == 0 || item.vb_bytes < item.stride) { g_rej_geom.fetch_add(1, std::memory_order_relaxed); return false; } diff --git a/src/skate3_native_scene_gpu.cpp b/src/skate3_native_scene_gpu.cpp index f2009df..e2fedbc 100644 --- a/src/skate3_native_scene_gpu.cpp +++ b/src/skate3_native_scene_gpu.cpp @@ -856,6 +856,14 @@ bool DecodeMesh(nrhi::Device* device, uint8_t* base, const DrawItem& item, break; case 37: // k_32_32_FLOAT (hair strand-alpha UV; xenos enum 37) case 38: // k_32_32_32_32_FLOAT (use xy) + case 57: // k_32_32_32_FLOAT (use xy). Community custom maps + // (ArenaBuilder-built worlds) declare their texcoord this + // way; without this case the decode fell through to the + // default and left the UV at (0,0), so every pixel sampled + // one texel and the whole surface rendered as a single flat + // colour - the "custom maps have no textures on the native + // renderer" report. x is at +0 and y at +4 exactly as for + // the other float pairs. u = std::bit_cast(SwapU32(*reinterpret_cast(q))); w = std::bit_cast(SwapU32(*reinterpret_cast(q + 4))); break;