rexglue-skate3/src/kernel/xam/xam_ui.cpp

703 lines
26 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/logging.h>
#include <rex/runtime.h>
#include <rex/string.h>
#include <rex/string/util.h>
#include <rex/system/flags.h>
#include <rex/system/kernel_state.h>
#include <imgui.h>
REXCVAR_DEFINE_BOOL(headless, false, "Kernel",
"Don't display any UI, using defaults for prompts as needed");
#include <rex/kernel/xam/private.h>
#include <rex/hook.h>
#include <rex/types.h>
#include <rex/system/xtypes.h>
#include <rex/thread.h>
#include <rex/ui/imgui_dialog.h>
#include <rex/ui/imgui_drawer.h>
#include <rex/ui/window.h>
#include <rex/ui/windowed_app_context.h>
namespace rex {
namespace kernel {
namespace xam {
using namespace rex::system;
// TODO(gibbed): This is all one giant WIP that seems to work better than the
// previous immediate synchronous completion of dialogs.
//
// The deferred execution of dialog handling is done in such a way that there is
// a pre-, peri- (completion), and post- callback steps.
//
// pre();
// result = completion();
// CompleteOverlapped(result);
// post();
//
// There are games that are batshit insane enough to wait for the X_OVERLAPPED
// to be completed (ie not X_ERROR_PENDING) before creating a listener to
// receive a notification, which is why we have distinct pre- and post- steps.
//
// We deliberately delay the XN_SYS_UI = false notification to give games time
// to create a listener (if they're insane enough do this).
extern std::atomic<int> xam_dialogs_shown_;
class XamDialog : public rex::ui::ImGuiDialog {
public:
void set_close_callback(std::function<void()> close_callback) {
close_callback_ = close_callback;
}
protected:
XamDialog(rex::ui::ImGuiDrawer* imgui_drawer) : rex::ui::ImGuiDialog(imgui_drawer) {}
void OnClose() override {
if (close_callback_) {
close_callback_();
}
}
private:
std::function<void()> close_callback_ = nullptr;
};
template <typename T>
X_RESULT xeXamDispatchDialog(T* dialog, std::function<X_RESULT(T*)> close_callback,
uint32_t overlapped) {
auto pre = []() {
// Broadcast XN_SYS_UI = true
REX_KERNEL_STATE()->BroadcastNotification(0x9, true);
};
auto run = [dialog, close_callback]() -> X_RESULT {
X_RESULT result;
dialog->set_close_callback(
[&dialog, &result, &close_callback]() { result = close_callback(dialog); });
rex::thread::Fence fence;
rex::ui::WindowedAppContext* app_context = REX_KERNEL_STATE()->emulator()->app_context();
if (app_context &&
app_context->CallInUIThreadSynchronous([&dialog, &fence]() { dialog->Then(&fence); })) {
++xam_dialogs_shown_;
fence.Wait();
--xam_dialogs_shown_;
} else {
delete dialog;
}
// dialog should be deleted at this point!
return result;
};
auto post = []() {
rex::thread::Sleep(std::chrono::milliseconds(100));
// Broadcast XN_SYS_UI = false
REX_KERNEL_STATE()->BroadcastNotification(0x9, false);
};
if (!overlapped) {
pre();
auto result = run();
post();
return result;
} else {
REX_KERNEL_STATE()->CompleteOverlappedDeferred(run, overlapped, pre, post);
return X_ERROR_IO_PENDING;
}
}
template <typename T>
X_RESULT xeXamDispatchDialogEx(T* dialog,
std::function<X_RESULT(T*, uint32_t&, uint32_t&)> close_callback,
uint32_t overlapped) {
auto pre = []() {
// Broadcast XN_SYS_UI = true
REX_KERNEL_STATE()->BroadcastNotification(0x9, true);
};
auto run = [dialog, close_callback](uint32_t& extended_error, uint32_t& length) -> X_RESULT {
rex::ui::WindowedAppContext* app_context = REX_KERNEL_STATE()->emulator()->app_context();
X_RESULT result;
dialog->set_close_callback([&dialog, &result, &extended_error, &length, &close_callback]() {
result = close_callback(dialog, extended_error, length);
});
rex::thread::Fence fence;
if (app_context &&
app_context->CallInUIThreadSynchronous([&dialog, &fence]() { dialog->Then(&fence); })) {
++xam_dialogs_shown_;
fence.Wait();
--xam_dialogs_shown_;
} else {
delete dialog;
}
// dialog should be deleted at this point!
