rexglue-skate3/CMakeLists.txt

270 lines
9.9 KiB
CMake

# ReXGlue SDK - Xbox 360 Recompilation Toolkit
# Modern C++23 cross-platform SDK for recompiling Xbox 360 executables
cmake_minimum_required(VERSION 3.25)
project(ReXGlue
VERSION 0.8.0
LANGUAGES C CXX
DESCRIPTION "Xbox 360 Recompilation SDK"
)
# Floor only: bump MAJOR.MINOR for API changes. Patch is derived from git tags
# in cmake/rex_version.cmake. See docs/RELEASING.md.
#==========================================================
# Build Options
#==========================================================
option(REXGLUE_BUILD_TESTS "Build PPC instruction and unit tests" OFF)
option(REXGLUE_ENABLE_SANITIZERS "Enable UndefinedBehaviorSanitizer" OFF)
option(REXGLUE_ENABLE_FIDELITYFX "Enable optional AMD FidelityFX integration (experimental)" OFF)
option(REXGLUE_ENABLE_TRACY "Enable Tracy profiler integration" ON)
option(REXGLUE_ENABLE_PERF_COUNTERS "Enable lightweight perf counter registry and overlay" ON)
# Propagate profiling defines globally (compiled out in Release)
if(REXGLUE_ENABLE_TRACY)
add_compile_definitions($<$<NOT:$<CONFIG:Release>>:REXGLUE_ENABLE_PROFILING>)
endif()
if(REXGLUE_ENABLE_PERF_COUNTERS)
add_compile_definitions(REXGLUE_ENABLE_PERF_COUNTERS)
endif()
# Graphics backend selection
# D3D12: Windows only, ON by default.
# Vulkan: Cross-platform, ON by default everywhere. Windows builds both
# backends by default; the active one is chosen at runtime (gpu_backend cvar).
if(WIN32)
option(REXGLUE_USE_D3D12 "Enable D3D12 graphics backend" ON)
option(REXGLUE_USE_VULKAN "Enable Vulkan graphics backend" ON)
else()
set(REXGLUE_USE_D3D12 OFF)
option(REXGLUE_USE_VULKAN "Enable Vulkan graphics backend" ON)
endif()
if(NOT REXGLUE_USE_D3D12 AND NOT REXGLUE_USE_VULKAN)
message(FATAL_ERROR "At least one graphics backend must be enabled (REXGLUE_USE_D3D12 or REXGLUE_USE_VULKAN)")
endif()
if (REXGLUE_ENABLE_FIDELITYFX AND
NOT (REXGLUE_USE_VULKAN OR REXGLUE_USE_D3D12))
message(FATAL_ERROR
"REXGLUE_ENABLE_FIDELITYFX requires at least one graphics backend")
endif()
# Root of the SDK source tree
set(REXGLUE_ROOT "${CMAKE_CURRENT_SOURCE_DIR}")
# SDK install support
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
if(APPLE)
# Keep app bundles and command-line launches able to find dylibs staged
# beside the executable.
list(APPEND CMAKE_INSTALL_RPATH
"@loader_path"
"@loader_path/../${CMAKE_INSTALL_LIBDIR}"
)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
elseif(UNIX AND NOT APPLE)
