37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <rex/input/input_driver.h>
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namespace rex::input::nop {
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class NopInputDriver final : public InputDriver {
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public:
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explicit NopInputDriver(rex::ui::Window* window, size_t window_z_order);
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~NopInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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// The spoofed always-connected pad exists only so the guest doesn't pause;
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// it must not read as a real pad to host UI overlays.
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X_RESULT GetStateUi(uint32_t, X_INPUT_STATE*) override {
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return X_ERROR_DEVICE_NOT_CONNECTED;
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}
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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};
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} // namespace rex::input::nop
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