return result;
};
auto post = []() {
rex::thread::Sleep(std::chrono::milliseconds(100));
// Broadcast XN_SYS_UI = false
REX_KERNEL_STATE()->BroadcastNotification(0x9, false);
};
if (!overlapped) {
pre();
uint32_t extended_error, length;
auto result = run(extended_error, length);
post();
// TODO(gibbed): do something with extended_error/length?
return result;
} else {
REX_KERNEL_STATE()->CompleteOverlappedDeferredEx(run, overlapped, pre, post);
return X_ERROR_IO_PENDING;
}
}
X_RESULT xeXamDispatchHeadless(std::function<X_RESULT()> run_callback, uint32_t overlapped) {
auto pre = []() {
REXKRNL_DEBUG("xeXamDispatchHeadless: Broadcasting XN_SYS_UI = true");
// Broadcast XN_SYS_UI = true
REX_KERNEL_STATE()->BroadcastNotification(0x9, true);
};
auto post = []() {
rex::thread::Sleep(std::chrono::milliseconds(100));
REXKRNL_DEBUG("xeXamDispatchHeadless: Broadcasting XN_SYS_UI = false");
// Broadcast XN_SYS_UI = false
REX_KERNEL_STATE()->BroadcastNotification(0x9, false);
};
if (!overlapped) {
pre();
auto result = run_callback();
post();
return result;
} else {
REX_KERNEL_STATE()->CompleteOverlappedDeferred(run_callback, overlapped, pre, post);
return X_ERROR_IO_PENDING;
}
}
X_RESULT xeXamDispatchHeadlessEx(std::function<X_RESULT(uint32_t&, uint32_t&)> run_callback,
uint32_t overlapped) {
auto pre = []() {
// Broadcast XN_SYS_UI = true
REX_KERNEL_STATE()->BroadcastNotification(0x9, true);
};
auto post = []() {
rex::thread::Sleep(std::chrono::milliseconds(100));
// Broadcast XN_SYS_UI = false
REX_KERNEL_STATE()->BroadcastNotification(0x9, false);
};
if (!overlapped) {
pre();
uint32_t extended_error, length;
auto result = run_callback(extended_error, length);
post();
// TODO(gibbed): do something with extended_error/length?
