36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/**
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* @file rex/ui/overlay/fps_overlay.h
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*
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* @brief Minimal guest FPS readout overlay.
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*
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* @copyright Copyright (c) 2026 Tom Clay <tomc@tctechstuff.com>
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* All rights reserved.
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*
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* @license BSD 3-Clause License
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* See LICENSE file in the project root for full license text.
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*/
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#pragma once
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#include <rex/ui/imgui_dialog.h>
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#include <rex/ui/presenter.h>
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namespace rex::ui {
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// Compact corner readout of the guest frame rate measured by the presenter.
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// Unlike the interactive overlays, this one does not request continuous
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// repaints, so host presents stay paced by guest output refreshes and
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// external FPS measurement tools (e.g. RTSS) remain accurate while it's open.
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class FpsOverlayDialog : public ImGuiDialog {
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public:
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FpsOverlayDialog(ImGuiDrawer* imgui_drawer, const Presenter* presenter)
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: ImGuiDialog(imgui_drawer), presenter_(presenter) {}
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bool WantsContinuousRepaint() const override { return false; }
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protected:
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void OnDraw(ImGuiIO& io) override;
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private:
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const Presenter* presenter_;
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};
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} // namespace rex::ui
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