# Keep installed binaries self-contained by resolving shared libs relative
# to the install prefix (for example, bin -> ../lib).
set(CMAKE_BUILD_RPATH_USE_ORIGIN ON)
list(APPEND CMAKE_INSTALL_RPATH
"$ORIGIN"
"$ORIGIN/../${CMAKE_INSTALL_LIBDIR}"
)
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH ON)
endif()
# Enforce Clang18 compiler
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
message(FATAL_ERROR "ReXGlue requires Clang compiler. Please set CMAKE_CXX_COMPILER to clang++")
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "18.0")
message(FATAL_ERROR "ReXGlue requires Clang 18 or newer (found ${CMAKE_CXX_COMPILER_VERSION})")
endif()
# Enforce x64 architecture
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 8)
message(FATAL_ERROR "ReXGlue only supports 64-bit architectures (x86_64 or ARM64)")
endif()
# Set C++23 standard
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_DEBUG_POSTFIX d)
set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
set(REX_TARGET_PROCESSOR "${CMAKE_SYSTEM_PROCESSOR}")
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
list(LENGTH CMAKE_OSX_ARCHITECTURES REX_OSX_ARCH_COUNT)
if(REX_OSX_ARCH_COUNT EQUAL 1)
set(REX_TARGET_PROCESSOR "${CMAKE_OSX_ARCHITECTURES}")
endif()
endif()
if(UNIX AND NOT APPLE)
# Use appropriate code model based on architecture
if(REX_TARGET_PROCESSOR MATCHES "AMD64|x86_64")
# Large code model on x86_64 for linking with very large recompiled executables (35MB+)
add_compile_options(-mcmodel=large)
else()
# Small code model for other architectures (ARM64, etc.)
add_compile_options(-mcmodel=small)
endif()
endif()
if(NOT WIN32)
# Position-independent code for all targets
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
# Global compile options
add_compile_options(
-fno-strict-aliasing
-ffp-model=strict
$<$<CONFIG:DEBUG>:-g>
$<$<CONFIG:DEBUG>:-O0>
$<$<CONFIG:RELEASE>:-O3>
$<$<CONFIG:RELEASE>:-DNDEBUG>
-fno-char8_t
)
# Platform detection (supports AMD64 and ARM64)
if(WIN32)
if(REX_TARGET_PROCESSOR MATCHES "AMD64|x86_64")
set(REX_PLATFORM "win-amd64")
elseif(REX_TARGET_PROCESSOR MATCHES "aarch64|ARM64")
set(REX_PLATFORM "win-arm64")
else()
message(FATAL_ERROR "Unsupported Windows architecture: ${REX_TARGET_PROCESSOR}")
endif()
add_compile_definitions(REX_PLATFORM_WINDOWS=1)
elseif(APPLE)
if(REX_TARGET_PROCESSOR MATCHES "aarch64|arm64|ARM64")
set(REX_PLATFORM "macos-arm64")
else()
message(FATAL_ERROR "Unsupported macOS architecture: ${REX_TARGET_PROCESSOR}. macOS builds are ARM64-only.")
endif()
add_compile_definitions(REX_PLATFORM_MAC=1)
elseif(UNIX AND NOT APPLE)
if(REX_TARGET_PROCESSOR MATCHES "AMD64|x86_64")
set(REX_PLATFORM "linux-amd64")
elseif(REX_TARGET_PROCESSOR MATCHES "aarch64|ARM64")
set(REX_PLATFORM "linux-arm64")
else()
set(REX_PLATFORM "linux-${REX_TARGET_PROCESSOR}")
endif()
add_compile_definitions(REX_PLATFORM_LINUX=1)
else()
message(FATAL_ERROR "Unsupported platform. ReXGlue supports Windows, Linux and macOS only.")
endif()
# Build config as compile definition (multi-config generators don't know config at configure time)
add_compile_definitions(REXGLUE_BUILD_CONFIG="$<CONFIG>")
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/rex_version.cmake)
rex_resolve_version(REXGLUE_FULL_VERSION
FLOOR_MAJOR ${PROJECT_VERSION_MAJOR}
FLOOR_MINOR ${PROJECT_VERSION_MINOR}
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR})
# Strip the -id trailer (if any) for the numeric-only version.
string(REGEX REPLACE "-.*$" "" REXGLUE_NUMERIC_VERSION "${REXGLUE_FULL_VERSION}")
