rexglue-skate3/src/graphics/vulkan/pipeline_cache.cpp
2026-06-06 15:13:35 +01:00

3710 lines
171 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <algorithm>
#include <array>
#include <atomic>
#include <cstdint>
#include <cstring>
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <fmt/format.h>
#include <rex/assert.h>
#include <rex/cvar.h>
#include <rex/dbg.h>
#include <rex/filesystem.h>
#include <rex/logging.h>
#include <rex/math.h>
#include <rex/platform.h>
#include <rex/thread.h>
#include <rex/memory.h>
#include <rex/graphics/util/draw.h>
#include <rex/graphics/flags.h>
#include <rex/graphics/pipeline_util.h>
#include <rex/graphics/pipeline/shader/spirv_builder.h>
#include <rex/graphics/pipeline/shader/spirv_translator.h>
#include <rex/graphics/register_file.h>
#include <rex/graphics/registers.h>
#include <rex/graphics/util/draw.h>
#include <rex/graphics/vulkan/command_processor.h>
#include <rex/graphics/vulkan/pipeline_cache.h>
#include <rex/graphics/vulkan/shader.h>
#include <rex/graphics/xenos.h>
#include <rex/hash.h>
#include <rex/logging.h>
#include <rex/math.h>
#include <rex/types.h>
#include <rex/ui/vulkan/util.h>
REXCVAR_DEFINE_INT32(
vulkan_pipeline_creation_threads, -1, "GPU/Vulkan",
"Number of pipeline creation threads for Vulkan async pipeline creation (-1 for auto)")
.range(-1, 32)
.lifecycle(rex::cvar::Lifecycle::kRequiresRestart);
REXCVAR_DEFINE_BOOL(vulkan_tessellation_wireframe, false, "GPU/Vulkan",
"Render tessellation as wireframe")
.lifecycle(rex::cvar::Lifecycle::kHotReload);
namespace rex::graphics::vulkan {
namespace {
constexpr std::string_view kPlaceholderPixelShaderSource = R"(#version 460
layout(location = 0) out vec4 oC0;
void main() {
// Avoid full-screen black flashes while async pipelines are warming up.
discard;
}
)";
constexpr bool IsTriangleDomainHostVertexShaderType(
Shader::HostVertexShaderType host_vertex_shader_type) {
return host_vertex_shader_type == Shader::HostVertexShaderType::kTriangleDomainCPIndexed ||
host_vertex_shader_type == Shader::HostVertexShaderType::kTriangleDomainPatchIndexed;
}
constexpr bool IsQuadDomainHostVertexShaderType(
Shader::HostVertexShaderType host_vertex_shader_type) {
return host_vertex_shader_type == Shader::HostVertexShaderType::kQuadDomainCPIndexed ||
host_vertex_shader_type == Shader::HostVertexShaderType::kQuadDomainPatchIndexed;
}
constexpr bool IsPatchIndexedHostVertexShaderType(
Shader::HostVertexShaderType host_vertex_shader_type) {
return host_vertex_shader_type == Shader::HostVertexShaderType::kTriangleDomainPatchIndexed ||
host_vertex_shader_type == Shader::HostVertexShaderType::kQuadDomainPatchIndexed;
}
std::string GetTessellationSystemConstantsBlockGlsl() {
std::string source;
source += "layout(set = 0, binding = 0, std140) uniform XeSystemConstants {\n";
source += fmt::format(" layout(offset = {}) uint xe_vertex_index_endian;\n",
offsetof(SpirvShaderTranslator::SystemConstants, vertex_index_endian));
source += fmt::format(" layout(offset = {}) int xe_vertex_base_index;\n",
offsetof(SpirvShaderTranslator::SystemConstants, vertex_base_index));
source += fmt::format(" layout(offset = {}) uint xe_vertex_index_min;\n",
offsetof(SpirvShaderTranslator::SystemConstants, vertex_index_min));
source += fmt::format(" layout(offset = {}) uint xe_vertex_index_max;\n",
offsetof(SpirvShaderTranslator::SystemConstants, vertex_index_max));
source +=
fmt::format(" layout(offset = {}) float xe_tessellation_factor_range_min;\n",
offsetof(SpirvShaderTranslator::SystemConstants, tessellation_factor_range_min));
source +=
fmt::format(" layout(offset = {}) float xe_tessellation_factor_range_max;\n",
offsetof(SpirvShaderTranslator::SystemConstants, tessellation_factor_range_max));
source += "} xe_system_cbuffer;\n";
return source;
}
std::string GetTessellationIndexedVertexShaderGlsl() {
std::string source;
source += "#version 450\n";
source += GetTessellationSystemConstantsBlockGlsl();
source += R"(
layout(location = 0) out float xe_out_value;
uint xe_swap_8_in_16(uint value) {
return ((value << 8u) & 0xFF00FF00u) | ((value >> 8u) & 0x00FF00FFu);
}
uint xe_swap_16_in_32(uint value) {
return ((value & 0x0000FFFFu) << 16u) | (value >> 16u);
}
void main() {
uint value = uint(gl_VertexIndex);
uint endian = xe_system_cbuffer.xe_vertex_index_endian;
if (endian == 1u || endian == 2u || endian == 3u) {
value = xe_swap_8_in_16(value);
}
if (endian == 2u || endian == 3u) {
value = xe_swap_16_in_32(value);
}
value = uint(int(value) + xe_system_cbuffer.xe_vertex_base_index);
value &= 0x00FFFFFFu;
value = max(value, xe_system_cbuffer.xe_vertex_index_min);
value = min(value, xe_system_cbuffer.xe_vertex_index_max);
xe_out_value = float(value);
}
)";
return source;
}
std::string GetTessellationAdaptiveVertexShaderGlsl() {
std::string source;
source += "#version 450\n";
source += GetTessellationSystemConstantsBlockGlsl();
source += R"(
layout(location = 0) out float xe_out_value;
uint xe_swap_8_in_16(uint value) {
return ((value << 8u) & 0xFF00FF00u) | ((value >> 8u) & 0x00FF00FFu);
}
uint xe_swap_16_in_32(uint value) {
return ((value & 0x0000FFFFu) << 16u) | (value >> 16u);
}
void main() {
uint value = uint(gl_VertexIndex);
uint endian = xe_system_cbuffer.xe_vertex_index_endian;
if (endian == 1u || endian == 2u || endian == 3u) {
value = xe_swap_8_in_16(value);
}
if (endian == 2u || endian == 3u) {
value = xe_swap_16_in_32(value);
}
float tessellation_factor = float(value) + 1.0;
tessellation_factor = max(
tessellation_factor, xe_system_cbuffer.xe_tessellation_factor_range_min);
tessellation_factor = min(
tessellation_factor, xe_system_cbuffer.xe_tessellation_factor_range_max);
xe_out_value = tessellation_factor;
}
)";
return source;
}
std::string GetTessellationControlShaderGlsl(Shader::HostVertexShaderType host_vertex_shader_type,
xenos::TessellationMode tessellation_mode,
uint32_t input_control_points,
uint32_t output_control_points) {
std::string source;
source += "#version 450\n";
source += GetTessellationSystemConstantsBlockGlsl();
source += "layout(location = 0) in float xe_input_value[];\n";
source += "layout(location = 0) patch out vec4 xe_out_patch_control_point_indices;\n";
// In GLSL, primitive mode / spacing / winding are TES layout qualifiers.
// TCS only supports `layout(vertices = N) out`.
source += fmt::format("layout(vertices = {}) out;\n", output_control_points);
source += R"(
void main() {
gl_out[gl_InvocationID].gl_Position = vec4(0.0);
if (gl_InvocationID != 0u) {
return;
}
vec4 patch_control_point_indices = vec4(0.0);
)";
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
source += R"(
uint patch_index = uint(int(gl_PrimitiveID) + xe_system_cbuffer.xe_vertex_base_index);
patch_index &= 0x00FFFFFFu;
patch_index = max(patch_index, xe_system_cbuffer.xe_vertex_index_min);
patch_index = min(patch_index, xe_system_cbuffer.xe_vertex_index_max);
patch_control_point_indices.x = float(patch_index);
)";
if (IsTriangleDomainHostVertexShaderType(host_vertex_shader_type)) {
source += R"(
gl_TessLevelOuter[0] = xe_input_value[1];
gl_TessLevelOuter[1] = xe_input_value[2];
gl_TessLevelOuter[2] = xe_input_value[0];
gl_TessLevelInner[0] = min(min(xe_input_value[2], xe_input_value[1]),
xe_input_value[0]);
)";
} else {
source += R"(
gl_TessLevelOuter[0] = xe_input_value[3];
gl_TessLevelOuter[1] = xe_input_value[0];
gl_TessLevelOuter[2] = xe_input_value[1];
gl_TessLevelOuter[3] = xe_input_value[2];
gl_TessLevelInner[0] = min(xe_input_value[2], xe_input_value[0]);
gl_TessLevelInner[1] = min(xe_input_value[1], xe_input_value[3]);
)";
}
} else {
if (IsPatchIndexedHostVertexShaderType(host_vertex_shader_type)) {
source += " patch_control_point_indices.x = xe_input_value[0];\n";
} else {
source += " patch_control_point_indices.x = xe_input_value[0];\n";
if (input_control_points >= 2) {
source += " patch_control_point_indices.y = xe_input_value[1];\n";
}
if (input_control_points >= 3) {
source += " patch_control_point_indices.z = xe_input_value[2];\n";
}
if (input_control_points >= 4) {
source += " patch_control_point_indices.w = xe_input_value[3];\n";
}
}
source += R"(
float tessellation_factor = xe_system_cbuffer.xe_tessellation_factor_range_max;
)";
if (IsTriangleDomainHostVertexShaderType(host_vertex_shader_type)) {
source += R"(
gl_TessLevelOuter[0] = tessellation_factor;
gl_TessLevelOuter[1] = tessellation_factor;
gl_TessLevelOuter[2] = tessellation_factor;
gl_TessLevelInner[0] = tessellation_factor;
)";
} else {
source += R"(
gl_TessLevelOuter[0] = tessellation_factor;
gl_TessLevelOuter[1] = tessellation_factor;
gl_TessLevelOuter[2] = tessellation_factor;
gl_TessLevelOuter[3] = tessellation_factor;
gl_TessLevelInner[0] = tessellation_factor;
gl_TessLevelInner[1] = tessellation_factor;
)";
}
}
source += R"(
xe_out_patch_control_point_indices = patch_control_point_indices;
}
)";
return source;
}
} // namespace
VulkanPipelineCache::VulkanPipelineCache(VulkanCommandProcessor& command_processor,
const RegisterFile& register_file,
VulkanRenderTargetCache& render_target_cache,
VkShaderStageFlags guest_shader_vertex_stages)
: command_processor_(command_processor),
register_file_(register_file),
render_target_cache_(render_target_cache),
guest_shader_vertex_stages_(guest_shader_vertex_stages) {}
VulkanPipelineCache::~VulkanPipelineCache() {
Shutdown();
}
bool VulkanPipelineCache::Initialize() {
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
bool edram_fragment_shader_interlock =
render_target_cache_.GetPath() == RenderTargetCache::Path::kPixelShaderInterlock;
shader_translator_ = std::make_unique<SpirvShaderTranslator>(
SpirvShaderTranslator::Features(vulkan_device),
render_target_cache_.msaa_2x_attachments_supported(),
render_target_cache_.msaa_2x_no_attachments_supported(), edram_fragment_shader_interlock,
render_target_cache_.draw_resolution_scale_x(),
render_target_cache_.draw_resolution_scale_y());
if (edram_fragment_shader_interlock) {
std::vector<uint8_t> depth_only_fragment_shader_code =
shader_translator_->CreateDepthOnlyFragmentShader();
depth_only_fragment_shader_ = ui::vulkan::util::CreateShaderModule(
vulkan_device, reinterpret_cast<const uint32_t*>(depth_only_fragment_shader_code.data()),
depth_only_fragment_shader_code.size());
if (depth_only_fragment_shader_ == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create the depth/stencil-only "
"fragment shader for the fragment shader interlock render backend "
"implementation");
return false;
}
} else {
std::vector<uint8_t> depth_float24_truncate_fragment_shader_code =
shader_translator_->CreateDepthOnlyFragmentShader(
SpirvShaderTranslator::Modification::DepthStencilMode::kFloat24Truncating);
depth_float24_truncate_fragment_shader_ = ui::vulkan::util::CreateShaderModule(
vulkan_device,
reinterpret_cast<const uint32_t*>(depth_float24_truncate_fragment_shader_code.data()),
depth_float24_truncate_fragment_shader_code.size());
if (depth_float24_truncate_fragment_shader_ == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create the float24 truncating "
"depth-only fragment shader");
return false;
}
std::vector<uint8_t> depth_float24_round_fragment_shader_code =
shader_translator_->CreateDepthOnlyFragmentShader(
SpirvShaderTranslator::Modification::DepthStencilMode::kFloat24Rounding);
depth_float24_round_fragment_shader_ = ui::vulkan::util::CreateShaderModule(
vulkan_device,
reinterpret_cast<const uint32_t*>(depth_float24_round_fragment_shader_code.data()),
depth_float24_round_fragment_shader_code.size());
if (depth_float24_round_fragment_shader_ == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create the float24 rounding "
"depth-only fragment shader");
return false;
}
}
std::vector<uint32_t> placeholder_pixel_shader_spirv;
std::string placeholder_pixel_shader_compile_error;
if (command_processor_.CompileGlslToSpirv(
VK_SHADER_STAGE_FRAGMENT_BIT, kPlaceholderPixelShaderSource,
placeholder_pixel_shader_spirv, placeholder_pixel_shader_compile_error)) {
placeholder_pixel_shader_ = ui::vulkan::util::CreateShaderModule(
vulkan_device, placeholder_pixel_shader_spirv.data(),
placeholder_pixel_shader_spirv.size() * sizeof(uint32_t));
} else {
REXGPU_WARN("VulkanPipelineCache: Failed to compile placeholder pixel shader: {}",
placeholder_pixel_shader_compile_error);
}
if (placeholder_pixel_shader_ == VK_NULL_HANDLE) {
REXGPU_WARN(
"VulkanPipelineCache: Failed to create placeholder pixel shader - "
"async placeholder hot-swap will be unavailable");
}
uint32_t logical_processor_count = rex::thread::logical_processor_count();
if (!logical_processor_count) {
logical_processor_count = 6;
}
creation_threads_busy_ = 0;
startup_loading_ = false;
creation_completion_event_ = rex::thread::Event::CreateManualResetEvent(true);
assert_not_null(creation_completion_event_);
creation_completion_set_event_ = false;
creation_threads_shutdown_from_ = SIZE_MAX;
if (REXCVAR_GET(vulkan_pipeline_creation_threads) != 0) {
size_t creation_thread_count;
if (REXCVAR_GET(vulkan_pipeline_creation_threads) < 0) {
creation_thread_count = std::max(logical_processor_count * 3 / 4, uint32_t(1));
} else {
creation_thread_count = std::min(uint32_t(REXCVAR_GET(vulkan_pipeline_creation_threads)),
logical_processor_count);
}
for (size_t i = 0; i < creation_thread_count; ++i) {
std::unique_ptr<rex::thread::Thread> creation_thread =
rex::thread::Thread::Create({}, [this, i]() { CreationThread(i); });
assert_not_null(creation_thread);
creation_thread->set_name("Vulkan Pipelines");
creation_threads_.push_back(std::move(creation_thread));
}
}
return true;
}
void VulkanPipelineCache::InitializeShaderStorage(const std::filesystem::path& cache_root,
uint32_t title_id, bool blocking) {
ShutdownShaderStorage();
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
startup_loading_ = false;
}
auto shader_storage_root = cache_root / "shaders";
auto shader_storage_shareable_root = shader_storage_root / "shareable";
if (!std::filesystem::exists(shader_storage_shareable_root)) {
if (!std::filesystem::create_directories(shader_storage_shareable_root)) {
REXGPU_ERROR(
"Failed to create the shareable shader storage directory, persistent "
"shader storage will be disabled: {}",
rex::path_to_utf8(shader_storage_shareable_root));
return;
}
}
bool edram_fragment_shader_interlock =
render_target_cache_.GetPath() == RenderTargetCache::Path::kPixelShaderInterlock;
// Initialize the pipeline storage stream - read pipeline descriptions and
// collect used shader modifications to translate.
