rexglue-skate3/src/ui/menu_item.cpp
2026-05-18 22:41:13 +01:00

77 lines
2.3 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/ui/menu_item.h>
namespace rex {
namespace ui {
std::unique_ptr<MenuItem> MenuItem::Create(Type type) {
return MenuItem::Create(type, "", "", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text) {
return MenuItem::Create(type, text, "", nullptr);
}
std::unique_ptr<MenuItem> MenuItem::Create(Type type, const std::string& text,
std::function<void()> callback) {
return MenuItem::Create(type, text, "", std::move(callback));
}
MenuItem::MenuItem(Type type, const std::string& text, const std::string& hotkey,
std::function<void()> callback)
: type_(type),
parent_item_(nullptr),
text_(text),
hotkey_(hotkey),
callback_(std::move(callback)) {}
MenuItem::~MenuItem() = default;
void MenuItem::AddChild(MenuItem* child_item) {
AddChild(MenuItemPtr(child_item, [](MenuItem* item) {}));
}
void MenuItem::AddChild(std::unique_ptr<MenuItem> child_item) {
AddChild(MenuItemPtr(child_item.release(), [](MenuItem* item) { delete item; }));
}
void MenuItem::AddChild(MenuItemPtr child_item) {
auto child_item_ptr = child_item.get();
children_.emplace_back(std::move(child_item));
OnChildAdded(child_item_ptr);
}
void MenuItem::RemoveChild(MenuItem* child_item) {
for (auto it = children_.begin(); it != children_.end(); ++it) {
if (it->get() == child_item) {
children_.erase(it);
OnChildRemoved(child_item);
break;
}
}
}
MenuItem* MenuItem::child(size_t index) {
return children_[index].get();
}
void MenuItem::OnSelected() {
if (callback_) {
callback_();
// Note that this MenuItem might have been destroyed by the callback.
// Must not do anything with *this in this function from now on.
}
}
} // namespace ui
} // namespace rex