diff --git a/.gitignore b/.gitignore index d7c8470..4459374 100644 --- a/.gitignore +++ b/.gitignore @@ -12,6 +12,7 @@ # Local runtime/config overrides skate3.toml +skate3_ultrawide_targets*.toml CMakeUserPresets.json # Diagnostics and binary build products diff --git a/skate3_ultrawide_targets.toml b/skate3_ultrawide_targets.toml deleted file mode 100644 index 467c836..0000000 --- a/skate3_ultrawide_targets.toml +++ /dev/null @@ -1,3444 +0,0 @@ -# Skate 3 ultrawide NDC target selection export -# enabled targets are the draw groups currently receiving Hor+ NDC correction - -apply_mode = "target_list" - -[[target]] -enabled = true -default_enabled = false -shadow_candidate = false -draw_count = 48074 -applied_draw_count = 48074 -hash = "0xA78541591A629661" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x09020258" -viewport = [0, 0, 16384, 16384] -color_mask = "0x0000000F" -depth_control = "0x00008777" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 8 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x1E6883FCCDE1F688" -pixel_shader_hash = "0xA4A965C189287B99" - 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-[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 16025 -applied_draw_count = 0 -hash = "0x9560A636E29DFA8A" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x04800140" -viewport = [0, 0, 576, 320] -color_mask = "0x0000000F" -depth_control = "0x00700730" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 6 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x08016D40A0EF5371" -pixel_shader_hash = "0x8064167EECA65C8D" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 16025 -applied_draw_count = 0 -hash = "0x130889F224084C65" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x04800140" -viewport = [0, 0, 576, 320] -color_mask = "0x0000000F" -depth_control = "0x00700730" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 6 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x08016D40A0EF5371" -pixel_shader_hash = "0x35754B7A87E5683D" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 16025 -applied_draw_count = 0 -hash = "0xAD7D02EB7119AD40" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x04800140" -viewport = [0, 0, 576, 320] -color_mask = "0x0000000F" -depth_control = "0x00700730" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 6 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x08016D40A0EF5371" -pixel_shader_hash = "0x3A7C78D0EB806EE8" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 12009 -applied_draw_count = 0 -hash = "0xCC1AC526FE146AB0" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x14000500" -viewport = [0, 0, 2560, 1440] -color_mask = "0x0000000F" -depth_control = "0x00700730" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 13 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x3D5BF97DD0CF2BF4" -pixel_shader_hash = "0xB1592798F0CD1839" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = true -draw_count = 24 -applied_draw_count = 0 -hash = "0x6329B6390DA4F1F9" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x0A020280" -viewport = [0, 0, 16384, 16384] -color_mask = "0x00000000" -depth_control = "0x00000000" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 1 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB6C9863F710683EC" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 7584 -applied_draw_count = 0 -hash = "0x4001CB4958EAF13D" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x0A020280" -viewport = [0, 0, 16384, 16384] -color_mask = "0x00000000" -depth_control = "0x00000000" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 1 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB6C9863F710683EC" -pixel_shader_hash = "0xA4A965C189287B99" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 4388 -applied_draw_count = 0 -hash = "0xAF9DF4D3A87129B8" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x14000500" -viewport = [0, 0, 2560, 1440] -color_mask = "0x0000000F" -depth_control = "0x00700730" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 13 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x166196AE4F110875" -pixel_shader_hash = "0x39004B0872361843" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = true -draw_count = 24 -applied_draw_count = 0 -hash = "0xBD81D7A062FC455D" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120004B0" -viewport = [0, 0, 16384, 16384] -color_mask = "0x00000000" -depth_control = "0x00000000" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 1 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB6C9863F710683EC" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 1 -applied_draw_count = 0 -hash = "0x73EBDF3D39AFE8D4" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120004B0" -viewport = [0, 0, 16384, 16384] -color_mask = "0x0000000F" -depth_control = "0x00008777" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 8 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x1E6883FCCDE1F688" -pixel_shader_hash = "0xA4A965C189287B99" - -[[target]] -enabled = false -default_enabled = false -shadow_candidate = false -draw_count = 15 -applied_draw_count = 0 -hash = "0x8CC88D3928860FC0" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x0A020280" -viewport = [0, 0, 16384, 16384] -color_mask = "0x0000000F" -depth_control = "0x00008777" -pa_cl_vte_cntl = "0x00000300" -primitive_type = 8 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x1E6883FCCDE1F688" -pixel_shader_hash = "0xA4A965C189287B99" - diff --git a/skate3_ultrawide_targets_4k.toml b/skate3_ultrawide_targets_4k.toml deleted file mode 100644 index be3d2ed..0000000 --- a/skate3_ultrawide_targets_4k.toml +++ /dev/null @@ -1,3558 +0,0 @@ -# Skate 3 ultrawide NDC target selection export -# enabled targets are the draw groups currently receiving Hor+ NDC correction - -apply_mode = "target_list" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 338919 -applied_draw_count = 338919 -hash = "0x9F29992F6A0DC23A" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xBF42AC470AA4CE13" -pixel_shader_hash = "0xFF772F11F9DA66C7" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 560636 -applied_draw_count = 560636 -hash = "0xF174F7857ADDE9A5" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB35C2C3AC53D594A" -pixel_shader_hash = "0x59F928CA74FC1F1B" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 85070 -applied_draw_count = 85070 -hash = "0x2262DBDD43D2229A" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000007" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x2BA7E44E7E1A1176" -pixel_shader_hash = "0x4CDED5DED927F9B0" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 839356 -applied_draw_count = 839356 -hash = "0x74725DFC8FB529C7" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xF91B29D8FC044DBF" -pixel_shader_hash = "0x959B4F51AB838BB0" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = true -draw_count = 41357 -applied_draw_count = 41357 -hash = "0xFAB1C0EC4B163491" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000000" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x112A2355CC0D704D" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = true -draw_count = 1144499 -applied_draw_count = 1144499 -hash = "0xF9B24E9E4A55841A" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000000" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB4E21448711110DE" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = true -draw_count = 105956 -applied_draw_count = 105956 -hash = "0x169CC4EE946AD61D" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000000" -depth_control = "0x00700736" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x9176F3F9F09C4B6D" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 24512 -applied_draw_count = 24512 -hash = "0x0BC77CB4F5C8B939" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x14000500" -viewport = [0, 0, 3840, 2160] -color_mask = "0x0000000F" -depth_control = "0x00700732" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 13 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x8F9F6723F328A425" -pixel_shader_hash = "0xAA0DF76CD5E0EDC6" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 176914 -applied_draw_count = 176914 -hash = "0x893F81D109D682B9" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002D0" -surface_info = "0x14000500" -viewport = [0, 0, 3840, 2160] -color_mask = "0x0000000F" -depth_control = "0x00700732" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xA43EDAB8CF26AC43" -pixel_shader_hash = "0x1C8C6412B70D4904" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 8979 -applied_draw_count = 8979 -hash = "0x13C01691FF38FF9A" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700732" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 6 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x2A6DB4A54C1D6A44" -pixel_shader_hash = "0x06CA19234014B7CF" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 8979 -applied_draw_count = 8979 -hash = "0x8940A0AE4285ACF2" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700732" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 6 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x2A6DB4A54C1D6A44" -pixel_shader_hash = "0xEFAEF20D9DD3A856" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = false -draw_count = 9786 -applied_draw_count = 9786 -hash = "0xEFF438E1005D8480" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x0000000F" -depth_control = "0x00700732" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 13 -host_vertex_shader_type = 0 -vertex_shader_hash = "0x229B213C18BF3580" -pixel_shader_hash = "0x002060C7FFA5DBEE" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = true -draw_count = 21858 -applied_draw_count = 21858 -hash = "0xA8A4C49F044B5505" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000000" -depth_control = "0x00708737" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xC186F78859736B49" -pixel_shader_hash = "0x0000000000000000" - -[[target]] -enabled = true -default_enabled = true -shadow_candidate = true -draw_count = 2995 -applied_draw_count = 2995 -hash = "0xB8D7DBCDB6D3C2CA" -color_info = ["0x00000000", "0x00000000", "0x00000000", "0x00000000"] -depth_info = "0x000002E0" -surface_info = "0x120104B0" -viewport = [0, 0, 3456, 1920] -color_mask = "0x00000000" -depth_control = "0x00708737" -pa_cl_vte_cntl = "0x0000043F" -primitive_type = 4 -host_vertex_shader_type = 0 -vertex_shader_hash = "0xB814BA67EA32F032" -pixel_shader_hash = "0x0000000000000000" - 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