std::vector<PipelineStoredDescription> pipeline_stored_descriptions;
// <Shader hash, modification bits>.
std::set<std::pair<uint64_t, uint64_t>> shader_translations_needed;
auto pipeline_storage_file_path =
shader_storage_shareable_root /
fmt::format("{:08X}.{}.vk.xpso", title_id, edram_fragment_shader_interlock ? "fsi" : "fbo");
pipeline_storage_file_ = rex::filesystem::OpenFile(pipeline_storage_file_path, "a+b");
if (!pipeline_storage_file_) {
REXGPU_ERROR(
"Failed to open the Vulkan pipeline description storage file for "
"writing, persistent shader storage will be disabled: {}",
rex::path_to_utf8(pipeline_storage_file_path));
return;
}
pipeline_storage_file_flush_needed_ = false;
// 'XEPS'.
const uint32_t pipeline_storage_magic = 0x53504558;
const uint32_t pipeline_storage_magic_api = edram_fragment_shader_interlock ? 1u : 0u;
const uint32_t pipeline_storage_version_swapped = rex::byte_swap(
std::max(PipelineDescription::kVersion, SpirvShaderTranslator::Modification::kVersion));
struct {
uint32_t magic;
uint32_t magic_api;
uint32_t version_swapped;
} pipeline_storage_file_header;
if (fread(&pipeline_storage_file_header, sizeof(pipeline_storage_file_header), 1,
pipeline_storage_file_) &&
pipeline_storage_file_header.magic == pipeline_storage_magic &&
pipeline_storage_file_header.magic_api == pipeline_storage_magic_api &&
pipeline_storage_file_header.version_swapped == pipeline_storage_version_swapped) {
rex::filesystem::Seek(pipeline_storage_file_, 0, SEEK_END);
int64_t pipeline_storage_told_end = rex::filesystem::Tell(pipeline_storage_file_);
size_t pipeline_storage_told_count =
size_t(pipeline_storage_told_end >= int64_t(sizeof(pipeline_storage_file_header))
? (uint64_t(pipeline_storage_told_end) - sizeof(pipeline_storage_file_header)) /
sizeof(PipelineStoredDescription)
: 0);
if (pipeline_storage_told_count &&
rex::filesystem::Seek(pipeline_storage_file_, int64_t(sizeof(pipeline_storage_file_header)),
SEEK_SET)) {
pipeline_stored_descriptions.resize(pipeline_storage_told_count);
pipeline_stored_descriptions.resize(
fread(pipeline_stored_descriptions.data(), sizeof(PipelineStoredDescription),
pipeline_storage_told_count, pipeline_storage_file_));
size_t pipeline_storage_read_count = pipeline_stored_descriptions.size();
size_t pipeline_storage_kept_count = 0;
size_t pipeline_storage_skipped_unsupported_count = 0;
size_t pipeline_storage_skipped_corrupted_count = 0;
for (size_t i = 0; i < pipeline_storage_read_count; ++i) {
const PipelineStoredDescription pipeline_stored_description =
pipeline_stored_descriptions[i];
// Validate file integrity, stop and truncate the stream if data is
// corrupted.
if (XXH3_64bits(&pipeline_stored_description.description,
sizeof(pipeline_stored_description.description)) !=
pipeline_stored_description.description_hash) {
pipeline_storage_skipped_corrupted_count = pipeline_storage_read_count - i;
pipeline_storage_read_count = i;
break;
}
if (!ArePipelineRequirementsMet(pipeline_stored_description.description)) {
++pipeline_storage_skipped_unsupported_count;
continue;
}
pipeline_stored_descriptions[pipeline_storage_kept_count++] = pipeline_stored_description;
// Mark the shader modifications as needed for translation.
shader_translations_needed.emplace(
pipeline_stored_description.description.vertex_shader_hash,
pipeline_stored_description.description.vertex_shader_modification);
if (pipeline_stored_description.description.pixel_shader_hash) {
shader_translations_needed.emplace(
pipeline_stored_description.description.pixel_shader_hash,
pipeline_stored_description.description.pixel_shader_modification);
}
}
pipeline_stored_descriptions.resize(pipeline_storage_kept_count);
if (pipeline_storage_skipped_unsupported_count || pipeline_storage_skipped_corrupted_count) {
REXGPU_INFO(
"VulkanPipelineCache: Pipeline storage filtering kept {} descriptions (skipped {} "
"unsupported, {} corrupted)",
pipeline_storage_kept_count, pipeline_storage_skipped_unsupported_count,
pipeline_storage_skipped_corrupted_count);
}
}
}
// Initialize the Xenos shader storage stream.
auto shader_storage_file_path =
shader_storage_shareable_root / fmt::format("{:08X}.xsh", title_id);
shader_storage_file_ = rex::filesystem::OpenFile(shader_storage_file_path, "a+b");
if (!shader_storage_file_) {
REXGPU_ERROR(
"Failed to open the guest shader storage file for writing, persistent "
"shader storage will be disabled: {}",
rex::path_to_utf8(shader_storage_file_path));
fclose(pipeline_storage_file_);
pipeline_storage_file_ = nullptr;
return;
}
++shader_storage_index_;
shader_storage_file_flush_needed_ = false;
struct {
uint32_t magic;
uint32_t version_swapped;
} shader_storage_file_header;
// 'XESH'.
const uint32_t shader_storage_magic = 0x48534558;
if (fread(&shader_storage_file_header, sizeof(shader_storage_file_header), 1,
shader_storage_file_) &&
shader_storage_file_header.magic == shader_storage_magic &&
rex::byte_swap(shader_storage_file_header.version_swapped) == ShaderStoredHeader::kVersion) {
uint64_t shader_storage_valid_bytes = sizeof(shader_storage_file_header);
// Load shaders written by previous runs until the end of the file or until
// a corrupted one is detected.
ShaderStoredHeader shader_header;
std::vector<uint32_t> ucode_dwords;
ucode_dwords.reserve(0xFFFF);
while (true) {
if (!fread(&shader_header, sizeof(shader_header), 1, shader_storage_file_)) {
break;
}
size_t ucode_byte_count = shader_header.ucode_dword_count * sizeof(uint32_t);
ucode_dwords.resize(shader_header.ucode_dword_count);
if (shader_header.ucode_dword_count &&
!fread(ucode_dwords.data(), ucode_byte_count, 1, shader_storage_file_)) {
break;
}
uint64_t ucode_data_hash = XXH3_64bits(ucode_dwords.data(), ucode_byte_count);
if (shader_header.ucode_data_hash != ucode_data_hash) {
// Validation failed.
break;
}
shader_storage_valid_bytes += sizeof(shader_header) + ucode_byte_count;
VulkanShader* shader = LoadShader(shader_header.type, ucode_dwords.data(),
shader_header.ucode_dword_count, ucode_data_hash);
if (shader->ucode_storage_index() == shader_storage_index_) {
// Appeared twice in this file for some reason - skip.
continue;
}
// Loaded from the current storage - don't write again.
shader->set_ucode_storage_index(shader_storage_index_);
}
rex::filesystem::TruncateStdioFile(shader_storage_file_, shader_storage_valid_bytes);
} else {
rex::filesystem::TruncateStdioFile(shader_storage_file_, 0);
shader_storage_file_header.magic = shader_storage_magic;
shader_storage_file_header.version_swapped = rex::byte_swap(ShaderStoredHeader::kVersion);
fwrite(&shader_storage_file_header, sizeof(shader_storage_file_header), 1,
shader_storage_file_);
}
// Translate shader modifications needed for stored pipelines.
for (const std::pair<uint64_t, uint64_t>& translation_needed : shader_translations_needed) {
auto shader_it = shaders_.find(translation_needed.first);
if (shader_it == shaders_.end()) {
continue;
}
auto* shader = shader_it->second;
if (!shader->is_ucode_analyzed()) {
shader->AnalyzeUcode(ucode_disasm_buffer_);
}
bool translation_is_new = false;
auto* translation = static_cast<VulkanShader::VulkanTranslation*>(
shader->GetOrCreateTranslation(translation_needed.second, &translation_is_new));
if (!translation->is_translated() &&
!TranslateAnalyzedShader(*shader_translator_, *translation)) {
if (translation_is_new) {
shader->DestroyTranslation(translation_needed.second);
}
}
}
// Create the pipelines.
std::vector<PipelineCreationArguments> pipeline_creations;
pipeline_creations.reserve(pipeline_stored_descriptions.size());
for (const PipelineStoredDescription& pipeline_stored_description :
pipeline_stored_descriptions) {
const PipelineDescription& pipeline_description = pipeline_stored_description.description;
auto find_it = pipelines_.find(pipeline_description);
if (find_it != pipelines_.end()) {
continue;
}
auto& pipeline = *pipelines_.emplace(pipeline_description, Pipeline()).first;
PipelineCreationArguments creation_arguments;
if (!TryGetPipelineCreationArgumentsForDescription(pipeline_description, &pipeline,
creation_arguments)) {
pipelines_.erase(pipeline_description);
continue;
}
uint32_t bound_rts = 0;
for (uint32_t i = 0; i < xenos::kMaxColorRenderTargets; ++i) {
if (pipeline_description.render_targets[i].color_write_mask) {
bound_rts |= uint32_t(1) << i;
}
}
uint32_t shader_writes_color_targets =
creation_arguments.pixel_shader
? creation_arguments.pixel_shader->shader().writes_color_targets()
: 0;
bool shader_writes_depth = creation_arguments.pixel_shader
? creation_arguments.pixel_shader->shader().writes_depth()
: pipeline_description.depth_write_enable != 0;
creation_arguments.priority = pipeline_util::CalculatePipelinePriority(
bound_rts, shader_writes_color_targets, shader_writes_depth);
pipeline_creations.push_back(creation_arguments);
}
if (!pipeline_creations.empty()) {
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
startup_loading_ = true;
}
uint32_t logical_processor_count = rex::thread::logical_processor_count();
if (!logical_processor_count) {
// Pick some reasonable amount if couldn't determine the number of cores.
logical_processor_count = 6;
}
size_t creation_thread_count;
if (REXCVAR_GET(vulkan_pipeline_creation_threads) == 0) {
creation_thread_count = 1;
} else if (REXCVAR_GET(vulkan_pipeline_creation_threads) < 0) {
creation_thread_count = std::max(logical_processor_count * 3 / 4, uint32_t(1));
} else {
creation_thread_count = std::min(uint32_t(REXCVAR_GET(vulkan_pipeline_creation_threads)),
logical_processor_count);
}
if (!blocking) {
// Vulkan currently doesn't support deferred pipeline handles at draw time,
// so complete preload creation regardless of blocking mode.
creation_thread_count = std::max(creation_thread_count, size_t(1));
}
creation_thread_count = std::min(creation_thread_count, pipeline_creations.size());
std::atomic<size_t> next_creation_index(0);
std::atomic<size_t> created_pipeline_count(0);
auto creation_worker = [this, &pipeline_creations, &next_creation_index,
&created_pipeline_count]() {
while (true) {
size_t creation_index = next_creation_index.fetch_add(1);
if (creation_index >= pipeline_creations.size()) {
break;
}
if (EnsurePipelineCreated(pipeline_creations[creation_index])) {
created_pipeline_count.fetch_add(1);
}
}
};
if (creation_thread_count <= 1) {
creation_worker();
} else {
std::vector<std::unique_ptr<rex::thread::Thread>> creation_threads;
creation_threads.reserve(creation_thread_count);
for (size_t i = 0; i < creation_thread_count; ++i) {
std::unique_ptr<rex::thread::Thread> creation_thread =
rex::thread::Thread::Create({}, creation_worker);
assert_not_null(creation_thread);
creation_thread->set_name("Vulkan Pipelines");
creation_threads.push_back(std::move(creation_thread));
}
for (const auto& creation_thread : creation_threads) {
rex::thread::Wait(creation_thread.get(), false);
}
}
REXGPU_INFO("Created {} graphics pipelines from Vulkan storage ({} requested)",
created_pipeline_count.load(), pipeline_creations.size());
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
startup_loading_ = false;
}
}
// If any pipeline descriptions were corrupted (or the whole file has excess
// bytes in the end), truncate to the last valid pipeline description.
rex::filesystem::TruncateStdioFile(
pipeline_storage_file_,
uint64_t(sizeof(pipeline_storage_file_header) +
sizeof(PipelineStoredDescription) * pipeline_stored_descriptions.size()));
if (pipeline_stored_descriptions.empty()) {
rex::filesystem::TruncateStdioFile(pipeline_storage_file_, 0);
pipeline_storage_file_header.magic = pipeline_storage_magic;
pipeline_storage_file_header.magic_api = pipeline_storage_magic_api;
pipeline_storage_file_header.version_swapped = pipeline_storage_version_swapped;
fwrite(&pipeline_storage_file_header, sizeof(pipeline_storage_file_header), 1,
pipeline_storage_file_);
}
shader_storage_cache_root_ = cache_root;
shader_storage_title_id_ = title_id;
// Start the storage writing thread.
storage_write_flush_shaders_ = false;
storage_write_flush_pipelines_ = false;
storage_write_thread_shutdown_ = false;
storage_write_thread_ = rex::thread::Thread::Create({}, [this]() { StorageWriteThread(); });
assert_not_null(storage_write_thread_);
storage_write_thread_->set_name("Vulkan Storage writer");
}
void VulkanPipelineCache::ShutdownShaderStorage() {
if (storage_write_thread_) {
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
storage_write_thread_shutdown_ = true;
}
storage_write_request_cond_.notify_all();
rex::thread::Wait(storage_write_thread_.get(), false);
storage_write_thread_.reset();
}
storage_write_shader_queue_.clear();
storage_write_pipeline_queue_.clear();
if (pipeline_storage_file_) {
fclose(pipeline_storage_file_);
pipeline_storage_file_ = nullptr;
pipeline_storage_file_flush_needed_ = false;
}
if (shader_storage_file_) {
fclose(shader_storage_file_);
shader_storage_file_ = nullptr;
shader_storage_file_flush_needed_ = false;
}
shader_storage_cache_root_.clear();
shader_storage_title_id_ = 0;
}
void VulkanPipelineCache::EndSubmission() {
if (shader_storage_file_flush_needed_ || pipeline_storage_file_flush_needed_) {
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
if (shader_storage_file_flush_needed_) {
storage_write_flush_shaders_ = true;
}
if (pipeline_storage_file_flush_needed_) {
storage_write_flush_pipelines_ = true;
}
}
storage_write_request_cond_.notify_one();
shader_storage_file_flush_needed_ = false;
pipeline_storage_file_flush_needed_ = false;
}
if (!creation_threads_.empty()) {
bool startup_loading = false;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
startup_loading = startup_loading_;
}
if (startup_loading) {
creation_request_cond_.notify_one();
} else {
// Help worker threads on the processor thread to reduce warm-up latency.