return result;
} else {
REX_KERNEL_STATE()->CompleteOverlappedDeferredEx(run_callback, overlapped, pre, post);
return X_ERROR_IO_PENDING;
}
}
u32 XamIsUIActive_entry() {
return xeXamIsUIActive();
}
class MessageBoxDialog : public XamDialog {
public:
MessageBoxDialog(rex::ui::ImGuiDrawer* imgui_drawer, std::string title, std::string description,
std::vector<std::string> buttons, uint32_t default_button)
: XamDialog(imgui_drawer),
title_(title),
description_(description),
buttons_(std::move(buttons)),
default_button_(default_button),
chosen_button_(default_button) {
if (!title_.size()) {
title_ = "Message Box";
}
}
uint32_t chosen_button() const { return chosen_button_; }
void OnDraw(ImGuiIO& io) override {
bool first_draw = false;
if (!has_opened_) {
ImGui::OpenPopup(title_.c_str());
has_opened_ = true;
first_draw = true;
}
if (ImGui::BeginPopupModal(title_.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
if (description_.size()) {
ImGui::Text("%s", description_.c_str());
}
if (first_draw) {
ImGui::SetKeyboardFocusHere();
}
for (size_t i = 0; i < buttons_.size(); ++i) {
if (ImGui::Button(buttons_[i].c_str())) {
chosen_button_ = static_cast<uint32_t>(i);
ImGui::CloseCurrentPopup();
Close();
}
ImGui::SameLine();
}
ImGui::Spacing();
ImGui::Spacing();
ImGui::EndPopup();
} else {
Close();
}
}
private:
bool has_opened_ = false;
std::string title_;
std::string description_;
std::vector<std::string> buttons_;
uint32_t default_button_ = 0;
uint32_t chosen_button_ = 0;
};
// https://www.se7ensins.com/forums/threads/working-xshowmessageboxui.844116/
u32 XamShowMessageBoxUI_entry(u32 user_index, mapped_wstring title_ptr, mapped_wstring text_ptr,
u32 button_count, mapped_u32 button_ptrs, u32 active_button,
u32 flags, mapped_u32 result_ptr, mapped_void overlapped) {
REXKRNL_DEBUG(
"XamShowMessageBoxUI({:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X})",
uint32_t(user_index), title_ptr.guest_address(), text_ptr.guest_address(),
uint32_t(button_count), button_ptrs.guest_address(), uint32_t(active_button), uint32_t(flags),
result_ptr.guest_address(), overlapped.guest_address());
std::string title;
if (title_ptr) {
title = rex::string::to_utf8(title_ptr.value());
} else {
title = ""; // TODO(gibbed): default title based on flags?
}
std::vector<std::string> buttons;
for (uint32_t i = 0; i < button_count; ++i) {
uint32_t button_ptr = button_ptrs[i];
auto button = rex::memory::load_and_swap<std::u16string>(
REX_KERNEL_MEMORY()->TranslateVirtual(button_ptr));
buttons.push_back(rex::string::to_utf8(button));
}
X_RESULT result;
if (REXCVAR_GET(headless)) {
// Auto-pick the focused button.
auto run = [result_ptr, active_button]() -> X_RESULT {
*result_ptr = static_cast<uint32_t>(active_button);
return X_ERROR_SUCCESS;
};
result = xeXamDispatchHeadless(run, overlapped.guest_address());
} else {
// TODO(benvanik): setup icon states.
switch (flags & 0xF) {
case 0:
// config.pszMainIcon = nullptr;
break;
case 1:
// config.pszMainIcon = TD_ERROR_ICON;
break;
case 2:
// config.pszMainIcon = TD_WARNING_ICON;
break;
case 3:
// config.pszMainIcon = TD_INFORMATION_ICON;
break;
}
auto close = [result_ptr](MessageBoxDialog* dialog) -> X_RESULT {
*result_ptr = dialog->chosen_button();
return X_ERROR_SUCCESS;
};
const Runtime* emulator = REX_KERNEL_STATE()->emulator();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
if (imgui_drawer) {
result = xeXamDispatchDialog<MessageBoxDialog>(
new MessageBoxDialog(imgui_drawer, title, rex::string::to_utf8(text_ptr.value()), buttons,
active_button),
close, overlapped.guest_address());
} else {
// Fallback to headless if no drawer available
auto run = [result_ptr, active_button]() -> X_RESULT {
*result_ptr = static_cast<uint32_t>(active_button);
return X_ERROR_SUCCESS;
};
result = xeXamDispatchHeadless(run, overlapped.guest_address());
}
}
return result;
}
class KeyboardInputDialog : public XamDialog {
public:
KeyboardInputDialog(rex::ui::ImGuiDrawer* imgui_drawer, std::string title,
std::string description, std::string default_text, size_t max_length)
: XamDialog(imgui_drawer),
title_(title),
description_(description),
default_text_(default_text),
max_length_(max_length),
text_buffer_() {
if (!title_.size()) {
if (!description_.size()) {
title_ = "Keyboard Input";
} else {
title_ = description_;
description_ = "";
}
}
text_ = default_text;
text_buffer_.resize(max_length);
rex::string::util_copy_truncating(text_buffer_.data(), default_text_, text_buffer_.size());
}
const std::string& text() const { return text_; }
bool cancelled() const { return cancelled_; }
void OnDraw(ImGuiIO& io) override {
if (!has_opened_) {
ImGui::OpenPopup(title_.c_str());
has_opened_ = true;
focus_request_frames_ = 10;
}
if (ImGui::BeginPopupModal(title_.c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
if (description_.size()) {
ImGui::TextWrapped("%s", description_.c_str());
}
if (focus_request_frames_) {
ImGui::SetKeyboardFocusHere();
}
if (ImGui::InputText("##body", text_buffer_.data(), text_buffer_.size(),
ImGuiInputTextFlags_EnterReturnsTrue)) {
// Note: constructing from the pointer only - the buffer is
// NUL-padded to max_length, and (data, size) would keep the padding.
