rexglue-skate3/include/rex/graphics/pipeline/shader/dxbc.h
2026-05-18 22:41:13 +01:00

82 lines
3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <atomic>
#include <vector>
#include <rex/graphics/pipeline/shader/dxbc_translator.h>
#include <rex/graphics/pipeline/shader/shader.h>
#include <rex/graphics/xenos.h>
namespace rex::graphics {
class DxbcShader : public Shader {
public:
class DxbcTranslation : public Translation {
public:
DxbcTranslation(DxbcShader& shader, uint64_t modification)
: Translation(shader, modification) {}
};
DxbcShader(xenos::ShaderType shader_type, uint64_t ucode_data_hash, const uint32_t* ucode_dwords,
size_t ucode_dword_count, std::endian ucode_source_endian = std::endian::big);
// Resource bindings are gathered after the successful translation of any
// modification for simplicity of translation (and they don't depend on
// modification bits).
static constexpr uint32_t kMaxTextureBindingIndexBits =
DxbcShaderTranslator::kMaxTextureBindingIndexBits;
static constexpr uint32_t kMaxTextureBindings = DxbcShaderTranslator::kMaxTextureBindings;
struct TextureBinding {
uint32_t bindless_descriptor_index;
uint32_t fetch_constant;
// Stacked and 3D are separate TextureBindings, even for bindless for null
// descriptor handling simplicity.
xenos::FetchOpDimension dimension;
bool is_signed;
};
// Safe to hash and compare with memcmp for layout hashing.
const std::vector<TextureBinding>& GetTextureBindingsAfterTranslation() const {
return texture_bindings_;
}
uint32_t GetUsedTextureMaskAfterTranslation() const { return used_texture_mask_; }
static constexpr uint32_t kMaxSamplerBindingIndexBits =
DxbcShaderTranslator::kMaxSamplerBindingIndexBits;
static constexpr uint32_t kMaxSamplerBindings = DxbcShaderTranslator::kMaxSamplerBindings;
struct SamplerBinding {
uint32_t bindless_descriptor_index;
uint32_t fetch_constant;
xenos::TextureFilter mag_filter;
xenos::TextureFilter min_filter;
xenos::TextureFilter mip_filter;
xenos::AnisoFilter aniso_filter;
};
const std::vector<SamplerBinding>& GetSamplerBindingsAfterTranslation() const {
return sampler_bindings_;
}
protected:
Translation* CreateTranslationInstance(uint64_t modification) override;
private:
friend class DxbcShaderTranslator;
std::atomic_flag bindings_setup_entered_ = ATOMIC_FLAG_INIT;
std::vector<TextureBinding> texture_bindings_;
std::vector<SamplerBinding> sampler_bindings_;
uint32_t used_texture_mask_ = 0;
};
} // namespace rex::graphics