CreateQueuedPipelinesOnProcessorThread();
bool await_creation_completion_event;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
// The queue is empty because of CreateQueuedPipelinesOnProcessorThread,
// only check in-flight creation by worker threads.
await_creation_completion_event = creation_threads_busy_ != 0;
if (await_creation_completion_event) {
creation_completion_event_->Reset();
creation_completion_set_event_ = true;
}
}
if (await_creation_completion_event) {
creation_request_cond_.notify_one();
rex::thread::Wait(creation_completion_event_.get(), false);
}
}
}
ProcessDeferredPipelineDestructions(false);
}
void VulkanPipelineCache::Shutdown() {
// Shut down creation threads before destroying any pipelines they may touch.
if (!creation_threads_.empty()) {
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
creation_threads_shutdown_from_ = 0;
}
creation_request_cond_.notify_all();
for (size_t i = 0; i < creation_threads_.size(); ++i) {
rex::thread::Wait(creation_threads_[i].get(), false);
}
creation_threads_.clear();
}
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
while (!creation_queue_.empty()) {
creation_queue_.pop();
}
creation_threads_busy_ = 0;
startup_loading_ = false;
creation_completion_set_event_ = false;
creation_threads_shutdown_from_ = SIZE_MAX;
}
creation_completion_event_.reset();
ShutdownShaderStorage();
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
const ui::vulkan::VulkanDevice::Functions& dfn = vulkan_device->functions();
const VkDevice device = vulkan_device->device();
ProcessDeferredPipelineDestructions(true);
// Destroy all pipelines.
last_pipeline_ = nullptr;
for (const auto& pipeline_pair : pipelines_) {
VkPipeline pipeline = pipeline_pair.second.pipeline.load(std::memory_order_acquire);
if (pipeline != VK_NULL_HANDLE) {
dfn.vkDestroyPipeline(device, pipeline, nullptr);
}
}
pipelines_.clear();
// Destroy all internal shaders.
ui::vulkan::util::DestroyAndNullHandle(dfn.vkDestroyShaderModule, device,
depth_only_fragment_shader_);
ui::vulkan::util::DestroyAndNullHandle(dfn.vkDestroyShaderModule, device,
depth_float24_truncate_fragment_shader_);
ui::vulkan::util::DestroyAndNullHandle(dfn.vkDestroyShaderModule, device,
depth_float24_round_fragment_shader_);
ui::vulkan::util::DestroyAndNullHandle(dfn.vkDestroyShaderModule, device,
placeholder_pixel_shader_);
if (tessellation_indexed_vertex_shader_ != VK_NULL_HANDLE) {
dfn.vkDestroyShaderModule(device, tessellation_indexed_vertex_shader_, nullptr);
tessellation_indexed_vertex_shader_ = VK_NULL_HANDLE;
}
if (tessellation_adaptive_vertex_shader_ != VK_NULL_HANDLE) {
dfn.vkDestroyShaderModule(device, tessellation_adaptive_vertex_shader_, nullptr);
tessellation_adaptive_vertex_shader_ = VK_NULL_HANDLE;
}
tessellation_indexed_vertex_shader_attempted_ = false;
tessellation_adaptive_vertex_shader_attempted_ = false;
for (const auto& tessellation_control_shader_pair : tessellation_control_shaders_) {
if (tessellation_control_shader_pair.second != VK_NULL_HANDLE) {
dfn.vkDestroyShaderModule(device, tessellation_control_shader_pair.second, nullptr);
}
}
tessellation_control_shaders_.clear();
for (const auto& geometry_shader_pair : geometry_shaders_) {
if (geometry_shader_pair.second != VK_NULL_HANDLE) {
dfn.vkDestroyShaderModule(device, geometry_shader_pair.second, nullptr);
}
}
geometry_shaders_.clear();
// Destroy all translated shaders.
for (auto it : shaders_) {
delete it.second;
}
shaders_.clear();
shader_storage_index_ = 0;
texture_binding_layout_map_.clear();
texture_binding_layouts_.clear();
// Shut down shader translation.
shader_translator_.reset();
}
VulkanShader* VulkanPipelineCache::LoadShader(xenos::ShaderType shader_type,
const uint32_t* host_address, uint32_t dword_count) {
// Hash the input memory and lookup the shader.
return LoadShader(shader_type, host_address, dword_count,
XXH3_64bits(host_address, dword_count * sizeof(uint32_t)));
}
VulkanShader* VulkanPipelineCache::LoadShader(xenos::ShaderType shader_type,
const uint32_t* host_address, uint32_t dword_count,
uint64_t data_hash) {
auto it = shaders_.find(data_hash);
if (it != shaders_.end()) {
// Shader has been previously loaded.
return it->second;
}
// Always create the shader and stash it away.
// We need to track it even if it fails translation so we know not to try
// again.
VulkanShader* shader = new VulkanShader(command_processor_.GetVulkanDevice(), shader_type,
data_hash, host_address, dword_count);
shaders_.emplace(data_hash, shader);
return shader;
}
SpirvShaderTranslator::Modification VulkanPipelineCache::GetCurrentVertexShaderModification(
const Shader& shader, Shader::HostVertexShaderType host_vertex_shader_type,
uint32_t interpolator_mask, bool ps_param_gen_used) const {
assert_true(shader.type() == xenos::ShaderType::kVertex);
assert_true(shader.is_ucode_analyzed());
const auto& regs = register_file_;
const auto& device_properties = command_processor_.GetVulkanDevice()->properties();
SpirvShaderTranslator::Modification modification(
shader_translator_->GetDefaultVertexShaderModification(
shader.GetDynamicAddressableRegisterCount(regs.Get<reg::SQ_PROGRAM_CNTL>().vs_num_reg),
host_vertex_shader_type));
modification.vertex.interpolator_mask = interpolator_mask;
if (Shader::IsHostVertexShaderTypeDomain(host_vertex_shader_type)) {
modification.vertex.tessellation_mode = uint32_t(regs.Get<reg::VGT_HOS_CNTL>().tess_mode);
} else {
modification.vertex.tessellation_mode = 0;
}
auto pa_cl_clip_cntl = regs.Get<reg::PA_CL_CLIP_CNTL>();
uint32_t user_clip_planes = pa_cl_clip_cntl.clip_disable ? 0 : pa_cl_clip_cntl.ucp_ena;
if (user_clip_planes) {
if (pa_cl_clip_cntl.ucp_cull_only_ena && device_properties.shaderCullDistance) {
modification.vertex.user_clip_plane_cull = 1;
} else if (!device_properties.shaderClipDistance && device_properties.shaderCullDistance) {
// Fallback if clip distances are unavailable.
modification.vertex.user_clip_plane_cull = 1;
} else if (!device_properties.shaderClipDistance) {
// No supported clip/cull built-in for user clip planes.
user_clip_planes = 0;
modification.vertex.user_clip_plane_cull = 0;
} else {
modification.vertex.user_clip_plane_cull = 0;
}
} else {
modification.vertex.user_clip_plane_cull = 0;
}
modification.vertex.user_clip_plane_count = rex::bit_count(user_clip_planes);
modification.vertex.point_ps_ucp_mode = pa_cl_clip_cntl.ps_ucp_mode;
if (host_vertex_shader_type == Shader::HostVertexShaderType::kPointListAsTriangleStrip) {
modification.vertex.output_point_parameters = uint32_t(ps_param_gen_used);
} else {
modification.vertex.output_point_parameters =
uint32_t((shader.writes_point_size_edge_flag_kill_vertex() & 0b001) &&
regs.Get<reg::VGT_DRAW_INITIATOR>().prim_type == xenos::PrimitiveType::kPointList);
}
modification.vertex.vertex_kill_and = uint32_t(
device_properties.shaderCullDistance &&
(shader.writes_point_size_edge_flag_kill_vertex() & 0b100) && !pa_cl_clip_cntl.vtx_kill_or);
return modification;
}
SpirvShaderTranslator::Modification VulkanPipelineCache::GetCurrentPixelShaderModification(
const Shader& shader, uint32_t interpolator_mask, uint32_t param_gen_pos,
reg::RB_DEPTHCONTROL normalized_depth_control) const {
assert_true(shader.type() == xenos::ShaderType::kPixel);
assert_true(shader.is_ucode_analyzed());
const auto& regs = register_file_;
SpirvShaderTranslator::Modification modification(
shader_translator_->GetDefaultPixelShaderModification(
shader.GetDynamicAddressableRegisterCount(regs.Get<reg::SQ_PROGRAM_CNTL>().ps_num_reg)));
modification.pixel.interpolator_mask = interpolator_mask;
modification.pixel.interpolators_centroid =
interpolator_mask & ~xenos::GetInterpolatorSamplingPattern(
regs.Get<reg::RB_SURFACE_INFO>().msaa_samples,
regs.Get<reg::SQ_CONTEXT_MISC>().sc_sample_cntl,
regs.Get<reg::SQ_INTERPOLATOR_CNTL>().sampling_pattern);
if (param_gen_pos < xenos::kMaxInterpolators) {
modification.pixel.param_gen_enable = 1;
modification.pixel.param_gen_interpolator = param_gen_pos;
modification.pixel.param_gen_point =
uint32_t(regs.Get<reg::VGT_DRAW_INITIATOR>().prim_type == xenos::PrimitiveType::kPointList);
} else {
modification.pixel.param_gen_enable = 0;
modification.pixel.param_gen_interpolator = 0;
modification.pixel.param_gen_point = 0;
}
if (render_target_cache_.GetPath() == RenderTargetCache::Path::kHostRenderTargets) {
using DepthStencilMode = SpirvShaderTranslator::Modification::DepthStencilMode;
if (render_target_cache_.depth_float24_convert_in_pixel_shader() &&
normalized_depth_control.z_enable &&
regs.Get<reg::RB_DEPTH_INFO>().depth_format == xenos::DepthRenderTargetFormat::kD24FS8) {
// For host D32 depth, emulate guest D24FS8 float24 depth behavior.
modification.pixel.depth_stencil_mode = render_target_cache_.depth_float24_round()
? DepthStencilMode::kFloat24Rounding
: DepthStencilMode::kFloat24Truncating;
} else {
if (shader.implicit_early_z_write_allowed() &&
(!shader.writes_color_target(0) ||
!draw_util::DoesCoverageDependOnAlpha(regs.Get<reg::RB_COLORCONTROL>()))) {
modification.pixel.depth_stencil_mode = DepthStencilMode::kEarlyHint;
} else {
modification.pixel.depth_stencil_mode = DepthStencilMode::kNoModifiers;
}
}
}
return modification;
}
bool VulkanPipelineCache::EnsureShadersTranslated(VulkanShader::VulkanTranslation* vertex_shader,
VulkanShader::VulkanTranslation* pixel_shader) {
// Edge flags are not supported yet (because polygon primitives are not).
assert_true(register_file_.Get<reg::SQ_PROGRAM_CNTL>().vs_export_mode !=
xenos::VertexShaderExportMode::kPosition2VectorsEdge &&
register_file_.Get<reg::SQ_PROGRAM_CNTL>().vs_export_mode !=
xenos::VertexShaderExportMode::kPosition2VectorsEdgeKill);
assert_false(register_file_.Get<reg::SQ_PROGRAM_CNTL>().gen_index_vtx);
if (!vertex_shader->is_translated()) {
vertex_shader->shader().AnalyzeUcode(ucode_disasm_buffer_);
if (!TranslateAnalyzedShader(*shader_translator_, *vertex_shader)) {
REXGPU_ERROR("Failed to translate the vertex shader!");
return false;
}
}
if (!vertex_shader->is_valid()) {
// Translation attempted previously, but not valid.
return false;
}
if (pixel_shader != nullptr) {
if (!pixel_shader->is_translated()) {
pixel_shader->shader().AnalyzeUcode(ucode_disasm_buffer_);
if (!TranslateAnalyzedShader(*shader_translator_, *pixel_shader)) {
REXGPU_ERROR("Failed to translate the pixel shader!");
return false;
}
}
if (!pixel_shader->is_valid()) {
// Translation attempted previously, but not valid.
return false;
}
}
return true;
}
bool VulkanPipelineCache::ConfigurePipeline(
VulkanShader::VulkanTranslation* vertex_shader, VulkanShader::VulkanTranslation* pixel_shader,
const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
reg::RB_DEPTHCONTROL normalized_depth_control, uint32_t normalized_color_mask,
VulkanRenderTargetCache::RenderPassKey render_pass_key, VkPipeline& pipeline_out,
const PipelineLayoutProvider*& pipeline_layout_out, void** pipeline_handle_out) {
#if XE_GPU_FINE_GRAINED_DRAW_SCOPES
SCOPE_profile_cpu_f("gpu");
#endif // XE_GPU_FINE_GRAINED_DRAW_SCOPES
// Ensure shaders are translated - needed now for GetCurrentStateDescription.
if (!EnsureShadersTranslated(vertex_shader, pixel_shader)) {
return false;
}
if (shader_storage_file_ &&
vertex_shader->shader().ucode_storage_index() != shader_storage_index_) {
vertex_shader->shader().set_ucode_storage_index(shader_storage_index_);
assert_not_null(storage_write_thread_);
shader_storage_file_flush_needed_ = true;
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
storage_write_shader_queue_.push_back(&vertex_shader->shader());
}
storage_write_request_cond_.notify_all();
}
if (pixel_shader && shader_storage_file_ &&
pixel_shader->shader().ucode_storage_index() != shader_storage_index_) {
pixel_shader->shader().set_ucode_storage_index(shader_storage_index_);
assert_not_null(storage_write_thread_);
shader_storage_file_flush_needed_ = true;
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
storage_write_shader_queue_.push_back(&pixel_shader->shader());
}
storage_write_request_cond_.notify_all();
}
PipelineDescription description;
if (!GetCurrentStateDescription(vertex_shader, pixel_shader, primitive_processing_result,
normalized_depth_control, normalized_color_mask, render_pass_key,
description)) {
REXGPU_ERROR(
"VulkanPipelineCache: GetCurrentStateDescription failed "
"(guest_prim={}, host_prim={}, host_vs_type={}, tess_mode={}, host_reset={}, "
"render_pass_key=0x{:08X})",
uint32_t(primitive_processing_result.guest_primitive_type),
uint32_t(primitive_processing_result.host_primitive_type),
uint32_t(primitive_processing_result.host_vertex_shader_type),
uint32_t(primitive_processing_result.tessellation_mode),
uint32_t(primitive_processing_result.host_primitive_reset_enabled), render_pass_key.key);
return false;
}
if (last_pipeline_ && last_pipeline_->first == description) {
VkPipeline last_pipeline = last_pipeline_->second.pipeline.load(std::memory_order_acquire);
const PipelineLayoutProvider* last_pipeline_layout =
last_pipeline_->second.pipeline_layout.load(std::memory_order_acquire);
if (last_pipeline != VK_NULL_HANDLE && last_pipeline_layout != nullptr) {
pipeline_out = last_pipeline;
pipeline_layout_out = last_pipeline_layout;
if (pipeline_handle_out) {
*pipeline_handle_out = const_cast<Pipeline*>(&last_pipeline_->second);
}
return true;
}
}
bool use_async = REXCVAR_GET(async_shader_compilation) && !creation_threads_.empty() &&
pixel_shader && placeholder_pixel_shader_ != VK_NULL_HANDLE;
uint8_t async_priority = pipeline_util::kPriorityLowest;
if (use_async) {
uint32_t bound_rts =
pipeline_util::GetBoundRTMaskFromNormalizedColorMask(normalized_color_mask);
uint32_t shader_writes_color_targets =
pixel_shader ? pixel_shader->shader().writes_color_targets() : 0;
bool shader_writes_depth = pixel_shader ? pixel_shader->shader().writes_depth()
: normalized_depth_control.z_write_enable != 0;
async_priority = pipeline_util::CalculatePipelinePriority(
bound_rts, shader_writes_color_targets, shader_writes_depth);
}
auto it = pipelines_.find(description);
if (it != pipelines_.end()) {
VkPipeline found_pipeline = it->second.pipeline.load(std::memory_order_acquire);
if (found_pipeline == VK_NULL_HANDLE) {
PipelineCreationArguments creation_arguments;
if (!TryGetPipelineCreationArgumentsForDescription(description, &*it, creation_arguments) ||
!EnsurePipelineCreated(creation_arguments)) {
return false;
}
found_pipeline = it->second.pipeline.load(std::memory_order_acquire);
}
const PipelineLayoutProvider* found_pipeline_layout =
it->second.pipeline_layout.load(std::memory_order_acquire);
last_pipeline_ = &*it;
pipeline_out = found_pipeline;
pipeline_layout_out = found_pipeline_layout;
if (pipeline_handle_out) {
*pipeline_handle_out = &it->second;
}
return pipeline_out != VK_NULL_HANDLE && pipeline_layout_out != nullptr;
}
// Create the pipeline if not already existing.
