rexglue-skate3/include/rex/system/xevent.h
2026-05-18 22:41:13 +01:00

53 lines
1.6 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/system/xobject.h>
#include <rex/system/xtypes.h>
#include <rex/thread.h>
namespace rex::system {
// https://www.nirsoft.net/kernel_struct/vista/KEVENT.html
struct X_KEVENT {
X_DISPATCH_HEADER header;
};
static_assert_size(X_KEVENT, 0x10);
class XEvent : public XObject {
public:
static const XObject::Type kObjectType = XObject::Type::Event;
explicit XEvent(KernelState* kernel_state);
~XEvent() override;
void Initialize(bool manual_reset, bool initial_state);
void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
void Query(uint32_t* out_type, uint32_t* out_state);
int32_t Set(uint32_t priority_increment, bool wait);
int32_t Pulse(uint32_t priority_increment, bool wait);
int32_t Reset();
void Clear();
bool Save(stream::ByteStream* stream) override;
static object_ref<XEvent> Restore(KernelState* kernel_state, stream::ByteStream* stream);
protected:
rex::thread::WaitHandle* GetWaitHandle() override { return event_.get(); }
private:
bool manual_reset_ = false;
std::unique_ptr<rex::thread::Event> event_;
};
} // namespace rex::system