text_ = std::string(text_buffer_.data());
cancelled_ = false;
ImGui::CloseCurrentPopup();
Close();
}
if (focus_request_frames_) {
if (ImGui::IsItemActive()) {
focus_request_frames_ = 0;
} else {
--focus_request_frames_;
}
}
if (ImGui::Button("OK")) {
text_ = std::string(text_buffer_.data());
cancelled_ = false;
ImGui::CloseCurrentPopup();
Close();
}
ImGui::SameLine();
if (ImGui::Button("Cancel")) {
text_ = "";
cancelled_ = true;
ImGui::CloseCurrentPopup();
Close();
}
ImGui::Spacing();
ImGui::EndPopup();
} else {
Close();
}
}
private:
bool has_opened_ = false;
uint32_t focus_request_frames_ = 0;
std::string title_;
std::string description_;
std::string default_text_;
size_t max_length_ = 0;
std::vector<char> text_buffer_;
std::string text_ = "";
bool cancelled_ = true;
};
// https://www.se7ensins.com/forums/threads/release-how-to-use-xshowkeyboardui-release.906568/
u32 XamShowKeyboardUI_entry(u32 user_index, u32 flags, mapped_wstring default_text,
mapped_wstring title, mapped_wstring description, mapped_wstring buffer,
u32 buffer_length, mapped_void overlapped) {
REXKRNL_DEBUG("XamShowKeyboardUI({:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X}, {:08X})",
uint32_t(user_index), uint32_t(flags), default_text.guest_address(),
title.guest_address(), description.guest_address(), buffer.guest_address(),
uint32_t(buffer_length), overlapped.guest_address());
if (!buffer) {
return X_ERROR_INVALID_PARAMETER;
}
assert_true(overlapped.guest_address() != 0);
auto buffer_size = static_cast<size_t>(buffer_length) * 2;
X_RESULT result;
if (REXCVAR_GET(headless)) {
auto run = [default_text, buffer, buffer_length, buffer_size]() -> X_RESULT {
// Redirect default_text back into the buffer.
if (!default_text) {
std::memset(buffer, 0, buffer_size);
} else {
rex::string::util_copy_and_swap_truncating(buffer, default_text.value(), buffer_length);
}
return X_ERROR_SUCCESS;
};
result = xeXamDispatchHeadless(run, overlapped.guest_address());
} else {
auto close = [buffer, buffer_length](KeyboardInputDialog* dialog, uint32_t& extended_error,
uint32_t& length) -> X_RESULT {
if (dialog->cancelled()) {
extended_error = X_ERROR_CANCELLED;
length = 0;
return X_ERROR_SUCCESS;
} else {
// Zero the output buffer.