auto& pipeline = *pipelines_.emplace(description, Pipeline()).first;
PipelineCreationArguments creation_arguments_real;
if (!TryGetPipelineCreationArgumentsForDescription(description, &pipeline,
creation_arguments_real)) {
pipelines_.erase(description);
return false;
}
bool queued_async_creation = false;
if (use_async) {
creation_arguments_real.priority = async_priority;
PipelineCreationArguments creation_arguments_placeholder;
if (TryGetPipelineCreationArgumentsForDescription(description, &pipeline,
creation_arguments_placeholder, true)) {
pipeline.second.is_placeholder.store(true, std::memory_order_release);
if (EnsurePipelineCreated(creation_arguments_placeholder, placeholder_pixel_shader_)) {
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
creation_queue_.push(creation_arguments_real);
}
creation_request_cond_.notify_one();
queued_async_creation = true;
} else {
pipeline.second.is_placeholder.store(false, std::memory_order_release);
}
}
}
if (!queued_async_creation && !EnsurePipelineCreated(creation_arguments_real)) {
pipelines_.erase(description);
return false;
}
if (!queued_async_creation) {
pipeline.second.is_placeholder.store(false, std::memory_order_release);
}
if (pipeline_storage_file_) {
assert_not_null(storage_write_thread_);
pipeline_storage_file_flush_needed_ = true;
{
std::lock_guard<std::mutex> lock(storage_write_request_lock_);
storage_write_pipeline_queue_.emplace_back();
PipelineStoredDescription& stored_description = storage_write_pipeline_queue_.back();
stored_description.description_hash = description.GetHash();
std::memcpy(&stored_description.description, &description, sizeof(description));
}
storage_write_request_cond_.notify_all();
}
last_pipeline_ = &pipeline;
pipeline_out = pipeline.second.pipeline.load(std::memory_order_acquire);
pipeline_layout_out = pipeline.second.pipeline_layout.load(std::memory_order_acquire);
if (pipeline_handle_out) {
*pipeline_handle_out = &pipeline.second;
}
return pipeline_out != VK_NULL_HANDLE && pipeline_layout_out != nullptr;
}
bool VulkanPipelineCache::IsCreatingPipelines() const {
std::lock_guard<std::mutex> lock(creation_request_lock_);
if (creation_threads_.empty()) {
return startup_loading_;
}
return startup_loading_ || !creation_queue_.empty() || creation_threads_busy_ != 0;
}
void VulkanPipelineCache::GetPipelineAndLayoutByHandle(
void* handle, VkPipeline& pipeline_out, const PipelineLayoutProvider*& pipeline_layout_out,
bool* is_placeholder_out) const {
if (!handle) {
pipeline_out = VK_NULL_HANDLE;
pipeline_layout_out = nullptr;
if (is_placeholder_out) {
*is_placeholder_out = false;
}
return;
}
const auto* pipeline = reinterpret_cast<const Pipeline*>(handle);
pipeline_out = pipeline->pipeline.load(std::memory_order_acquire);
pipeline_layout_out = pipeline->pipeline_layout.load(std::memory_order_acquire);
if (is_placeholder_out) {
*is_placeholder_out = pipeline->is_placeholder.load(std::memory_order_acquire);
}
}
bool VulkanPipelineCache::TranslateAnalyzedShader(SpirvShaderTranslator& translator,
VulkanShader::VulkanTranslation& translation) {
VulkanShader& shader = static_cast<VulkanShader&>(translation.shader());
// Perform translation.
// If this fails the shader will be marked as invalid and ignored later.
if (!translator.TranslateAnalyzedShader(translation)) {
REXGPU_ERROR("Shader {:016X} translation failed; marking as ignored", shader.ucode_data_hash());
return false;
}
if (translation.GetOrCreateShaderModule() == VK_NULL_HANDLE) {
return false;
}
// TODO(Triang3l): Log that the shader has been successfully translated in
// common code.
// Set up the texture binding layout.
if (shader.EnterBindingLayoutUserUIDSetup()) {
// Obtain the unique IDs of the binding layout if there are any texture
// bindings, for invalidation in the command processor.
size_t texture_binding_layout_uid = kLayoutUIDEmpty;
const std::vector<VulkanShader::TextureBinding>& texture_bindings =
shader.GetTextureBindingsAfterTranslation();
size_t texture_binding_count = texture_bindings.size();
if (texture_binding_count) {
size_t texture_binding_layout_bytes =
texture_binding_count * sizeof(*texture_bindings.data());
uint64_t texture_binding_layout_hash =
XXH3_64bits(texture_bindings.data(), texture_binding_layout_bytes);
auto found_range = texture_binding_layout_map_.equal_range(texture_binding_layout_hash);
for (auto it = found_range.first; it != found_range.second; ++it) {
if (it->second.vector_span_length == texture_binding_count &&
!std::memcmp(texture_binding_layouts_.data() + it->second.vector_span_offset,
texture_bindings.data(), texture_binding_layout_bytes)) {
texture_binding_layout_uid = it->second.uid;
break;
}
}
if (texture_binding_layout_uid == kLayoutUIDEmpty) {
static_assert(kLayoutUIDEmpty == 0,
"Layout UID is size + 1 because it's assumed that 0 is the UID for "
"an empty layout");
texture_binding_layout_uid = texture_binding_layout_map_.size() + 1;
LayoutUID new_uid;
new_uid.uid = texture_binding_layout_uid;
new_uid.vector_span_offset = texture_binding_layouts_.size();
new_uid.vector_span_length = texture_binding_count;
texture_binding_layouts_.resize(new_uid.vector_span_offset + texture_binding_count);
std::memcpy(texture_binding_layouts_.data() + new_uid.vector_span_offset,
texture_bindings.data(), texture_binding_layout_bytes);
texture_binding_layout_map_.emplace(texture_binding_layout_hash, new_uid);
}
}
shader.SetTextureBindingLayoutUserUID(texture_binding_layout_uid);
// Use the sampler count for samplers because it's the only thing that must
// be the same for layouts to be compatible in this case
// (instruction-specified parameters are used as overrides for creating
// actual samplers).
static_assert(kLayoutUIDEmpty == 0,
"Empty layout UID is assumed to be 0 because for bindful samplers, the "
"UID is their count");
shader.SetSamplerBindingLayoutUserUID(shader.GetSamplerBindingsAfterTranslation().size());
}
return true;
}
void VulkanPipelineCache::WritePipelineRenderTargetDescription(
reg::RB_BLENDCONTROL blend_control, uint32_t write_mask,
PipelineRenderTarget& render_target_out) const {
if (write_mask) {
assert_zero(write_mask & ~uint32_t(0b1111));
// 32 because of 0x1F mask, for safety (all unknown to zero).
static const PipelineBlendFactor kBlendFactorMap[32] = {
/* 0 */ PipelineBlendFactor::kZero,
/* 1 */ PipelineBlendFactor::kOne,
/* 2 */ PipelineBlendFactor::kZero, // ?
/* 3 */ PipelineBlendFactor::kZero, // ?
/* 4 */ PipelineBlendFactor::kSrcColor,
/* 5 */ PipelineBlendFactor::kOneMinusSrcColor,
/* 6 */ PipelineBlendFactor::kSrcAlpha,
/* 7 */ PipelineBlendFactor::kOneMinusSrcAlpha,
/* 8 */ PipelineBlendFactor::kDstColor,
/* 9 */ PipelineBlendFactor::kOneMinusDstColor,
/* 10 */ PipelineBlendFactor::kDstAlpha,
/* 11 */ PipelineBlendFactor::kOneMinusDstAlpha,
/* 12 */ PipelineBlendFactor::kConstantColor,
/* 13 */ PipelineBlendFactor::kOneMinusConstantColor,
/* 14 */ PipelineBlendFactor::kConstantAlpha,
/* 15 */ PipelineBlendFactor::kOneMinusConstantAlpha,
/* 16 */ PipelineBlendFactor::kSrcAlphaSaturate,
};
render_target_out.src_color_blend_factor =
kBlendFactorMap[uint32_t(blend_control.color_srcblend)];
render_target_out.dst_color_blend_factor =
kBlendFactorMap[uint32_t(blend_control.color_destblend)];
render_target_out.color_blend_op = blend_control.color_comb_fcn;
render_target_out.src_alpha_blend_factor =
kBlendFactorMap[uint32_t(blend_control.alpha_srcblend)];
render_target_out.dst_alpha_blend_factor =
kBlendFactorMap[uint32_t(blend_control.alpha_destblend)];
render_target_out.alpha_blend_op = blend_control.alpha_comb_fcn;
if (!command_processor_.GetVulkanDevice()->properties().constantAlphaColorBlendFactors) {
if (blend_control.color_srcblend == xenos::BlendFactor::kConstantAlpha) {
render_target_out.src_color_blend_factor = PipelineBlendFactor::kConstantColor;
} else if (blend_control.color_srcblend == xenos::BlendFactor::kOneMinusConstantAlpha) {
render_target_out.src_color_blend_factor = PipelineBlendFactor::kOneMinusConstantColor;
}
if (blend_control.color_destblend == xenos::BlendFactor::kConstantAlpha) {
render_target_out.dst_color_blend_factor = PipelineBlendFactor::kConstantColor;
} else if (blend_control.color_destblend == xenos::BlendFactor::kOneMinusConstantAlpha) {
render_target_out.dst_color_blend_factor = PipelineBlendFactor::kOneMinusConstantColor;
}
}
} else {
render_target_out.src_color_blend_factor = PipelineBlendFactor::kOne;
render_target_out.dst_color_blend_factor = PipelineBlendFactor::kZero;
render_target_out.color_blend_op = xenos::BlendOp::kAdd;
render_target_out.src_alpha_blend_factor = PipelineBlendFactor::kOne;
render_target_out.dst_alpha_blend_factor = PipelineBlendFactor::kZero;
render_target_out.alpha_blend_op = xenos::BlendOp::kAdd;
}
render_target_out.color_write_mask = write_mask;
}
bool VulkanPipelineCache::GetCurrentStateDescription(
const VulkanShader::VulkanTranslation* vertex_shader,
const VulkanShader::VulkanTranslation* pixel_shader,
const PrimitiveProcessor::ProcessingResult& primitive_processing_result,
reg::RB_DEPTHCONTROL normalized_depth_control, uint32_t normalized_color_mask,
VulkanRenderTargetCache::RenderPassKey render_pass_key,
PipelineDescription& description_out) const {
description_out.Reset();
const ui::vulkan::VulkanDevice::Properties& device_properties =
command_processor_.GetVulkanDevice()->properties();
const RegisterFile& regs = register_file_;
auto pa_su_sc_mode_cntl = regs.Get<reg::PA_SU_SC_MODE_CNTL>();
description_out.vertex_shader_hash = vertex_shader->shader().ucode_data_hash();
description_out.vertex_shader_modification = vertex_shader->modification();
SpirvShaderTranslator::Modification vertex_shader_modification(
description_out.vertex_shader_modification);
Shader::HostVertexShaderType host_vertex_shader_type =
vertex_shader_modification.vertex.host_vertex_shader_type;
if (pixel_shader) {
description_out.pixel_shader_hash = pixel_shader->shader().ucode_data_hash();
description_out.pixel_shader_modification = pixel_shader->modification();
SpirvShaderTranslator::Modification pixel_shader_modification(
description_out.pixel_shader_modification);
using DepthStencilMode = SpirvShaderTranslator::Modification::DepthStencilMode;
description_out.sample_rate_shading =
!pixel_shader->shader().writes_depth() &&
(pixel_shader_modification.pixel.depth_stencil_mode ==
DepthStencilMode::kFloat24Truncating ||
pixel_shader_modification.pixel.depth_stencil_mode == DepthStencilMode::kFloat24Rounding);
}
description_out.render_pass_key = render_pass_key;
bool tessellated = primitive_processing_result.IsTessellated();
PipelineGeometryShader geometry_shader = PipelineGeometryShader::kNone;
PipelinePrimitiveTopology primitive_topology;
if (tessellated) {
switch (primitive_processing_result.host_primitive_type) {
case xenos::PrimitiveType::kTriangleList:
case xenos::PrimitiveType::kQuadList:
case xenos::PrimitiveType::kTrianglePatch:
case xenos::PrimitiveType::kQuadPatch:
primitive_topology = PipelinePrimitiveTopology::kPatchList;
break;
default:
return false;
}
description_out.tessellation_mode = primitive_processing_result.tessellation_mode;
} else {
// Fallback expansion in the vertex shader for primitive types that may be
// emulated through geometry shaders on GS-capable hosts.
if (host_vertex_shader_type == Shader::HostVertexShaderType::kPointListAsTriangleStrip ||
host_vertex_shader_type == Shader::HostVertexShaderType::kRectangleListAsTriangleStrip) {
if (primitive_processing_result.host_primitive_type != xenos::PrimitiveType::kTriangleStrip ||
!primitive_processing_result.host_primitive_reset_enabled) {
assert_always();
return false;
}
primitive_topology = PipelinePrimitiveTopology::kTriangleStrip;
} else {
switch (primitive_processing_result.host_primitive_type) {
case xenos::PrimitiveType::kPointList:
geometry_shader = PipelineGeometryShader::kPointList;
primitive_topology = PipelinePrimitiveTopology::kPointList;
break;
case xenos::PrimitiveType::kLineList:
primitive_topology = PipelinePrimitiveTopology::kLineList;
break;
case xenos::PrimitiveType::kLineStrip:
primitive_topology = PipelinePrimitiveTopology::kLineStrip;
break;
case xenos::PrimitiveType::kTriangleList:
primitive_topology = PipelinePrimitiveTopology::kTriangleList;
break;
case xenos::PrimitiveType::kTriangleFan:
// Triangle fans on Vulkan are expected to be converted to triangle
// lists in primitive processing for parity with D3D12 behavior.
