rexglue-skate3/include/rex/kernel/xboxkrnl/module.h
2026-05-18 22:41:13 +01:00

45 lines
1.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <memory>
#include <rex/ppc/function.h>
#include <rex/system/export_resolver.h>
#include <rex/system/kernel_module.h>
#include <rex/system/kernel_state.h>
#include <rex/thread.h>
// All of the exported functions:
#include <rex/kernel/xboxkrnl/rtl.h>
namespace rex::kernel::xboxkrnl {
class XboxkrnlModule : public system::KernelModule {
public:
XboxkrnlModule(Runtime* emulator, system::KernelState* kernel_state);
virtual ~XboxkrnlModule();
static void RegisterExportTable(rex::runtime::ExportResolver* export_resolver);
bool SendPIXCommand(const char* cmd);
void set_pix_function(uint32_t addr) { pix_function_ = addr; }
protected:
uint32_t pix_function_ = 0;
private:
std::unique_ptr<rex::thread::HighResolutionTimer> timestamp_timer_;
};
} // namespace rex::kernel::xboxkrnl