auto text = rex::string::to_utf16(dialog->text());
rex::string::util_copy_and_swap_truncating(buffer, text, buffer_length);
extended_error = X_ERROR_SUCCESS;
length = 0;
return X_ERROR_SUCCESS;
}
};
const Runtime* emulator = REX_KERNEL_STATE()->emulator();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
// Read and convert title/description/default_text from guest memory as utf16 to utf8 strings
std::string title_str = title
? rex::string::to_utf8(rex::memory::load_and_swap<std::u16string>(
REX_KERNEL_MEMORY()->TranslateVirtual(title.guest_address())))
: "";
std::string desc_str =
description ? rex::string::to_utf8(rex::memory::load_and_swap<std::u16string>(
REX_KERNEL_MEMORY()->TranslateVirtual(description.guest_address())))
: "";
std::string def_text_str =
default_text ? rex::string::to_utf8(rex::memory::load_and_swap<std::u16string>(
REX_KERNEL_MEMORY()->TranslateVirtual(default_text.guest_address())))
: "";
if (imgui_drawer) {
uint32_t buffer_length_safe = buffer_length + 1; // +1 for null terminator, just in case
result = xeXamDispatchDialogEx<KeyboardInputDialog>(
new KeyboardInputDialog(imgui_drawer, title_str, desc_str, def_text_str,
buffer_length_safe),
close, overlapped.guest_address());
} else {
// Fallback to headless
auto run = [default_text, buffer, buffer_length, buffer_size]() -> X_RESULT {
if (!default_text) {
std::memset(buffer, 0, buffer_size);
} else {
rex::string::util_copy_and_swap_truncating(buffer, default_text.value(), buffer_length);
}
return X_ERROR_SUCCESS;
};
result = xeXamDispatchHeadless(run, overlapped.guest_address());
}
}
return result;
}
u32 XamShowDeviceSelectorUI_entry(u32 user_index, u32 content_type, u32 content_flags,
u64 total_requested, mapped_u32 device_id_ptr,
mapped_void overlapped) {
REXKRNL_DEBUG("XamShowDeviceSelectorUI({:08X}, {:08X}, {:08X}, {:016X}, {:08X}, {:08X})",
uint32_t(user_index), uint32_t(content_type), uint32_t(content_flags),
uint64_t(total_requested), device_id_ptr.guest_address(),
overlapped.guest_address());
return xeXamDispatchHeadless(
[device_id_ptr]() -> X_RESULT {
// NOTE: 0x00000001 is our dummy device ID from xam_content.cc
*device_id_ptr = 0x00000001;
return X_ERROR_SUCCESS;
},
overlapped.guest_address());
}
void XamShowDirtyDiscErrorUI_entry(u32 user_index) {
REXKRNL_ERROR("XamShowDirtyDiscErrorUI called! user_index={}", uint32_t(user_index));
REXKRNL_ERROR("This indicates a disc/file read error - check that all game files exist");
const Runtime* emulator = REX_KERNEL_STATE()->emulator();
ui::ImGuiDrawer* imgui_drawer = emulator->imgui_drawer();
if (imgui_drawer) {
xeXamDispatchDialog<MessageBoxDialog>(
new MessageBoxDialog(imgui_drawer, "Disc Read Error",
"There's been an issue reading content from the game disc.\nThis is "
"likely caused by bad or unimplemented file IO calls.",
{"OK"}, 0),
[](MessageBoxDialog*) -> X_RESULT { return X_ERROR_SUCCESS; }, 0);
} else {
// No UI available - log prominently and pause to let user see the error
REXKRNL_ERROR("===========================================");
REXKRNL_ERROR("FATAL: Disc Read Error (no UI to display)");
REXKRNL_ERROR("Check that all game content files are present");
REXKRNL_ERROR("Missing files or bad mounts cause this error");
REXKRNL_ERROR("===========================================");
}
// This is death, and should never return.