assert_always();
return false;
case xenos::PrimitiveType::kTriangleStrip:
primitive_topology = PipelinePrimitiveTopology::kTriangleStrip;
break;
case xenos::PrimitiveType::kRectangleList:
geometry_shader = PipelineGeometryShader::kRectangleList;
primitive_topology = PipelinePrimitiveTopology::kTriangleList;
break;
case xenos::PrimitiveType::kQuadList:
geometry_shader = PipelineGeometryShader::kQuadList;
primitive_topology = PipelinePrimitiveTopology::kLineListWithAdjacency;
break;
default:
return false;
}
}
}
description_out.geometry_shader = geometry_shader;
description_out.primitive_topology = primitive_topology;
description_out.primitive_restart = primitive_processing_result.host_primitive_reset_enabled;
description_out.depth_clamp_enable =
device_properties.depthClamp && regs.Get<reg::PA_CL_CLIP_CNTL>().clip_disable;
// Tessellated draws are patch-domain polygonal primitives regardless of guest
// register ambiguity in non-explicit major mode configurations.
bool primitive_polygonal = tessellated ? true : draw_util::IsPrimitivePolygonal(regs);
bool rasterization_enabled = draw_util::IsRasterizationPotentiallyDone(regs, primitive_polygonal);
if (!rasterization_enabled) {
// Keep parity with D3D12 by fully disabling rasterization for draws where
// only non-raster stages (for instance, vertex memexport) can have side
// effects.
description_out.rasterizer_discard = 1;
return true;
}
if (primitive_polygonal) {
// Vulkan only allows the polygon mode to be set for both faces - pick the
// most special one (more likely to represent the developer's deliberate
// intentions - fill is very generic, wireframe is common in debug, points
// are for pretty unusual things, but closer to debug purposes too - on the
// Xenos, points have the lowest register value and triangles have the
// highest) based on which faces are not culled.
bool cull_front = pa_su_sc_mode_cntl.cull_front;
bool cull_back = pa_su_sc_mode_cntl.cull_back;
description_out.cull_front = cull_front;
description_out.cull_back = cull_back;
if (device_properties.fillModeNonSolid) {
xenos::PolygonType polygon_type = xenos::PolygonType::kTriangles;
if (!cull_front) {
polygon_type = std::min(polygon_type, pa_su_sc_mode_cntl.polymode_front_ptype);
}
if (!cull_back) {
polygon_type = std::min(polygon_type, pa_su_sc_mode_cntl.polymode_back_ptype);
}
if (pa_su_sc_mode_cntl.poly_mode != xenos::PolygonModeEnable::kDualMode) {
polygon_type = xenos::PolygonType::kTriangles;
}
switch (polygon_type) {
case xenos::PolygonType::kPoints:
case xenos::PolygonType::kLines:
// Keep non-triangle polygon fill behavior aligned with D3D12 (which
// maps both point and line polygon modes to wireframe).
description_out.polygon_mode = PipelinePolygonMode::kLine;
break;
case xenos::PolygonType::kTriangles:
description_out.polygon_mode = PipelinePolygonMode::kFill;
break;
default:
assert_unhandled_case(polygon_type);
return false;
}
} else {
description_out.polygon_mode = PipelinePolygonMode::kFill;
}
description_out.front_face_clockwise = pa_su_sc_mode_cntl.face != 0;
} else {
description_out.polygon_mode = PipelinePolygonMode::kFill;
}
if (tessellated && REXCVAR_GET(vulkan_tessellation_wireframe) &&
device_properties.fillModeNonSolid) {
description_out.polygon_mode = PipelinePolygonMode::kLine;
}
if (render_target_cache_.GetPath() == RenderTargetCache::Path::kHostRenderTargets) {
if (render_pass_key.depth_and_color_used & 1) {
if (normalized_depth_control.z_enable) {
description_out.depth_write_enable = normalized_depth_control.z_write_enable;
description_out.depth_compare_op = normalized_depth_control.zfunc;
} else {
description_out.depth_compare_op = xenos::CompareFunction::kAlways;
}
if (normalized_depth_control.stencil_enable) {
description_out.stencil_test_enable = 1;
description_out.stencil_front_fail_op = normalized_depth_control.stencilfail;
description_out.stencil_front_pass_op = normalized_depth_control.stencilzpass;
description_out.stencil_front_depth_fail_op = normalized_depth_control.stencilzfail;
description_out.stencil_front_compare_op = normalized_depth_control.stencilfunc;
if (primitive_polygonal && normalized_depth_control.backface_enable) {
description_out.stencil_back_fail_op = normalized_depth_control.stencilfail_bf;
description_out.stencil_back_pass_op = normalized_depth_control.stencilzpass_bf;
description_out.stencil_back_depth_fail_op = normalized_depth_control.stencilzfail_bf;
description_out.stencil_back_compare_op = normalized_depth_control.stencilfunc_bf;
} else {
description_out.stencil_back_fail_op = description_out.stencil_front_fail_op;
description_out.stencil_back_pass_op = description_out.stencil_front_pass_op;
description_out.stencil_back_depth_fail_op = description_out.stencil_front_depth_fail_op;
description_out.stencil_back_compare_op = description_out.stencil_front_compare_op;
}
}
}
// Color blending and write masks (filled only for the attachments present
// in the render pass object).
uint32_t render_pass_color_rts = render_pass_key.depth_and_color_used >> 1;
assert_true(device_properties.independentBlend);
uint32_t render_pass_color_rts_remaining = render_pass_color_rts;
uint32_t color_rt_index;
while (rex::bit_scan_forward(render_pass_color_rts_remaining, &color_rt_index)) {
render_pass_color_rts_remaining &= ~(uint32_t(1) << color_rt_index);
WritePipelineRenderTargetDescription(
regs.Get<reg::RB_BLENDCONTROL>(reg::RB_BLENDCONTROL::rt_register_indices[color_rt_index]),
(normalized_color_mask >> (color_rt_index * 4)) & 0b1111,
description_out.render_targets[color_rt_index]);
}
}
return true;
}
bool VulkanPipelineCache::ArePipelineRequirementsMet(const PipelineDescription& description) const {
VkShaderStageFlags vertex_shader_stage =
Shader::IsHostVertexShaderTypeDomain(
SpirvShaderTranslator::Modification(description.vertex_shader_modification)
.vertex.host_vertex_shader_type)
? VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
: VK_SHADER_STAGE_VERTEX_BIT;
if (!(guest_shader_vertex_stages_ & vertex_shader_stage)) {
return false;
}
const ui::vulkan::VulkanDevice::Properties& device_properties =
command_processor_.GetVulkanDevice()->properties();
if (!device_properties.geometryShader &&
description.geometry_shader != PipelineGeometryShader::kNone) {
return false;
}
// Keep fan handling consistent with D3D12 by always using primitive
// processor conversion to triangle lists instead of native fan topologies.
if (description.primitive_topology == PipelinePrimitiveTopology::kTriangleFan) {
return false;
}
if (!device_properties.depthClamp && description.depth_clamp_enable) {
return false;
}
if (!device_properties.pointPolygons && description.polygon_mode == PipelinePolygonMode::kPoint) {
return false;
}
if (!device_properties.fillModeNonSolid &&
description.polygon_mode != PipelinePolygonMode::kFill) {
return false;
}
assert_true(device_properties.independentBlend);
if (!device_properties.constantAlphaColorBlendFactors) {
uint32_t color_rts_remaining = description.render_pass_key.depth_and_color_used >> 1;
uint32_t color_rt_index;
while (rex::bit_scan_forward(color_rts_remaining, &color_rt_index)) {
color_rts_remaining &= ~(uint32_t(1) << color_rt_index);
const PipelineRenderTarget& color_rt = description.render_targets[color_rt_index];
if (color_rt.src_color_blend_factor == PipelineBlendFactor::kConstantAlpha ||
color_rt.src_color_blend_factor == PipelineBlendFactor::kOneMinusConstantAlpha ||
color_rt.dst_color_blend_factor == PipelineBlendFactor::kConstantAlpha ||
color_rt.dst_color_blend_factor == PipelineBlendFactor::kOneMinusConstantAlpha) {
return false;
}
}
}
return true;
}
uint32_t VulkanPipelineCache::GetTessellationPatchControlPointCount(
Shader::HostVertexShaderType host_vertex_shader_type,
xenos::TessellationMode tessellation_mode) {
switch (tessellation_mode) {
case xenos::TessellationMode::kDiscrete:
case xenos::TessellationMode::kContinuous:
switch (host_vertex_shader_type) {
case Shader::HostVertexShaderType::kTriangleDomainCPIndexed:
return 3;
case Shader::HostVertexShaderType::kTriangleDomainPatchIndexed:
return 1;
case Shader::HostVertexShaderType::kQuadDomainCPIndexed:
return 4;
case Shader::HostVertexShaderType::kQuadDomainPatchIndexed:
return 1;
default:
return 0;
}
case xenos::TessellationMode::kAdaptive:
switch (host_vertex_shader_type) {
case Shader::HostVertexShaderType::kTriangleDomainPatchIndexed:
return 3;
case Shader::HostVertexShaderType::kQuadDomainPatchIndexed:
return 4;
default:
return 0;
}
default:
return 0;
}
}
VkShaderModule VulkanPipelineCache::GetTessellationVertexShader(bool adaptive) {
bool& attempted = adaptive ? tessellation_adaptive_vertex_shader_attempted_
: tessellation_indexed_vertex_shader_attempted_;
VkShaderModule& shader_module =
adaptive ? tessellation_adaptive_vertex_shader_ : tessellation_indexed_vertex_shader_;
if (attempted) {
return shader_module;
}
attempted = true;
std::vector<uint32_t> shader_spirv;
std::string compile_error;
std::string source = adaptive ? GetTessellationAdaptiveVertexShaderGlsl()
: GetTessellationIndexedVertexShaderGlsl();
if (!command_processor_.CompileGlslToSpirv(VK_SHADER_STAGE_VERTEX_BIT, source, shader_spirv,
compile_error)) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to compile tessellation {} vertex "
"shader: {}",
adaptive ? "adaptive" : "indexed", compile_error);
shader_module = VK_NULL_HANDLE;
return shader_module;
}
shader_module = ui::vulkan::util::CreateShaderModule(command_processor_.GetVulkanDevice(),
shader_spirv.data(),
sizeof(uint32_t) * shader_spirv.size());
if (shader_module == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create tessellation {} vertex "
"shader module",
adaptive ? "adaptive" : "indexed");
}
return shader_module;
}
VkShaderModule VulkanPipelineCache::GetTessellationControlShader(
Shader::HostVertexShaderType host_vertex_shader_type,
xenos::TessellationMode tessellation_mode) {
TessellationControlShaderKey key;
key.host_vertex_shader_type = host_vertex_shader_type;
key.tessellation_mode = tessellation_mode;
auto it = tessellation_control_shaders_.find(key);
if (it != tessellation_control_shaders_.end()) {
return it->second;
}
uint32_t input_control_points =
GetTessellationPatchControlPointCount(host_vertex_shader_type, tessellation_mode);
uint32_t output_control_points = 0;
if (tessellation_mode == xenos::TessellationMode::kAdaptive) {
output_control_points = 1;
} else if (IsPatchIndexedHostVertexShaderType(host_vertex_shader_type)) {
output_control_points = 1;
} else if (IsTriangleDomainHostVertexShaderType(host_vertex_shader_type)) {
output_control_points = 3;
} else if (IsQuadDomainHostVertexShaderType(host_vertex_shader_type)) {
output_control_points = 4;
}
if (!input_control_points || !output_control_points) {
tessellation_control_shaders_.emplace(key, VK_NULL_HANDLE);
return VK_NULL_HANDLE;
}
std::vector<uint32_t> shader_spirv;
std::string compile_error;
std::string source = GetTessellationControlShaderGlsl(
host_vertex_shader_type, tessellation_mode, input_control_points, output_control_points);
if (!command_processor_.CompileGlslToSpirv(VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, source,
shader_spirv, compile_error)) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to compile tessellation control shader "
"0x{:08X}: {}",
key.key, compile_error);
tessellation_control_shaders_.emplace(key, VK_NULL_HANDLE);
return VK_NULL_HANDLE;
}
VkShaderModule shader_module = ui::vulkan::util::CreateShaderModule(
command_processor_.GetVulkanDevice(), shader_spirv.data(),
sizeof(uint32_t) * shader_spirv.size());
if (shader_module == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create tessellation control shader "
"module 0x{:08X}",
key.key);
}
tessellation_control_shaders_.emplace(key, shader_module);
return shader_module;
}
bool VulkanPipelineCache::GetGeometryShaderKey(
PipelineGeometryShader geometry_shader_type,
SpirvShaderTranslator::Modification vertex_shader_modification,
SpirvShaderTranslator::Modification pixel_shader_modification, GeometryShaderKey& key_out) {
if (geometry_shader_type == PipelineGeometryShader::kNone) {
return false;
}
// For kPointListAsTriangleStrip, output_point_parameters has a different
// meaning (the coordinates, not the size). However, the AsTriangleStrip host
// vertex shader types are needed specifically when geometry shaders are not
// supported as fallbacks.
if (vertex_shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kPointListAsTriangleStrip ||
vertex_shader_modification.vertex.host_vertex_shader_type ==
Shader::HostVertexShaderType::kRectangleListAsTriangleStrip) {
assert_always();
return false;
}
GeometryShaderKey key;
key.type = geometry_shader_type;
key.interpolator_count = rex::bit_count(vertex_shader_modification.vertex.interpolator_mask);
key.user_clip_plane_count = vertex_shader_modification.vertex.user_clip_plane_count;
key.user_clip_plane_cull = vertex_shader_modification.vertex.user_clip_plane_cull;
key.has_vertex_kill_and = vertex_shader_modification.vertex.vertex_kill_and;
key.has_point_size = vertex_shader_modification.vertex.output_point_parameters;
key.has_point_coordinates = pixel_shader_modification.pixel.param_gen_point;
key.point_ps_ucp_mode = vertex_shader_modification.vertex.point_ps_ucp_mode;
key_out = key;
return true;
}
VkShaderModule VulkanPipelineCache::GetGeometryShader(GeometryShaderKey key) {
auto it = geometry_shaders_.find(key);
if (it != geometry_shaders_.end()) {
return it->second;
}
std::vector<spv::Id> id_vector_temp;
std::vector<unsigned int> uint_vector_temp;
spv::ExecutionMode input_primitive_execution_mode = spv::ExecutionMode(0);
uint32_t input_primitive_vertex_count = 0;
spv::ExecutionMode output_primitive_execution_mode = spv::ExecutionMode(0);
uint32_t output_max_vertices = 0;
switch (key.type) {
case PipelineGeometryShader::kPointList:
// Point to a strip of 2 triangles.
input_primitive_execution_mode = spv::ExecutionModeInputPoints;
input_primitive_vertex_count = 1;
output_primitive_execution_mode = spv::ExecutionModeOutputTriangleStrip;
output_max_vertices = 4;
break;
case PipelineGeometryShader::kRectangleList:
// Triangle to a strip of 2 triangles.
input_primitive_execution_mode = spv::ExecutionModeTriangles;
input_primitive_vertex_count = 3;
output_primitive_execution_mode = spv::ExecutionModeOutputTriangleStrip;
output_max_vertices = 4;
break;
case PipelineGeometryShader::kQuadList:
// 4 vertices passed via a line list with adjacency to a strip of 2
// triangles.
