46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#pragma once
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#include <rex/ui/d3d12/d3d12_provider.h>
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#include <rex/ui/graphics_upload_buffer_pool.h>
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namespace rex::ui::d3d12 {
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class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
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public:
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D3D12UploadBufferPool(const D3D12Provider& provider, size_t page_size = kDefaultPageSize);
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uint8_t* Request(uint64_t submission_index, size_t size, size_t alignment,
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ID3D12Resource** buffer_out, size_t* offset_out,
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D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
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uint8_t* RequestPartial(uint64_t submission_index, size_t size, size_t alignment,
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ID3D12Resource** buffer_out, size_t* offset_out, size_t* size_out,
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D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
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protected:
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Page* CreatePageImplementation() override;
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private:
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struct D3D12Page : public Page {
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// Creates a reference to the buffer. It must not be unmapped until this
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// D3D12Page is deleted.
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D3D12Page(ID3D12Resource* buffer, void* mapping);
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Microsoft::WRL::ComPtr<ID3D12Resource> buffer_;
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void* mapping_;
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address_;
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};
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const D3D12Provider& provider_;
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};
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} // namespace rex::ui::d3d12
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