// TODO(benvanik): cleaner exit.
exit(1);
}
u32 XamShowPartyUI_entry(u32 r3, u32 r4) {
return X_ERROR_FUNCTION_FAILED;
}
u32 XamShowCommunitySessionsUI_entry(u32 r3, u32 r4) {
return X_ERROR_FUNCTION_FAILED;
}
uint32_t XamShowMessageBoxUIEx_entry() {
// TODO(tomc): implement properly
static bool warned = false;
if (!warned) {
REXKRNL_WARN("[STUB] XamShowMessageBoxUIEx - not implemented");
warned = true;
}
return 0;
}
} // namespace xam
} // namespace kernel
} // namespace rex
REX_EXPORT(__imp__XamIsUIActive, rex::kernel::xam::XamIsUIActive_entry)
REX_EXPORT(__imp__XamShowMessageBoxUI, rex::kernel::xam::XamShowMessageBoxUI_entry)
REX_EXPORT(__imp__XamShowKeyboardUI, rex::kernel::xam::XamShowKeyboardUI_entry)
REX_EXPORT(__imp__XamShowDeviceSelectorUI, rex::kernel::xam::XamShowDeviceSelectorUI_entry)
REX_EXPORT(__imp__XamShowDirtyDiscErrorUI, rex::kernel::xam::XamShowDirtyDiscErrorUI_entry)
REX_EXPORT(__imp__XamShowPartyUI, rex::kernel::xam::XamShowPartyUI_entry)
REX_EXPORT(__imp__XamShowCommunitySessionsUI, rex::kernel::xam::XamShowCommunitySessionsUI_entry)
REX_EXPORT(__imp__XamShowMessageBoxUIEx, rex::kernel::xam::XamShowMessageBoxUIEx_entry)
REX_EXPORT_STUB(__imp__XamIsGuideDisabled);
REX_EXPORT_STUB(__imp__XamIsMessageBoxActive);
REX_EXPORT_STUB(__imp__XamIsNuiUIActive);
REX_EXPORT_STUB(__imp__XamIsSysUiInvokedByTitle);
REX_EXPORT_STUB(__imp__XamIsSysUiInvokedByXenonButton);
REX_EXPORT_STUB(__imp__XamIsUIThread);
REX_EXPORT_STUB(__imp__XamNavigate);
REX_EXPORT_STUB(__imp__XamNavigateBack);
REX_EXPORT_STUB(__imp__XamOverrideHudOpenType);
REX_EXPORT_STUB(__imp__XamShowAchievementDetailsUI);
REX_EXPORT_STUB(__imp__XamShowAchievementsUI);
REX_EXPORT_STUB(__imp__XamShowAchievementsUIEx);
REX_EXPORT_STUB(__imp__XamShowAndWaitForMessageBoxEx);
REX_EXPORT_STUB(__imp__XamShowAvatarAwardGamesUI);
REX_EXPORT_STUB(__imp__XamShowAvatarAwardsUI);
REX_EXPORT_STUB(__imp__XamShowAvatarMiniCreatorUI);
REX_EXPORT_STUB(__imp__XamShowBadDiscErrorUI);
REX_EXPORT_STUB(__imp__XamShowBeaconsUI);
REX_EXPORT_STUB(__imp__XamShowBrandedKeyboardUI);
REX_EXPORT_STUB(__imp__XamShowChangeGamerTileUI);
REX_EXPORT_STUB(__imp__XamShowComplaintUI);
REX_EXPORT_STUB(__imp__XamShowCreateProfileUI);
REX_EXPORT_STUB(__imp__XamShowCreateProfileUIEx);
REX_EXPORT_STUB(__imp__XamShowCsvTransitionUI);
REX_EXPORT_STUB(__imp__XamShowCustomMessageComposeUI);