input_primitive_execution_mode = spv::ExecutionModeInputLinesAdjacency;
input_primitive_vertex_count = 4;
output_primitive_execution_mode = spv::ExecutionModeOutputTriangleStrip;
output_max_vertices = 4;
break;
default:
assert_unhandled_case(key.type);
}
uint32_t clip_distance_count = key.user_clip_plane_cull ? 0 : key.user_clip_plane_count;
uint32_t point_user_cull_distance_count =
key.type == PipelineGeometryShader::kPointList && key.user_clip_plane_cull
? key.user_clip_plane_count
: 0;
uint32_t cull_distance_count = point_user_cull_distance_count + key.has_vertex_kill_and;
bool point_recalculate_clip_distances = key.type == PipelineGeometryShader::kPointList &&
clip_distance_count && key.point_ps_ucp_mode >= 2;
bool point_recalculate_cull_distances = key.type == PipelineGeometryShader::kPointList &&
point_user_cull_distance_count &&
key.point_ps_ucp_mode >= 3;
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
const ui::vulkan::VulkanDevice::Properties& device_properties = vulkan_device->properties();
const ui::vulkan::VulkanDevice::Extensions& device_extensions = vulkan_device->extensions();
spv::SpvBuildLogger builder_logger;
spv::SpvBuildLogger* builder_logger_ptr = nullptr;
spv::SpvVersion spirv_version;
if (device_properties.apiVersion >= VK_MAKE_API_VERSION(0, 1, 2, 0)) {
spirv_version = spv::Spv_1_5;
} else if (device_extensions.ext_1_2_KHR_spirv_1_4) {
spirv_version = spv::Spv_1_4;
} else if (device_properties.apiVersion >= VK_MAKE_API_VERSION(0, 1, 1, 0)) {
spirv_version = spv::Spv_1_3;
} else {
spirv_version = spv::Spv_1_0;
// Keep the build log around for compatibility diagnostics on older paths.
builder_logger_ptr = &builder_logger;
}
SpirvBuilder builder(spirv_version, (SpirvShaderTranslator::kSpirvMagicToolId << 16) | 1,
builder_logger_ptr);
spv::Id ext_inst_glsl_std_450 = builder.import("GLSL.std.450");
builder.addCapability(spv::CapabilityGeometry);
if (clip_distance_count) {
builder.addCapability(spv::CapabilityClipDistance);
}
if (cull_distance_count) {
builder.addCapability(spv::CapabilityCullDistance);
}
bool denorm_flush_to_zero_float32 = device_properties.shaderDenormFlushToZeroFloat32;
bool signed_zero_inf_nan_preserve_float32 =
device_properties.shaderSignedZeroInfNanPreserveFloat32;
bool rounding_mode_rte_float32 = device_properties.shaderRoundingModeRTEFloat32;
if (spirv_version < spv::Spv_1_4) {
if (denorm_flush_to_zero_float32 || signed_zero_inf_nan_preserve_float32 ||
rounding_mode_rte_float32) {
builder.addExtension("SPV_KHR_float_controls");
}
}
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
builder.setSource(spv::SourceLanguageUnknown, 0);
std::vector<spv::Id> main_interface;
spv::Id type_void = builder.makeVoidType();
spv::Id type_bool = builder.makeBoolType();
spv::Id type_bool4 = builder.makeVectorType(type_bool, 4);
spv::Id type_int = builder.makeIntType(32);
spv::Id type_float = builder.makeFloatType(32);
spv::Id type_float2 = builder.makeVectorType(type_float, 2);
spv::Id type_float3 = builder.makeVectorType(type_float, 3);
spv::Id type_float4 = builder.makeVectorType(type_float, 4);
spv::Id type_float4_array_6 =
builder.makeArrayType(type_float4, builder.makeUintConstant(6), sizeof(float) * 4);
builder.addDecoration(type_float4_array_6, spv::DecorationArrayStride, sizeof(float) * 4);
spv::Id type_clip_distances =
clip_distance_count
? builder.makeArrayType(type_float, builder.makeUintConstant(clip_distance_count), 0)
: spv::NoType;
spv::Id type_cull_distances =
cull_distance_count
? builder.makeArrayType(type_float, builder.makeUintConstant(cull_distance_count), 0)
: spv::NoType;
// System constants.
// For points:
// - float2 point_constant_diameter
// - float2 point_screen_diameter_to_ndc_radius
// - float3 ndc_scale
// - float3 ndc_offset
// - float4[6] user_clip_planes
enum PointConstant : uint32_t {
kPointConstantConstantDiameter,
kPointConstantScreenDiameterToNdcRadius,
kPointConstantNdcScale,
kPointConstantNdcOffset,
kPointConstantUserClipPlanes,
kPointConstantCount,
};
spv::Id type_system_constants = spv::NoType;
if (key.type == PipelineGeometryShader::kPointList) {
id_vector_temp.clear();
id_vector_temp.resize(kPointConstantCount);
id_vector_temp[kPointConstantConstantDiameter] = type_float2;
id_vector_temp[kPointConstantScreenDiameterToNdcRadius] = type_float2;
id_vector_temp[kPointConstantNdcScale] = type_float3;
id_vector_temp[kPointConstantNdcOffset] = type_float3;
id_vector_temp[kPointConstantUserClipPlanes] = type_float4_array_6;
type_system_constants = builder.makeStructType(id_vector_temp, "XeSystemConstants");
builder.addMemberName(type_system_constants, kPointConstantConstantDiameter,
"point_constant_diameter");
builder.addMemberDecoration(
type_system_constants, kPointConstantConstantDiameter, spv::DecorationOffset,
int(offsetof(SpirvShaderTranslator::SystemConstants, point_constant_diameter)));
builder.addMemberName(type_system_constants, kPointConstantScreenDiameterToNdcRadius,
"point_screen_diameter_to_ndc_radius");
builder.addMemberDecoration(
type_system_constants, kPointConstantScreenDiameterToNdcRadius, spv::DecorationOffset,
int(offsetof(SpirvShaderTranslator::SystemConstants, point_screen_diameter_to_ndc_radius)));
builder.addMemberName(type_system_constants, kPointConstantNdcScale, "ndc_scale");
builder.addMemberDecoration(type_system_constants, kPointConstantNdcScale,
spv::DecorationOffset,
int(offsetof(SpirvShaderTranslator::SystemConstants, ndc_scale)));
builder.addMemberName(type_system_constants, kPointConstantNdcOffset, "ndc_offset");
builder.addMemberDecoration(type_system_constants, kPointConstantNdcOffset,
spv::DecorationOffset,
int(offsetof(SpirvShaderTranslator::SystemConstants, ndc_offset)));
builder.addMemberName(type_system_constants, kPointConstantUserClipPlanes, "user_clip_planes");
builder.addMemberDecoration(
type_system_constants, kPointConstantUserClipPlanes, spv::DecorationOffset,
int(offsetof(SpirvShaderTranslator::SystemConstants, user_clip_planes)));
}
spv::Id uniform_system_constants = spv::NoResult;
if (type_system_constants != spv::NoType) {
builder.addDecoration(type_system_constants, spv::DecorationBlock);
uniform_system_constants =
builder.createVariable(spv::NoPrecision, spv::StorageClassUniform, type_system_constants,
"xe_uniform_system_constants");
builder.addDecoration(uniform_system_constants, spv::DecorationDescriptorSet,
int(SpirvShaderTranslator::kDescriptorSetConstants));
builder.addDecoration(uniform_system_constants, spv::DecorationBinding,
int(SpirvShaderTranslator::kConstantBufferSystem));
main_interface.push_back(uniform_system_constants);
}
// Inputs and outputs - matching glslang order, in gl_PerVertex gl_in[],
// user-defined outputs, user-defined inputs, out gl_PerVertex.
spv::Id const_input_primitive_vertex_count =
builder.makeUintConstant(input_primitive_vertex_count);
// in gl_PerVertex gl_in[].
// gl_Position.
id_vector_temp.clear();
uint32_t member_in_gl_per_vertex_position = uint32_t(id_vector_temp.size());
id_vector_temp.push_back(type_float4);
spv::Id const_member_in_gl_per_vertex_position =
builder.makeIntConstant(int32_t(member_in_gl_per_vertex_position));
// gl_ClipDistance.
uint32_t member_in_gl_per_vertex_clip_distance = UINT32_MAX;
spv::Id const_member_in_gl_per_vertex_clip_distance = spv::NoResult;
if (clip_distance_count) {
member_in_gl_per_vertex_clip_distance = uint32_t(id_vector_temp.size());
id_vector_temp.push_back(type_clip_distances);
const_member_in_gl_per_vertex_clip_distance =
builder.makeIntConstant(int32_t(member_in_gl_per_vertex_clip_distance));
}
// gl_CullDistance.
uint32_t member_in_gl_per_vertex_cull_distance = UINT32_MAX;
if (cull_distance_count) {
member_in_gl_per_vertex_cull_distance = uint32_t(id_vector_temp.size());
id_vector_temp.push_back(type_cull_distances);
}
// Structure and array.
spv::Id type_struct_in_gl_per_vertex = builder.makeStructType(id_vector_temp, "gl_PerVertex");
builder.addMemberName(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_position,
"gl_Position");
builder.addMemberDecoration(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_position,
spv::DecorationBuiltIn, spv::BuiltInPosition);
if (clip_distance_count) {
builder.addMemberName(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_clip_distance,
"gl_ClipDistance");
builder.addMemberDecoration(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_clip_distance,
spv::DecorationBuiltIn, spv::BuiltInClipDistance);
}
if (cull_distance_count) {
builder.addMemberName(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_cull_distance,
"gl_CullDistance");
builder.addMemberDecoration(type_struct_in_gl_per_vertex, member_in_gl_per_vertex_cull_distance,
spv::DecorationBuiltIn, spv::BuiltInCullDistance);
}
builder.addDecoration(type_struct_in_gl_per_vertex, spv::DecorationBlock);
spv::Id type_array_in_gl_per_vertex =
builder.makeArrayType(type_struct_in_gl_per_vertex, const_input_primitive_vertex_count, 0);
spv::Id in_gl_per_vertex = builder.createVariable(spv::NoPrecision, spv::StorageClassInput,
type_array_in_gl_per_vertex, "gl_in");
main_interface.push_back(in_gl_per_vertex);
uint32_t output_location = 0;
// Interpolators outputs.
std::array<spv::Id, xenos::kMaxInterpolators> out_interpolators;
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
spv::Id out_interpolator =
builder.createVariable(spv::NoPrecision, spv::StorageClassOutput, type_float4,
fmt::format("xe_out_interpolator_{}", i).c_str());
out_interpolators[i] = out_interpolator;
builder.addDecoration(out_interpolator, spv::DecorationLocation, int(output_location));
builder.addDecoration(out_interpolator, spv::DecorationInvariant);
main_interface.push_back(out_interpolator);
++output_location;
}
// Point coordinate output.
spv::Id out_point_coordinates = spv::NoResult;
if (key.has_point_coordinates) {
out_point_coordinates = builder.createVariable(spv::NoPrecision, spv::StorageClassOutput,
type_float2, "xe_out_point_coordinates");
builder.addDecoration(out_point_coordinates, spv::DecorationLocation, int(output_location));
builder.addDecoration(out_point_coordinates, spv::DecorationInvariant);
main_interface.push_back(out_point_coordinates);
++output_location;
}
uint32_t input_location = 0;
// Interpolator inputs.
std::array<spv::Id, xenos::kMaxInterpolators> in_interpolators;
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
spv::Id in_interpolator = builder.createVariable(
spv::NoPrecision, spv::StorageClassInput,
builder.makeArrayType(type_float4, const_input_primitive_vertex_count, 0),
fmt::format("xe_in_interpolator_{}", i).c_str());
in_interpolators[i] = in_interpolator;
builder.addDecoration(in_interpolator, spv::DecorationLocation, int(input_location));
main_interface.push_back(in_interpolator);
++input_location;
}
// Point size input.
spv::Id in_point_size = spv::NoResult;
if (key.has_point_size) {
in_point_size = builder.createVariable(
spv::NoPrecision, spv::StorageClassInput,
builder.makeArrayType(type_float, const_input_primitive_vertex_count, 0),
"xe_in_point_size");
builder.addDecoration(in_point_size, spv::DecorationLocation, int(input_location));
main_interface.push_back(in_point_size);
++input_location;
}
// out gl_PerVertex.
// gl_Position.
id_vector_temp.clear();
uint32_t member_out_gl_per_vertex_position = uint32_t(id_vector_temp.size());
id_vector_temp.push_back(type_float4);
spv::Id const_member_out_gl_per_vertex_position =
builder.makeIntConstant(int32_t(member_out_gl_per_vertex_position));
// gl_ClipDistance.
uint32_t member_out_gl_per_vertex_clip_distance = UINT32_MAX;
spv::Id const_member_out_gl_per_vertex_clip_distance = spv::NoResult;
if (clip_distance_count) {
member_out_gl_per_vertex_clip_distance = uint32_t(id_vector_temp.size());
id_vector_temp.push_back(type_clip_distances);
const_member_out_gl_per_vertex_clip_distance =
builder.makeIntConstant(int32_t(member_out_gl_per_vertex_clip_distance));
}
// Structure.
spv::Id type_struct_out_gl_per_vertex = builder.makeStructType(id_vector_temp, "gl_PerVertex");
builder.addMemberName(type_struct_out_gl_per_vertex, member_out_gl_per_vertex_position,
"gl_Position");
builder.addMemberDecoration(type_struct_out_gl_per_vertex, member_out_gl_per_vertex_position,
spv::DecorationBuiltIn, spv::BuiltInPosition);
if (clip_distance_count) {
builder.addMemberName(type_struct_out_gl_per_vertex, member_out_gl_per_vertex_clip_distance,
"gl_ClipDistance");
builder.addMemberDecoration(type_struct_out_gl_per_vertex,
member_out_gl_per_vertex_clip_distance, spv::DecorationBuiltIn,
spv::BuiltInClipDistance);
}
builder.addDecoration(type_struct_out_gl_per_vertex, spv::DecorationBlock);
spv::Id out_gl_per_vertex = builder.createVariable(spv::NoPrecision, spv::StorageClassOutput,
type_struct_out_gl_per_vertex, "");
builder.addDecoration(out_gl_per_vertex, spv::DecorationInvariant);
main_interface.push_back(out_gl_per_vertex);
// Begin the main function.
std::vector<spv::Id> main_param_types;
std::vector<std::vector<spv::Decoration>> main_precisions;
spv::Block* main_entry;
spv::Function* main_function = builder.makeFunctionEntry(
spv::NoPrecision, type_void, "main", main_param_types, main_precisions, &main_entry);
spv::Instruction* entry_point =
builder.addEntryPoint(spv::ExecutionModelGeometry, main_function, "main");
for (spv::Id interface_id : main_interface) {
entry_point->addIdOperand(interface_id);
}
builder.addExecutionMode(main_function, input_primitive_execution_mode);
builder.addExecutionMode(main_function, spv::ExecutionModeInvocations, 1);
builder.addExecutionMode(main_function, output_primitive_execution_mode);
builder.addExecutionMode(main_function, spv::ExecutionModeOutputVertices,
int(output_max_vertices));
if (denorm_flush_to_zero_float32) {
builder.addCapability(spv::CapabilityDenormFlushToZero);
builder.addExecutionMode(main_function, spv::ExecutionModeDenormFlushToZero, 32);
}
if (signed_zero_inf_nan_preserve_float32) {
builder.addCapability(spv::CapabilitySignedZeroInfNanPreserve);
builder.addExecutionMode(main_function, spv::ExecutionModeSignedZeroInfNanPreserve, 32);
}
if (rounding_mode_rte_float32) {
builder.addCapability(spv::CapabilityRoundingModeRTE);
builder.addExecutionMode(main_function, spv::ExecutionModeRoundingModeRTE, 32);
}
// Note that after every OpEmitVertex, all output variables are undefined.
