rexglue-skate3/include/rex/system/xiocompletion.h
2026-05-18 22:41:13 +01:00

48 lines
1.4 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2015 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <queue>
#include <rex/system/xobject.h>
#include <rex/system/xtypes.h>
#include <rex/thread.h>
namespace rex::system {
class XIOCompletion : public XObject {
public:
static const XObject::Type kObjectType = XObject::Type::IOCompletion;
explicit XIOCompletion(KernelState* kernel_state);
~XIOCompletion() override;
struct IONotification {
uint32_t key_context;
uint32_t apc_context;
uint32_t status;
uint32_t num_bytes;
};
void QueueNotification(IONotification& notification);
// Returns true if the wait ended because a notification was received.
bool WaitForNotification(uint64_t wait_ticks, IONotification* notify);
private:
static const uint32_t kMaxNotifications = 1024;
std::mutex notification_lock_;
std::queue<IONotification> notifications_;
std::unique_ptr<rex::thread::Semaphore> notification_semaphore_ = nullptr;
};
} // namespace rex::system