rexglue-skate3/include/rex/kernel/xbdm/private.h
2026-05-18 22:41:13 +01:00

31 lines
1.1 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2019 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Joseph Lee, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/system/export_resolver.h>
#include <rex/system/kernel_state.h>
namespace rex {
namespace kernel {
namespace xbdm {
rex::runtime::Export* RegisterExport_xbdm(rex::runtime::Export* export_entry);
// Registration functions, one per file.
#define XE_MODULE_EXPORT_GROUP(m, n) \
void Register##n##Exports(rex::runtime::ExportResolver* export_resolver, \
system::KernelState* kernel_state);
#include "module_export_groups.inc"
#undef XE_MODULE_EXPORT_GROUP
} // namespace xbdm
} // namespace kernel
} // namespace rex