// Discard the whole primitive if any vertex has a NaN position (may also be
// set to NaN for emulation of vertex killing with the OR operator).
for (uint32_t i = 0; i < input_primitive_vertex_count; ++i) {
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(i)));
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
spv::Id position_is_nan = builder.createUnaryOp(
spv::OpAny, type_bool,
builder.createUnaryOp(
spv::OpIsNan, type_bool4,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision)));
spv::Block& discard_predecessor = *builder.getBuildPoint();
spv::Block& discard_then_block = builder.makeNewBlock();
spv::Block& discard_merge_block = builder.makeNewBlock();
builder.createSelectionMerge(&discard_merge_block, spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> branch_conditional_op(
std::make_unique<spv::Instruction>(spv::OpBranchConditional));
branch_conditional_op->addIdOperand(position_is_nan);
branch_conditional_op->addIdOperand(discard_then_block.getId());
branch_conditional_op->addIdOperand(discard_merge_block.getId());
branch_conditional_op->addImmediateOperand(1);
branch_conditional_op->addImmediateOperand(2);
discard_predecessor.addInstruction(std::move(branch_conditional_op));
}
discard_then_block.addPredecessor(&discard_predecessor);
discard_merge_block.addPredecessor(&discard_predecessor);
builder.setBuildPoint(&discard_then_block);
builder.createNoResultOp(spv::OpReturn);
builder.setBuildPoint(&discard_merge_block);
}
// Cull the whole primitive if any cull distance for all vertices in the
// primitive is < 0.
// For point lists with ps_ucp_mode 3, user cull plane distances are
// calculated per expanded vertex later.
if (cull_distance_count) {
spv::Id const_member_in_gl_per_vertex_cull_distance =
builder.makeIntConstant(int32_t(member_in_gl_per_vertex_cull_distance));
spv::Id const_float_0 = builder.makeFloatConstant(0.0f);
spv::Id cull_condition = spv::NoResult;
uint32_t cull_distance_start =
point_recalculate_cull_distances ? point_user_cull_distance_count : 0;
if (cull_distance_start < cull_distance_count) {
for (uint32_t i = cull_distance_start; i < cull_distance_count; ++i) {
for (uint32_t j = 0; j < input_primitive_vertex_count; ++j) {
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(j)));
id_vector_temp.push_back(const_member_in_gl_per_vertex_cull_distance);
id_vector_temp.push_back(builder.makeIntConstant(int32_t(i)));
spv::Id cull_distance_is_negative = builder.createBinOp(
spv::OpFOrdLessThan, type_bool,
builder.createLoad(builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex,
id_vector_temp),
spv::NoPrecision),
const_float_0);
if (cull_condition != spv::NoResult) {
cull_condition = builder.createBinOp(spv::OpLogicalAnd, type_bool, cull_condition,
cull_distance_is_negative);
} else {
cull_condition = cull_distance_is_negative;
}
}
}
assert_true(cull_condition != spv::NoResult);
spv::Block& discard_predecessor = *builder.getBuildPoint();
spv::Block& discard_then_block = builder.makeNewBlock();
spv::Block& discard_merge_block = builder.makeNewBlock();
builder.createSelectionMerge(&discard_merge_block, spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> branch_conditional_op(
std::make_unique<spv::Instruction>(spv::OpBranchConditional));
branch_conditional_op->addIdOperand(cull_condition);
branch_conditional_op->addIdOperand(discard_then_block.getId());
branch_conditional_op->addIdOperand(discard_merge_block.getId());
branch_conditional_op->addImmediateOperand(1);
branch_conditional_op->addImmediateOperand(2);
discard_predecessor.addInstruction(std::move(branch_conditional_op));
}
discard_then_block.addPredecessor(&discard_predecessor);
discard_merge_block.addPredecessor(&discard_predecessor);
builder.setBuildPoint(&discard_then_block);
builder.createNoResultOp(spv::OpReturn);
builder.setBuildPoint(&discard_merge_block);
}
}
switch (key.type) {
case PipelineGeometryShader::kPointList: {
// Expand the point sprite, with left-to-right, top-to-bottom UVs.
spv::Id const_int_0 = builder.makeIntConstant(0);
spv::Id const_int_1 = builder.makeIntConstant(1);
spv::Id const_float_0 = builder.makeFloatConstant(0.0f);
// Load the point diameter in guest pixels.
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(kPointConstantConstantDiameter)));
id_vector_temp.push_back(const_int_0);
spv::Id point_guest_diameter_x =
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision);
id_vector_temp.back() = const_int_1;
spv::Id point_guest_diameter_y =
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision);
if (key.has_point_size) {
// The vertex shader's header writes -1.0 to point_size by default, so
// any non-negative value means that it was overwritten by the
// translated vertex shader, and needs to be used instead of the
// constant size. The per-vertex diameter is already clamped in the
// vertex shader (combined with making it non-negative).
id_vector_temp.clear();
// 0 is the input primitive vertex index.
id_vector_temp.push_back(const_int_0);
spv::Id point_vertex_diameter = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_point_size, id_vector_temp),
spv::NoPrecision);
spv::Id point_vertex_diameter_written = builder.createBinOp(
spv::OpFOrdGreaterThanEqual, type_bool, point_vertex_diameter, const_float_0);
point_guest_diameter_x =
builder.createTriOp(spv::OpSelect, type_float, point_vertex_diameter_written,
point_vertex_diameter, point_guest_diameter_x);
point_guest_diameter_y =
builder.createTriOp(spv::OpSelect, type_float, point_vertex_diameter_written,
point_vertex_diameter, point_guest_diameter_y);
}
// 4D5307F1 has zero-size snowflakes, drop them quicker, and also drop
// points with a constant size of zero since point lists may also be used
// as just "compute" with memexport.
spv::Id point_size_not_zero =
builder.createBinOp(spv::OpLogicalAnd, type_bool,
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
point_guest_diameter_x, const_float_0),
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
point_guest_diameter_y, const_float_0));
spv::Block& point_size_zero_predecessor = *builder.getBuildPoint();
spv::Block& point_size_zero_then_block = builder.makeNewBlock();
spv::Block& point_size_zero_merge_block = builder.makeNewBlock();
builder.createSelectionMerge(&point_size_zero_merge_block,
spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> branch_conditional_op(
std::make_unique<spv::Instruction>(spv::OpBranchConditional));
branch_conditional_op->addIdOperand(point_size_not_zero);
branch_conditional_op->addIdOperand(point_size_zero_merge_block.getId());
branch_conditional_op->addIdOperand(point_size_zero_then_block.getId());
branch_conditional_op->addImmediateOperand(2);
branch_conditional_op->addImmediateOperand(1);
point_size_zero_predecessor.addInstruction(std::move(branch_conditional_op));
}
point_size_zero_then_block.addPredecessor(&point_size_zero_predecessor);
point_size_zero_merge_block.addPredecessor(&point_size_zero_predecessor);
builder.setBuildPoint(&point_size_zero_then_block);
builder.createNoResultOp(spv::OpReturn);
builder.setBuildPoint(&point_size_zero_merge_block);
// Transform the diameter in the guest screen coordinates to radius in the
// normalized device coordinates, and then to the clip space by
// multiplying by W.
id_vector_temp.clear();
id_vector_temp.push_back(
builder.makeIntConstant(int32_t(kPointConstantScreenDiameterToNdcRadius)));
id_vector_temp.push_back(const_int_0);
spv::Id point_radius_x = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_guest_diameter_x,
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision));
id_vector_temp.back() = const_int_1;
spv::Id point_radius_y = builder.createNoContractionBinOp(
spv::OpFMul, type_float, point_guest_diameter_y,
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision));
id_vector_temp.clear();
// 0 is the input primitive vertex index.
id_vector_temp.push_back(const_int_0);
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
spv::Id point_position = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
spv::Id point_w = builder.createCompositeExtract(point_position, type_float, 3);
point_radius_x =
builder.createNoContractionBinOp(spv::OpFMul, type_float, point_radius_x, point_w);
point_radius_y =
builder.createNoContractionBinOp(spv::OpFMul, type_float, point_radius_y, point_w);
// Load the inputs for the guest point.
// Interpolators.
std::array<spv::Id, xenos::kMaxInterpolators> point_interpolators;
id_vector_temp.clear();
// 0 is the input primitive vertex index.
id_vector_temp.push_back(const_int_0);
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
point_interpolators[i] = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_interpolators[i], id_vector_temp),
spv::NoPrecision);
}
// Positions.
spv::Id point_x = builder.createCompositeExtract(point_position, type_float, 0);
spv::Id point_y = builder.createCompositeExtract(point_position, type_float, 1);
std::array<spv::Id, 2> point_edge_x, point_edge_y;
for (uint32_t i = 0; i < 2; ++i) {
spv::Op point_radius_add_op = i ? spv::OpFAdd : spv::OpFSub;
point_edge_x[i] = builder.createNoContractionBinOp(point_radius_add_op, type_float, point_x,
point_radius_x);
point_edge_y[i] = builder.createNoContractionBinOp(point_radius_add_op, type_float, point_y,
point_radius_y);
};
spv::Id point_z = builder.createCompositeExtract(point_position, type_float, 2);
// Clip distances.
spv::Id point_clip_distances = spv::NoResult;
std::vector<spv::Id> point_user_clip_planes;
point_user_clip_planes.reserve(clip_distance_count);
spv::Id point_ndc_scale = spv::NoResult;
spv::Id point_ndc_offset = spv::NoResult;
if (point_recalculate_clip_distances || point_recalculate_cull_distances) {
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(kPointConstantNdcScale)));
point_ndc_scale =
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision);
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(kPointConstantNdcOffset)));
point_ndc_offset =
builder.createLoad(builder.createAccessChain(spv::StorageClassUniform,
uniform_system_constants, id_vector_temp),
spv::NoPrecision);
uint32_t point_user_clip_plane_count =
point_recalculate_cull_distances ? point_user_cull_distance_count : clip_distance_count;
for (uint32_t i = 0; i < point_user_clip_plane_count; ++i) {
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeIntConstant(int32_t(kPointConstantUserClipPlanes)));
id_vector_temp.push_back(builder.makeIntConstant(int32_t(i)));
point_user_clip_planes.push_back(builder.createLoad(
builder.createAccessChain(spv::StorageClassUniform, uniform_system_constants,
id_vector_temp),
spv::NoPrecision));
}
} else if (clip_distance_count) {
id_vector_temp.clear();
// 0 is the input primitive vertex index.
id_vector_temp.push_back(const_int_0);
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
point_clip_distances = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
}
if (point_recalculate_cull_distances) {
// Cull if any user clip plane has all expanded vertices outside.
std::array<spv::Id, 4> point_guest_positions;
for (uint32_t i = 0; i < 4; ++i) {
uint32_t point_vertex_x = i >> 1;
uint32_t point_vertex_y = i & 1;
id_vector_temp.clear();
id_vector_temp.push_back(point_edge_x[point_vertex_x]);
id_vector_temp.push_back(point_edge_y[point_vertex_y]);
id_vector_temp.push_back(point_z);
id_vector_temp.push_back(point_w);
spv::Id point_vertex_position =
builder.createCompositeConstruct(type_float4, id_vector_temp);
id_vector_temp.clear();
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 0));
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 1));
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 2));
spv::Id point_vertex_position_xyz =
builder.createCompositeConstruct(type_float3, id_vector_temp);
spv::Id point_guest_position_xyz = builder.createNoContractionBinOp(
spv::OpFSub, type_float3, point_vertex_position_xyz,
builder.createNoContractionBinOp(spv::OpVectorTimesScalar, type_float3,
point_ndc_offset, point_w));
point_guest_position_xyz = builder.createNoContractionBinOp(
spv::OpFDiv, type_float3, point_guest_position_xyz, point_ndc_scale);
id_vector_temp.clear();
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 0));
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 1));
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 2));
id_vector_temp.push_back(point_w);
point_guest_positions[i] = builder.createCompositeConstruct(type_float4, id_vector_temp);
}
spv::Id point_cull_condition = spv::NoResult;
for (uint32_t i = 0; i < point_user_cull_distance_count; ++i) {
spv::Id point_plane_cull_condition = spv::NoResult;
for (uint32_t j = 0; j < 4; ++j) {
spv::Id point_distance_is_negative = builder.createBinOp(
spv::OpFOrdLessThan, type_bool,
builder.createBinOp(spv::OpDot, type_float, point_guest_positions[j],
point_user_clip_planes[i]),
const_float_0);
if (point_plane_cull_condition != spv::NoResult) {
point_plane_cull_condition =
builder.createBinOp(spv::OpLogicalAnd, type_bool, point_plane_cull_condition,
point_distance_is_negative);
} else {
point_plane_cull_condition = point_distance_is_negative;
}
}
if (point_cull_condition != spv::NoResult) {
point_cull_condition = builder.createBinOp(
spv::OpLogicalOr, type_bool, point_cull_condition, point_plane_cull_condition);
} else {
point_cull_condition = point_plane_cull_condition;
}
}
assert_true(point_cull_condition != spv::NoResult);
spv::Block& point_cull_predecessor = *builder.getBuildPoint();
spv::Block& point_cull_then_block = builder.makeNewBlock();
spv::Block& point_cull_merge_block = builder.makeNewBlock();
builder.createSelectionMerge(&point_cull_merge_block, spv::SelectionControlDontFlattenMask);
{
std::unique_ptr<spv::Instruction> branch_conditional_op(
std::make_unique<spv::Instruction>(spv::OpBranchConditional));
branch_conditional_op->addIdOperand(point_cull_condition);
branch_conditional_op->addIdOperand(point_cull_then_block.getId());
branch_conditional_op->addIdOperand(point_cull_merge_block.getId());
branch_conditional_op->addImmediateOperand(1);
branch_conditional_op->addImmediateOperand(2);
point_cull_predecessor.addInstruction(std::move(branch_conditional_op));
}
point_cull_then_block.addPredecessor(&point_cull_predecessor);
point_cull_merge_block.addPredecessor(&point_cull_predecessor);
builder.setBuildPoint(&point_cull_then_block);
builder.createNoResultOp(spv::OpReturn);
builder.setBuildPoint(&point_cull_merge_block);
}
for (uint32_t i = 0; i < 4; ++i) {
// Same interpolators for the entire sprite.
for (uint32_t j = 0; j < key.interpolator_count; ++j) {
builder.createStore(point_interpolators[j], out_interpolators[j]);
}
// Top-left, bottom-left, top-right, bottom-right order (chosen
// arbitrarily, simply based on counterclockwise meaning front with
// frontFace = VkFrontFace(0), but faceness is ignored for non-polygon
// primitive types).
uint32_t point_vertex_x = i >> 1;
uint32_t point_vertex_y = i & 1;
// Point coordinates.
if (key.has_point_coordinates) {
id_vector_temp.clear();
id_vector_temp.push_back(builder.makeFloatConstant(float(point_vertex_x)));
id_vector_temp.push_back(builder.makeFloatConstant(float(point_vertex_y)));
builder.createStore(builder.makeCompositeConstant(type_float2, id_vector_temp),
out_point_coordinates);
}
// Position.
id_vector_temp.clear();
id_vector_temp.push_back(point_edge_x[point_vertex_x]);
id_vector_temp.push_back(point_edge_y[point_vertex_y]);
id_vector_temp.push_back(point_z);
id_vector_temp.push_back(point_w);
spv::Id point_vertex_position =
builder.createCompositeConstruct(type_float4, id_vector_temp);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
builder.createStore(
point_vertex_position,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex, id_vector_temp));
// Clip distances.
if (point_recalculate_clip_distances) {
// Convert host clip space back to guest clip space before applying
// user clip planes.
id_vector_temp.clear();
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 0));
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 1));
id_vector_temp.push_back(
builder.createCompositeExtract(point_vertex_position, type_float, 2));
spv::Id point_vertex_position_xyz =
builder.createCompositeConstruct(type_float3, id_vector_temp);
spv::Id point_guest_position_xyz = builder.createNoContractionBinOp(
spv::OpFSub, type_float3, point_vertex_position_xyz,
builder.createNoContractionBinOp(spv::OpVectorTimesScalar, type_float3,
point_ndc_offset, point_w));
point_guest_position_xyz = builder.createNoContractionBinOp(
spv::OpFDiv, type_float3, point_guest_position_xyz, point_ndc_scale);
id_vector_temp.clear();
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 0));
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 1));
id_vector_temp.push_back(
builder.createCompositeExtract(point_guest_position_xyz, type_float, 2));
id_vector_temp.push_back(point_w);
spv::Id point_guest_position =
builder.createCompositeConstruct(type_float4, id_vector_temp);
for (uint32_t j = 0; j < clip_distance_count; ++j) {
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_clip_distance);
id_vector_temp.push_back(builder.makeIntConstant(int32_t(j)));
builder.createStore(builder.createBinOp(spv::OpDot, type_float, point_guest_position,
point_user_clip_planes[j]),
builder.createAccessChain(spv::StorageClassOutput,
out_gl_per_vertex, id_vector_temp));
}
} else if (clip_distance_count) {
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_clip_distance);
builder.createStore(point_clip_distances,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex,
id_vector_temp));
}
// Emit the vertex.
builder.createNoResultOp(spv::OpEmitVertex);
}
builder.createNoResultOp(spv::OpEndPrimitive);
} break;
case PipelineGeometryShader::kRectangleList: {
// Construct a strip with the fourth vertex generated by mirroring a
// vertex across the longest edge (the diagonal).
