Put inject.js into the same folder as main.js
This is important as without this. Avia client will not load Signed-off-by: AvaLilac <amyshimplays@gmail.com>
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1 changed files with 5 additions and 45 deletions
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@ -10,8 +10,6 @@ import { PublisherGithub } from "@electron-forge/publisher-github";
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import type { ForgeConfig } from "@electron-forge/shared-types";
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import { FuseV1Options, FuseVersion } from "@electron/fuses";
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// import { globSync } from "node:fs";
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const STRINGS = {
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author: "Revolt Platforms LTD",
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name: "Stoat",
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@ -21,16 +19,11 @@ const STRINGS = {
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const ASSET_DIR = "assets/desktop";
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/**
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* Build targets for the desktop app
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*/
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const makers: ForgeConfig["makers"] = [
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new MakerSquirrel({
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name: STRINGS.name,
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authors: STRINGS.author,
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// todo: hoist this
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iconUrl: `https://stoat.chat/app/assets/icon-DUSNE-Pb.ico`,
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// todo: loadingGif
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setupIcon: `${ASSET_DIR}/icon.ico`,
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description: STRINGS.description,
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exe: `${STRINGS.execName}.exe`,
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@ -40,18 +33,13 @@ const makers: ForgeConfig["makers"] = [
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new MakerZIP({}),
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];
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// skip these makers in CI/CD
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if (!process.env.PLATFORM) {
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makers.push(
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// must be manually built (freezes CI process)
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// not much use in being published anyhow
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new MakerAppX({
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certPass: "",
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packageExecutable: `app\\${STRINGS.execName}.exe`,
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publisher: "CN=B040CC7E-0016-4AF5-957F-F8977A6CFA3B",
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}),
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// flatpak publishing should occur through flathub repos.
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// this is just for testing purposes
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new MakerFlatpak({
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options: {
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id: "chat.stoat.stoat-desktop",
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@ -69,7 +57,6 @@ if (!process.env.PLATFORM) {
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} as unknown,
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categories: ["Network"],
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modules: [
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// use the latest zypak -- Electron sandboxing for Flatpak
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{
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name: "zypak",
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sources: [
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@ -82,8 +69,6 @@ if (!process.env.PLATFORM) {
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},
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],
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finishArgs: [
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// default arguments found by running
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// DEBUG=electron-installer-flatpak* pnpm make
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"--socket=fallback-x11",
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"--share=ipc",
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"--device=dri",
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@ -92,32 +77,11 @@ if (!process.env.PLATFORM) {
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"--env=TMPDIR=/var/tmp",
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"--share=network",
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"--talk-name=org.freedesktop.Notifications",
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// add Unity talk name for badges
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"--talk-name=com.canonical.Unity",
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],
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// files: [
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// // is this necessary?
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// // https://stackoverflow.com/q/79745700
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// ...[16, 32, 64, 128, 256, 512].map(
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// (size) =>
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// [
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// `assets/desktop/hicolor/${size}x${size}.png`,
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// `/app/share/icons/hicolor/${size}x${size}/apps/chat.stoat.stoat-desktop.png`,
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// ] as [string, string],
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// ),
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// [
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// `assets/desktop/icon.svg`,
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// `/app/share/icons/hicolor/scalable/apps/chat.stoat.stoat-desktop.svg`,
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// ] as [string, string],
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// ],
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files: [],
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} as MakerFlatpakOptionsConfig,
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/* as Omit<
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MakerFlatpakOptionsConfig,
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"files"
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> */
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}),
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// testing purposes
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new MakerDeb({
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options: {
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productName: STRINGS.name,
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@ -135,20 +99,13 @@ const config: ForgeConfig = {
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name: STRINGS.name,
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executableName: STRINGS.execName,
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icon: `${ASSET_DIR}/icon`,
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// extraResource: [
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// // include all the asset files
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// ...globSync(ASSET_DIR + "/**/*"),
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// ],
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},
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rebuildConfig: {},
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makers,
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plugins: [
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new VitePlugin({
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// `build` can specify multiple entry builds, which can be Main process, Preload scripts, Worker process, etc.
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// If you are familiar with Vite configuration, it will look really familiar.
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build: [
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{
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// `entry` is just an alias for `build.lib.entry` in the corresponding file of `config`.
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entry: "src/main.ts",
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config: "vite.main.config.ts",
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target: "main",
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@ -158,11 +115,14 @@ const config: ForgeConfig = {
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config: "vite.preload.config.ts",
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target: "preload",
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},
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{
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entry: "src/inject.js",
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config: "vite.main.config.ts",
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target: "main",
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},
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],
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renderer: [],
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}),
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// Fuses are used to enable/disable various Electron functionality
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// at package time, before code signing the application
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new FusesPlugin({
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version: FuseVersion.V1,
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[FuseV1Options.RunAsNode]: false,
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