|
Some checks are pending
Lint & Format Check / Format Check (push) Waiting to run
- Deadlock: SetRelay held the transport mutex while join()ing the receive thread, which needs the mutex to observe running_ and exit. With the 200ms recv timeout the thread woke and hit the lock -> a room/server change froze the game (every room keystroke reconnects the transport). StopThread now detaches the thread under the lock and joins WITHOUT it. - XamUserCheckPrivilege denied everything, which is the gate the game's 'create a party' flow checks (multiplayer sessions); grant requested privileges so the P2P session flow opens, and log the mask. |
||
|---|---|---|
| .. | ||
| rex | ||