diff --git a/src/native/shaders/scene.hlsl b/src/native/shaders/scene.hlsl index a66a81a..ade8bb5 100644 --- a/src/native/shaders/scene.hlsl +++ b/src/native/shaders/scene.hlsl @@ -830,8 +830,8 @@ float4 ps_main(VSOut i) : SV_Target { // the console fetches the nm at its 640p gradient LOD (blurrier, // weaker bump tilts), so the matching bias is the remaining // reflection-rotation candidate. Default stays SHARP (bias 0): - // an unconditional misc.y bias visibly degraded the glass; - // tune with the + // an unconditional misc.y bias visibly degraded the glass + // reflections; tune with the // slider first, promote the found value to a default after. float nm_bias = misc.z > 5.5 ? misc.w : 0.0; float3 nmv = normal_map.SampleBias(smp, i.uv, nm_bias).rgb;