REX_EXPORT_STUB(__imp__XamShowCustomPlayerListUI);
REX_EXPORT_STUB(__imp__XamShowDirectAcquireUI);
REX_EXPORT_STUB(__imp__XamShowEditProfileUI);
REX_EXPORT_STUB(__imp__XamShowFirstRunWelcomeUI);
REX_EXPORT_STUB(__imp__XamShowFitnessBodyProfileUI);
REX_EXPORT_STUB(__imp__XamShowFitnessClearUI);
REX_EXPORT_STUB(__imp__XamShowFitnessWarnAboutPrivacyUI);
REX_EXPORT_STUB(__imp__XamShowFitnessWarnAboutTimeUI);
REX_EXPORT_STUB(__imp__XamShowFofUI);
REX_EXPORT_STUB(__imp__XamShowForcedNameChangeUI);
REX_EXPORT_STUB(__imp__XamShowFriendRequestUI);
REX_EXPORT_STUB(__imp__XamShowFriendsUI);
REX_EXPORT_STUB(__imp__XamShowFriendsUIp);
REX_EXPORT_STUB(__imp__XamShowGameInviteUI);
REX_EXPORT_STUB(__imp__XamShowGameVoiceChannelUI);
REX_EXPORT_STUB(__imp__XamShowGamerCardUI);
REX_EXPORT_STUB(__imp__XamShowGamerCardUIForXUID);
REX_EXPORT_STUB(__imp__XamShowGamerCardUIForXUIDp);
REX_EXPORT_STUB(__imp__XamShowGamesUI);
REX_EXPORT_STUB(__imp__XamShowGenericOnlineAppUI);
REX_EXPORT_STUB(__imp__XamShowGoldUpgradeUI);
REX_EXPORT_STUB(__imp__XamShowGraduateUserUI);
REX_EXPORT_STUB(__imp__XamShowGuideUI);
REX_EXPORT_STUB(__imp__XamShowJoinPartyUI);
REX_EXPORT_STUB(__imp__XamShowJoinSessionByIdInProgressUI);
REX_EXPORT_STUB(__imp__XamShowJoinSessionInProgressUI);
REX_EXPORT_STUB(__imp__XamShowKeyboardUIMessenger);
REX_EXPORT_STUB(__imp__XamShowLiveSignupUI);
REX_EXPORT_STUB(__imp__XamShowLiveUpsellUI);
REX_EXPORT_STUB(__imp__XamShowLiveUpsellUIEx);
REX_EXPORT_STUB(__imp__XamShowMarketplaceDownloadItemsUI);
REX_EXPORT_STUB(__imp__XamShowMarketplaceGetOrderReceipts);
REX_EXPORT_STUB(__imp__XamShowMarketplacePurchaseOrderUI);
REX_EXPORT_STUB(__imp__XamShowMarketplacePurchaseOrderUIEx);
REX_EXPORT_STUB(__imp__XamShowMarketplaceUI);
REX_EXPORT_STUB(__imp__XamShowMarketplaceUIEx);
REX_EXPORT_STUB(__imp__XamShowMessageBox);
REX_EXPORT_STUB(__imp__XamShowMessageComposeUI);
REX_EXPORT_STUB(__imp__XamShowMessagesUI);
REX_EXPORT_STUB(__imp__XamShowMessagesUIEx);
REX_EXPORT_STUB(__imp__XamShowMessengerUI);
REX_EXPORT_STUB(__imp__XamShowMultiplayerUpgradeUI);
REX_EXPORT_STUB(__imp__XamShowNetworkStorageSyncUI);
REX_EXPORT_STUB(__imp__XamShowNuiAchievementsUI);
REX_EXPORT_STUB(__imp__XamShowNuiCommunitySessionsUI);
REX_EXPORT_STUB(__imp__XamShowNuiControllerRequiredUI);
REX_EXPORT_STUB(__imp__XamShowNuiDeviceSelectorUI);
REX_EXPORT_STUB(__imp__XamShowNuiDirtyDiscErrorUI);