# Parse up to 4 numeric components for consumers that want integer access.
string(REGEX MATCH "^([0-9]+)\\.([0-9]+)(\\.([0-9]+))?(\\.([0-9]+))?" _ "${REXGLUE_NUMERIC_VERSION}")
set(REXGLUE_DERIVED_MAJOR "${CMAKE_MATCH_1}")
set(REXGLUE_DERIVED_MINOR "${CMAKE_MATCH_2}")
if(CMAKE_MATCH_4)
set(REXGLUE_DERIVED_PATCH "${CMAKE_MATCH_4}")
else()
set(REXGLUE_DERIVED_PATCH "0")
endif()
if(CMAKE_MATCH_6)
set(REXGLUE_DERIVED_TWEAK "${CMAKE_MATCH_6}")
else()
set(REXGLUE_DERIVED_TWEAK "0")
endif()
# Generate version header -- must run after REX_PLATFORM is set
# Timestamp is set at configure time -- intentionally not updated on every rebuild
string(TIMESTAMP REXGLUE_BUILD_TIMESTAMP "%Y%m%d_%H%M")
configure_file(
${CMAKE_CURRENT_SOURCE_DIR}/include/rex/version.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/rex/version.h
@ONLY
)
# Output directories (multi-config appends /<Config>/ automatically)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${REXGLUE_ROOT}/out/${REX_PLATFORM}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${REXGLUE_ROOT}/out/${REX_PLATFORM}")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${REXGLUE_ROOT}/out/${REX_PLATFORM}")
# Sanitizer support for debugging memory corruption and undefined behavior
if(REXGLUE_ENABLE_SANITIZERS)
message(STATUS "Enabling UndefinedBehaviorSanitizer (UBSan only - ASan conflicts with custom memory mapping)")
# Note: ASan doesn't work well with the custom mmap at 0x100000000, so we only use UBSan
add_compile_options(-fsanitize=undefined -fno-omit-frame-pointer -g)
add_link_options(-fsanitize=undefined)
endif()
if(REXGLUE_BUILD_TESTS)
list(APPEND CMAKE_MODULE_PATH "${REXGLUE_ROOT}/cmake")
list(APPEND CMAKE_MODULE_PATH "${REXGLUE_ROOT}/thirdparty/catch2/extras")
endif()
# Third-party dependencies (vendored sources only)
add_subdirectory(thirdparty)
# Enable warnings after thirdparty
add_compile_options(
-Wall
-Wextra
)
include_directories(${REXGLUE_ROOT}/include)
add_subdirectory(src/core)
add_subdirectory(src/filesystem)
add_subdirectory(src/ui)
add_subdirectory(src/input)
add_subdirectory(src/audio)
add_subdirectory(src/graphics)
add_subdirectory(src/system)
add_subdirectory(src/kernel)
add_subdirectory(src/codegen)
add_subdirectory(src/rexglue)
# Add tests subdirectory if tests are enabled
if(REXGLUE_BUILD_TESTS)
enable_testing()
add_subdirectory(tests)
endif()
# Print configuration summary
message(STATUS "===========================================")
message(STATUS "ReXGlue Configuration Summary:")
message(STATUS " Version: ${REXGLUE_FULL_VERSION}")
message(STATUS " Platform: ${REX_PLATFORM}")
message(STATUS " Compiler: ${CMAKE_CXX_COMPILER_ID} ${CMAKE_CXX_COMPILER_VERSION}")
message(STATUS " Configurations: ${CMAKE_CONFIGURATION_TYPES}")
message(STATUS " Output Dir: ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
message(STATUS " C++ Standard: C++${CMAKE_CXX_STANDARD}")
message(STATUS " Graphics: D3D12=${REXGLUE_USE_D3D12} Vulkan=${REXGLUE_USE_VULKAN}")
message(STATUS " FidelityFX: ${REXGLUE_ENABLE_FIDELITYFX}")
message(STATUS " Tracy: ${REXGLUE_ENABLE_TRACY}")
message(STATUS " Perf Counters: ${REXGLUE_ENABLE_PERF_COUNTERS}")
message(STATUS "===========================================")
# SDK install/export rules (skipped when consumed as a subdirectory)
if(PROJECT_IS_TOP_LEVEL)
include(cmake/rexglue_devenv.cmake)
include(cmake/rexglue_install.cmake)
else()
# When consumed via add_subdirectory(), provide the same interface as find_package().
# This sets REXGLUE_SHARE_DIR and makes rexglue_configure_target() available.
set(REXGLUE_SHARE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/ui" PARENT_SCOPE)
set(REXGLUE_SHARE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src/ui")
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/rexglue_helpers.cmake)
endif()