35 lines
1,009 B
C
35 lines
1,009 B
C
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2018 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#pragma once
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// clang - format off
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <windows.h>
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#include <ObjBase.h>
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#include <DXProgrammableCapture.h>
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#include <d3d12.h>
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#include <d3d12sdklayers.h>
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#include <d3dcompiler.h>
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#include <dxgi1_5.h>
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#include <dxgidebug.h>
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// For Microsoft::WRL::ComPtr.
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#include <wrl/client.h>
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#include <dxcapi.h>
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#include "DxbcConverter.h"
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// clang-format on
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