rexglue-skate3/include/rex/system/entry_table.h
2026-05-18 22:41:13 +01:00

52 lines
1.3 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <unordered_map>
#include <vector>
#include <rex/thread/mutex.h>
namespace rex::runtime {
class Function;
typedef struct Entry_t {
typedef enum {
STATUS_NEW = 0,
STATUS_COMPILING,
STATUS_READY,
STATUS_FAILED,
} Status;
uint32_t address;
uint32_t end_address;
Status status;
Function* function;
} Entry;
class EntryTable {
public:
EntryTable();
~EntryTable();
Entry* Get(uint32_t address);
Entry::Status GetOrCreate(uint32_t address, Entry** out_entry);
std::vector<Function*> FindWithAddress(uint32_t address);
private:
rex::thread::global_critical_region global_critical_region_;
// TODO(benvanik): replace with a better data structure.
std::unordered_map<uint32_t, Entry*> map_;
};
} // namespace rex::runtime