43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#pragma once
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#include <rex/kernel.h>
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#include <rex/memory.h>
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namespace rex::audio {
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// Device buffer length (sample frames) the backend chose when
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// audio_device_sample_frames ran at 0 (= backend default). 0 while unknown:
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// before device init, on init failure, or when an explicit size was
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// requested (the device then just reflects the request). UI consumers use
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// this to display what "auto" resolves to on this machine; drivers publish
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// it at device init.
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int32_t AutoDeviceSampleFrames();
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void SetAutoDeviceSampleFrames(int32_t sample_frames);
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class AudioDriver {
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public:
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explicit AudioDriver(memory::Memory* memory);
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virtual ~AudioDriver();
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virtual void SubmitFrame(uint32_t samples_ptr) = 0;
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protected:
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inline uint8_t* TranslatePhysical(uint32_t guest_address) const {
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return memory_->TranslatePhysical(guest_address);
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}
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memory::Memory* memory_ = nullptr;
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};
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} // namespace rex::audio
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