48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
#pragma once
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
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*/
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#include <rex/system/xobject.h>
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#include <rex/system/xtypes.h>
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#include <rex/thread.h>
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namespace rex::system {
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struct X_KSEMAPHORE {
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X_DISPATCH_HEADER header;
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rex::be<uint32_t> limit;
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};
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static_assert_size(X_KSEMAPHORE, 0x14);
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class XSemaphore : public XObject {
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public:
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static const XObject::Type kObjectType = XObject::Type::Semaphore;
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explicit XSemaphore(KernelState* kernel_state);
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~XSemaphore() override;
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[[nodiscard]] bool Initialize(int32_t initial_count, int32_t maximum_count);
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[[nodiscard]] bool InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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[[nodiscard]] bool ReleaseSemaphore(int32_t release_count, int32_t* out_previous_count);
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bool Save(stream::ByteStream* stream) override;
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static object_ref<XSemaphore> Restore(KernelState* kernel_state, stream::ByteStream* stream);
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protected:
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rex::thread::WaitHandle* GetWaitHandle() override { return semaphore_.get(); }
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private:
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std::unique_ptr<rex::thread::Semaphore> semaphore_;
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uint32_t maximum_count_ = 0;
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};
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} // namespace rex::system
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