82 lines
2.7 KiB
C++
82 lines
2.7 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <cstddef>
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#include <cstdint>
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#include <rex/literals.h>
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namespace rex {
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namespace ui {
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using namespace rex::literals;
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// Submission index is the fence value or a value derived from it (if reclaiming
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// less often than once per fence value, for instance).
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class GraphicsUploadBufferPool {
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public:
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// Taken from the Direct3D 12 MiniEngine sample (LinearAllocator
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// kCpuAllocatorPageSize). Large enough for most cases.
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static constexpr size_t kDefaultPageSize = 2_MiB;
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virtual ~GraphicsUploadBufferPool();
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void Reclaim(uint64_t completed_submission_index);
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void ChangeSubmissionTimeline();
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void ClearCache();
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// Should be called before submitting anything using this pool, unless the
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// implementation doesn't require explicit flushing.
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void FlushWrites();
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protected:
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// Extended by the implementation.
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struct Page {
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virtual ~Page();
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uint64_t last_submission_index_;
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Page* next_;
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};
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GraphicsUploadBufferPool(size_t page_size) : page_size_(page_size) {}
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// Request to write data in a single piece, creating a new page if the current
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// one doesn't have enough free space.
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Page* Request(uint64_t submission_index, size_t size, size_t alignment, size_t& offset_out);
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// Request to write data in multiple parts, filling the buffer entirely.
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Page* RequestPartial(uint64_t submission_index, size_t size, size_t alignment, size_t& offset_out,
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size_t& size_out);
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virtual Page* CreatePageImplementation() = 0;
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virtual void FlushPageWrites(Page* page, size_t offset, size_t size);
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// May be increased by the implementation on creation or on first allocation
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// to avoid wasting space if the real allocation turns out to be bigger than
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// the specified page size.
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size_t page_size_;
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// A list of buffers with free space, with the first buffer being the one
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// currently being filled.
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Page* writable_first_ = nullptr;
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Page* writable_last_ = nullptr;
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// A list of full buffers that can be reclaimed when the GPU doesn't use them
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// anymore.
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Page* submitted_first_ = nullptr;
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Page* submitted_last_ = nullptr;
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size_t current_page_used_ = 0;
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size_t current_page_flushed_ = 0;
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};
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} // namespace ui
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} // namespace rex
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