36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2020 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*
|
|
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
|
|
#include <rex/graphics/command_processor.h>
|
|
#include <rex/graphics/d3d12/deferred_command_list.h>
|
|
#include <rex/graphics/graphics_system.h>
|
|
|
|
namespace rex::graphics::d3d12 {
|
|
|
|
class D3D12GraphicsSystem : public GraphicsSystem {
|
|
public:
|
|
D3D12GraphicsSystem();
|
|
~D3D12GraphicsSystem() override;
|
|
|
|
static bool IsAvailable();
|
|
|
|
std::string name() const override;
|
|
|
|
protected:
|
|
void CreateProvider(bool with_presentation) override;
|
|
std::unique_ptr<CommandProcessor> CreateCommandProcessor() override;
|
|
};
|
|
|
|
} // namespace rex::graphics::d3d12
|