rexglue-skate3/include/rex/system/xsemaphore.h
2026-05-18 22:41:13 +01:00

48 lines
1.6 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <rex/system/xobject.h>
#include <rex/system/xtypes.h>
#include <rex/thread.h>
namespace rex::system {
struct X_KSEMAPHORE {
X_DISPATCH_HEADER header;
rex::be<uint32_t> limit;
};
static_assert_size(X_KSEMAPHORE, 0x14);
class XSemaphore : public XObject {
public:
static const XObject::Type kObjectType = XObject::Type::Semaphore;
explicit XSemaphore(KernelState* kernel_state);
~XSemaphore() override;
[[nodiscard]] bool Initialize(int32_t initial_count, int32_t maximum_count);
[[nodiscard]] bool InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
[[nodiscard]] bool ReleaseSemaphore(int32_t release_count, int32_t* out_previous_count);
bool Save(stream::ByteStream* stream) override;
static object_ref<XSemaphore> Restore(KernelState* kernel_state, stream::ByteStream* stream);
protected:
rex::thread::WaitHandle* GetWaitHandle() override { return semaphore_.get(); }
private:
std::unique_ptr<rex::thread::Semaphore> semaphore_;
uint32_t maximum_count_ = 0;
};
} // namespace rex::system