REX_EXPORT_STUB(__imp__XamShowNuiFriendRequestUI);
REX_EXPORT_STUB(__imp__XamShowNuiFriendsUI);
REX_EXPORT_STUB(__imp__XamShowNuiGameInviteUI);
REX_EXPORT_STUB(__imp__XamShowNuiGamerCardUIForXUID);
REX_EXPORT_STUB(__imp__XamShowNuiGamesUI);
REX_EXPORT_STUB(__imp__XamShowNuiGuideUI);
REX_EXPORT_STUB(__imp__XamShowNuiHardwareRequiredUI);
REX_EXPORT_STUB(__imp__XamShowNuiJoinSessionInProgressUI);
REX_EXPORT_STUB(__imp__XamShowNuiMarketplaceDownloadItemsUI);
REX_EXPORT_STUB(__imp__XamShowNuiMarketplaceUI);
REX_EXPORT_STUB(__imp__XamShowNuiMessageBoxUI);
REX_EXPORT_STUB(__imp__XamShowNuiMessagesUI);
REX_EXPORT_STUB(__imp__XamShowNuiPartyUI);
REX_EXPORT_STUB(__imp__XamShowNuiSigninUI);
REX_EXPORT_STUB(__imp__XamShowNuiVideoRichPresenceUI);
REX_EXPORT_STUB(__imp__XamShowOptionalMediaUpdateRequiredUI);
REX_EXPORT_STUB(__imp__XamShowOptionalMediaUpdateRequiredUIEx);
REX_EXPORT_STUB(__imp__XamShowOptionsUI);
REX_EXPORT_STUB(__imp__XamShowPamUI);
REX_EXPORT_STUB(__imp__XamShowPartyInviteUI);
REX_EXPORT_STUB(__imp__XamShowPartyJoinInProgressUI);
REX_EXPORT_STUB(__imp__XamShowPasscodeVerifyUI);
REX_EXPORT_STUB(__imp__XamShowPasscodeVerifyUIEx);
REX_EXPORT_STUB(__imp__XamShowPaymentOptionsUI);
REX_EXPORT_STUB(__imp__XamShowPersonalizationUI);
REX_EXPORT_STUB(__imp__XamShowPlayerReviewUI);
REX_EXPORT_STUB(__imp__XamShowPlayersUI);
REX_EXPORT_STUB(__imp__XamShowPrivateChatInviteUI);
REX_EXPORT_STUB(__imp__XamShowQuickChatUI);
REX_EXPORT_STUB(__imp__XamShowQuickChatUIp);
REX_EXPORT_STUB(__imp__XamShowQuickLaunchUI);
REX_EXPORT_STUB(__imp__XamShowRecentMessageUI);
REX_EXPORT_STUB(__imp__XamShowRecentMessageUIEx);
REX_EXPORT_STUB(__imp__XamShowReputationUI);
REX_EXPORT_STUB(__imp__XamShowSigninUIEx);
REX_EXPORT_STUB(__imp__XamShowSigninUIp);
REX_EXPORT_STUB(__imp__XamShowSignupCreditCardUI);
REX_EXPORT_STUB(__imp__XamShowSocialPostUI);
REX_EXPORT_STUB(__imp__XamShowStorePickerUI);
REX_EXPORT_STUB(__imp__XamShowTFAUI);
REX_EXPORT_STUB(__imp__XamShowTermsOfUseUI);
REX_EXPORT_STUB(__imp__XamShowUpdaterUI);
REX_EXPORT_STUB(__imp__XamShowVideoChatInviteUI);
REX_EXPORT_STUB(__imp__XamShowVideoRichPresenceUI);
REX_EXPORT_STUB(__imp__XamShowVoiceMailUI);
REX_EXPORT_STUB(__imp__XamShowVoiceSettingsUI);
REX_EXPORT_STUB(__imp__XamShowWhatsOnUI);
REX_EXPORT_STUB(__imp__XamShowWordRegisterUI);
REX_EXPORT_STUB(__imp__XamSysUiDisableAutoClose);