macos: name the app bundle and window title skate3recomp
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2 changed files with 6 additions and 1 deletions
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@ -50,7 +50,7 @@ Notes:
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1. Download the latest release Skate3Recomp-macOS.zip from the releases page.
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1. Download the latest release Skate3Recomp-macOS.zip from the releases page.
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2. Extract it anywhere you like, to a folder you control.
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2. Extract it anywhere you like, to a folder you control.
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3. Run the game by opening the Skate3Recomp app. Game files, saves and settings are kept in the folder containing the app, so keep it in a folder you control rather than in Downloads or Applications.
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3. Run the game by opening the skate3recomp app. Game files, saves and settings are kept in the folder containing the app, so keep it in a folder you control rather than in Downloads or Applications.
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4. The first time, right-click the app and choose Open, or approve it under System Settings > Privacy & Security, before macOS will allow it to run.
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4. The first time, right-click the app and choose Open, or approve it under System Settings > Privacy & Security, before macOS will allow it to run.
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5. Click "Select ISO" to select your legally obtained copy of Skate 3.
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5. Click "Select ISO" to select your legally obtained copy of Skate 3.
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6. Wait for the installer to extract the game files.
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6. Wait for the installer to extract the game files.
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@ -32,7 +32,12 @@ class Skate3PureApp : public Skate3BaseApp {
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}
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}
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std::string GetWindowTitle() const override {
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std::string GetWindowTitle() const override {
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#if defined(__APPLE__)
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// Match the macOS bundle name so the title bar and the .app agree.
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return "skate3recomp " SKATE3_BUILD_TITLE;
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#else
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return "Skate 3 " SKATE3_BUILD_TITLE;
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return "Skate 3 " SKATE3_BUILD_TITLE;
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#endif
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}
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}
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static std::unique_ptr<rex::ui::WindowedApp> Create(
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static std::unique_ptr<rex::ui::WindowedApp> Create(
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