From 1185533295f02ee0b1fab6b93637d5c28005ab11 Mon Sep 17 00:00:00 2001 From: mchughalex <25671999+mchughalex@users.noreply.github.com> Date: Tue, 21 Jul 2026 10:11:01 +0100 Subject: [PATCH] input: SDL controller backend option, res-scale seam and MnK stuck-bind fixes (SDK bump) --- README.md | 3 ++- third_party/rexglue-sdk | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d4e5193..e0ef0f0 100644 --- a/README.md +++ b/README.md @@ -68,7 +68,8 @@ The builds include an experimental true ultrawide mode: the native renderer draw ## Controls -- Standard Xbox controls using an Xbox controller are the preferred and main input method. DualShock and others are untested, but are likely to work with Steam Input through XInput. +- Standard Xbox controls using an Xbox controller are the preferred and main input method. +- PlayStation (DualShock/DualSense), Switch and most generic controllers are supported through the SDL controller backend: set Settings > Controls > Controller Backend to SDL and restart the game. Steam Input through XInput also works. On Linux and macOS the SDL backend is always used, so these controllers work out of the box. - Keyboard controls can be enabled in the game settings menu. - Press Escape on keyboard or (RB + Start) on the controller to open the game settings menu. The chord can be changed in Settings > Controls. diff --git a/third_party/rexglue-sdk b/third_party/rexglue-sdk index f00a126..7cfe51d 160000 --- a/third_party/rexglue-sdk +++ b/third_party/rexglue-sdk @@ -1 +1 @@ -Subproject commit f00a1264949d5cecf58caddfd4879b1d337fc1db +Subproject commit 7cfe51d80d8c94515fd53b6ffe94e01caf561022