47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <rex/system/xobject.h>
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#include <rex/system/xtypes.h>
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#include <rex/thread.h>
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namespace rex::system {
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class XThread;
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class XMutant : public XObject {
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public:
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static const XObject::Type kObjectType = XObject::Type::Mutant;
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explicit XMutant(KernelState* kernel_state);
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~XMutant() override;
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void Initialize(bool initial_owner);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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X_STATUS ReleaseMutant(uint32_t priority_increment, bool abandon, bool wait);
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bool Save(stream::ByteStream* stream) override;
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static object_ref<XMutant> Restore(KernelState* kernel_state, stream::ByteStream* stream);
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protected:
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rex::thread::WaitHandle* GetWaitHandle() override { return mutant_.get(); }
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void WaitCallback() override;
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private:
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XMutant();
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std::unique_ptr<rex::thread::Mutant> mutant_;
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XThread* owning_thread_ = nullptr;
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};
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} // namespace rex::system
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