//
// Possible options:
//
// 0---1
// | /|
// | / | - 12 is the longest edge, strip 0123 (most commonly used)
// |/ | v3 = v0 + (v1 - v0) + (v2 - v0), or v3 = -v0 + v1 + v2
// 2--[3]
//
// 1---2
// | /|
// | / | - 20 is the longest edge, strip 1203
// |/ |
// 0--[3]
//
// 2---0
// | /|
// | / | - 01 is the longest edge, strip 2013
// |/ |
// 1--[3]
spv::Id const_int_0 = builder.makeIntConstant(0);
spv::Id const_int_1 = builder.makeIntConstant(1);
spv::Id const_int_2 = builder.makeIntConstant(2);
spv::Id const_int_3 = builder.makeIntConstant(3);
// Get squares of edge lengths to choose the longest edge.
// [0] - 12, [1] - 20, [2] - 01.
spv::Id edge_lengths[3];
id_vector_temp.resize(3);
id_vector_temp[1] = const_member_in_gl_per_vertex_position;
for (uint32_t i = 0; i < 3; ++i) {
id_vector_temp[0] = builder.makeIntConstant(int32_t((1 + i) % 3));
id_vector_temp[2] = const_int_0;
spv::Id edge_0_x = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp[2] = const_int_1;
spv::Id edge_0_y = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = builder.makeIntConstant(int32_t((2 + i) % 3));
id_vector_temp[2] = const_int_0;
spv::Id edge_1_x = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp[2] = const_int_1;
spv::Id edge_1_y = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
spv::Id edge_x = builder.createBinOp(spv::OpFSub, type_float, edge_1_x, edge_0_x);
spv::Id edge_y = builder.createBinOp(spv::OpFSub, type_float, edge_1_y, edge_0_y);
edge_lengths[i] = builder.createBinOp(
spv::OpFAdd, type_float, builder.createBinOp(spv::OpFMul, type_float, edge_x, edge_x),
builder.createBinOp(spv::OpFMul, type_float, edge_y, edge_y));
}
// Choose the index of the first vertex in the strip based on which edge
// is the longest, and calculate the indices of the other vertices.
spv::Id vertex_indices[3];
// If 12 > 20 && 12 > 01, then 12 is the longest edge, and the strip is
// 0123. Otherwise, if 20 > 01, then 20 is the longest, and the strip is
// 1203, but if not, 01 is the longest, and the strip is 2013.
vertex_indices[0] = builder.createTriOp(
spv::OpSelect, type_int,
builder.createBinOp(spv::OpLogicalAnd, type_bool,
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
edge_lengths[0], edge_lengths[1]),
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
edge_lengths[0], edge_lengths[2])),
const_int_0,
builder.createTriOp(spv::OpSelect, type_int,
builder.createBinOp(spv::OpFOrdGreaterThan, type_bool,
edge_lengths[1], edge_lengths[2]),
const_int_1, const_int_2));
for (uint32_t i = 1; i < 3; ++i) {
// vertex_indices[i] = (vertex_indices[0] + i) % 3
spv::Id vertex_index_without_wrapping = builder.createBinOp(
spv::OpIAdd, type_int, vertex_indices[0], builder.makeIntConstant(int32_t(i)));
vertex_indices[i] = builder.createTriOp(
spv::OpSelect, type_int,
builder.createBinOp(spv::OpSLessThan, type_bool, vertex_index_without_wrapping,
const_int_3),
vertex_index_without_wrapping,
builder.createBinOp(spv::OpISub, type_int, vertex_index_without_wrapping, const_int_3));
}
// Initialize the point coordinates output for safety if this shader type
// is used with has_point_coordinates for some reason.
spv::Id const_point_coordinates_zero = spv::NoResult;
if (key.has_point_coordinates) {
spv::Id const_float_0 = builder.makeFloatConstant(0.0f);
id_vector_temp.clear();
id_vector_temp.push_back(const_float_0);
id_vector_temp.push_back(const_float_0);
const_point_coordinates_zero = builder.makeCompositeConstant(type_float2, id_vector_temp);
}
// Emit the triangle in the strip that consists of the original vertices.
for (uint32_t i = 0; i < 3; ++i) {
spv::Id vertex_index = vertex_indices[i];
// Interpolators.
id_vector_temp.clear();
id_vector_temp.push_back(vertex_index);
for (uint32_t j = 0; j < key.interpolator_count; ++j) {
builder.createStore(
builder.createLoad(builder.createAccessChain(spv::StorageClassInput,
in_interpolators[j], id_vector_temp),
spv::NoPrecision),
out_interpolators[j]);
}
// Point coordinates.
if (key.has_point_coordinates) {
builder.createStore(const_point_coordinates_zero, out_point_coordinates);
}
// Position.
id_vector_temp.clear();
id_vector_temp.push_back(vertex_index);
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
spv::Id vertex_position = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
builder.createStore(
vertex_position,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex, id_vector_temp));
// Clip distances.
if (clip_distance_count) {
id_vector_temp.clear();
id_vector_temp.push_back(vertex_index);
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
spv::Id vertex_clip_distances = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_clip_distance);
builder.createStore(vertex_clip_distances,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex,
id_vector_temp));
}
// Emit the vertex.
builder.createNoResultOp(spv::OpEmitVertex);
}
// Construct the fourth vertex.
// Interpolators.
for (uint32_t i = 0; i < key.interpolator_count; ++i) {
spv::Id in_interpolator = in_interpolators[i];
id_vector_temp.clear();
id_vector_temp.push_back(vertex_indices[0]);
spv::Id vertex_interpolator_v0 = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_interpolator, id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_interpolator_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float4,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_interpolator, id_vector_temp),
spv::NoPrecision),
vertex_interpolator_v0);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_interpolator_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float4, vertex_interpolator_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_interpolator, id_vector_temp),
spv::NoPrecision));
builder.createStore(vertex_interpolator_v3, out_interpolators[i]);
}
// Point coordinates.
if (key.has_point_coordinates) {
builder.createStore(const_point_coordinates_zero, out_point_coordinates);
}
// Position.
id_vector_temp.clear();
id_vector_temp.push_back(vertex_indices[0]);
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
spv::Id vertex_position_v0 = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_position_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float4,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision),
vertex_position_v0);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_position_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float4, vertex_position_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision));
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
builder.createStore(
vertex_position_v3,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex, id_vector_temp));
// Clip distances.
for (uint32_t i = 0; i < clip_distance_count; ++i) {
spv::Id const_int_i = builder.makeIntConstant(int32_t(i));
id_vector_temp.clear();
id_vector_temp.push_back(vertex_indices[0]);
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
id_vector_temp.push_back(const_int_i);
spv::Id vertex_clip_distance_v0 = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp[0] = vertex_indices[1];
spv::Id vertex_clip_distance_v01 = builder.createNoContractionBinOp(
spv::OpFSub, type_float,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision),
vertex_clip_distance_v0);
id_vector_temp[0] = vertex_indices[2];
spv::Id vertex_clip_distance_v3 = builder.createNoContractionBinOp(
spv::OpFAdd, type_float, vertex_clip_distance_v01,
builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision));
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_clip_distance);
id_vector_temp.push_back(const_int_i);
builder.createStore(
vertex_clip_distance_v3,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex, id_vector_temp));
}
// Emit the vertex.
builder.createNoResultOp(spv::OpEmitVertex);
builder.createNoResultOp(spv::OpEndPrimitive);
} break;
case PipelineGeometryShader::kQuadList: {
// Initialize the point coordinates output for safety if this shader type
// is used with has_point_coordinates for some reason.
spv::Id const_point_coordinates_zero = spv::NoResult;
if (key.has_point_coordinates) {
spv::Id const_float_0 = builder.makeFloatConstant(0.0f);
id_vector_temp.clear();
id_vector_temp.push_back(const_float_0);
id_vector_temp.push_back(const_float_0);
const_point_coordinates_zero = builder.makeCompositeConstant(type_float2, id_vector_temp);
}
// Build the triangle strip from the original quad vertices in the
// 0, 1, 3, 2 order (like specified for GL_QUAD_STRIP).
// TODO(Triang3l): Find the correct decomposition of quads into triangles
// on the real hardware.
for (uint32_t i = 0; i < 4; ++i) {
spv::Id const_vertex_index = builder.makeIntConstant(int32_t(i ^ (i >> 1)));
// Interpolators.
id_vector_temp.clear();
id_vector_temp.push_back(const_vertex_index);
for (uint32_t j = 0; j < key.interpolator_count; ++j) {
builder.createStore(
builder.createLoad(builder.createAccessChain(spv::StorageClassInput,
in_interpolators[j], id_vector_temp),
spv::NoPrecision),
out_interpolators[j]);
}
// Point coordinates.
if (key.has_point_coordinates) {
builder.createStore(const_point_coordinates_zero, out_point_coordinates);
}
// Position.
id_vector_temp.clear();
id_vector_temp.push_back(const_vertex_index);
id_vector_temp.push_back(const_member_in_gl_per_vertex_position);
spv::Id vertex_position = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_position);
builder.createStore(
vertex_position,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex, id_vector_temp));
// Clip distances.
if (clip_distance_count) {
id_vector_temp.clear();
id_vector_temp.push_back(const_vertex_index);
id_vector_temp.push_back(const_member_in_gl_per_vertex_clip_distance);
spv::Id vertex_clip_distances = builder.createLoad(
builder.createAccessChain(spv::StorageClassInput, in_gl_per_vertex, id_vector_temp),
spv::NoPrecision);
id_vector_temp.clear();
id_vector_temp.push_back(const_member_out_gl_per_vertex_clip_distance);
builder.createStore(vertex_clip_distances,
builder.createAccessChain(spv::StorageClassOutput, out_gl_per_vertex,
id_vector_temp));
}
// Emit the vertex.
builder.createNoResultOp(spv::OpEmitVertex);
}
builder.createNoResultOp(spv::OpEndPrimitive);
} break;
default:
assert_unhandled_case(key.type);
}
// End the main function.
builder.leaveFunction();
// Serialize the shader code.
std::vector<unsigned int> shader_code;
builder.dump(shader_code);
// Create the shader module, and store the handle even if creation fails not
// to try to create it again later.
VkShaderModule shader_module = ui::vulkan::util::CreateShaderModule(
command_processor_.GetVulkanDevice(), reinterpret_cast<const uint32_t*>(shader_code.data()),
sizeof(uint32_t) * shader_code.size());
if (shader_module == VK_NULL_HANDLE) {
REXGPU_ERROR(
"VulkanPipelineCache: Failed to create the primitive type geometry "
"shader 0x{:08X}",
key.key);
}
geometry_shaders_.emplace(key, shader_module);
return shader_module;
}
bool VulkanPipelineCache::TryGetPipelineCreationArgumentsForDescription(
const PipelineDescription& description,
std::pair<const PipelineDescription, Pipeline>* pipeline,
PipelineCreationArguments& creation_arguments, bool for_placeholder) {
auto fail = [&](const char* reason) {
REXGPU_ERROR(
"VulkanPipelineCache: TryGetPipelineCreationArgumentsForDescription "
"failed: {} (vs={:016X}, ps={:016X}, topo={}, geom={}, tess_mode={}, "
"for_placeholder={}, render_pass_key=0x{:08X})",
reason, description.vertex_shader_hash, description.pixel_shader_hash,
uint32_t(description.primitive_topology), uint32_t(description.geometry_shader),
uint32_t(description.tessellation_mode), uint32_t(for_placeholder),
description.render_pass_key.key);
return false;
};
if (!pipeline) {
return fail("null_pipeline_storage");
}
if (!ArePipelineRequirementsMet(description)) {
return fail("pipeline_requirements_not_met");
}
auto vertex_shader_it = shaders_.find(description.vertex_shader_hash);
if (vertex_shader_it == shaders_.end()) {
return fail("vertex_shader_not_found");
}
auto* vertex_shader = static_cast<VulkanShader::VulkanTranslation*>(
vertex_shader_it->second->GetTranslation(description.vertex_shader_modification));
if (!vertex_shader || !vertex_shader->is_translated() || !vertex_shader->is_valid()) {
return fail("vertex_shader_translation_missing_or_invalid");
}
SpirvShaderTranslator::Modification vertex_shader_modification(
description.vertex_shader_modification);
Shader::HostVertexShaderType host_vertex_shader_type =
vertex_shader_modification.vertex.host_vertex_shader_type;
bool tessellated = Shader::IsHostVertexShaderTypeDomain(host_vertex_shader_type);
VulkanShader::VulkanTranslation* pixel_shader = nullptr;
if (description.pixel_shader_hash && !for_placeholder) {
auto pixel_shader_it = shaders_.find(description.pixel_shader_hash);
if (pixel_shader_it == shaders_.end()) {
return fail("pixel_shader_not_found");
}
pixel_shader = static_cast<VulkanShader::VulkanTranslation*>(
pixel_shader_it->second->GetTranslation(description.pixel_shader_modification));
if (!pixel_shader || !pixel_shader->is_translated() || !pixel_shader->is_valid()) {
return fail("pixel_shader_translation_missing_or_invalid");
}
}
SpirvShaderTranslator::Modification pixel_shader_modification(
description.pixel_shader_modification);
VkShaderModule tessellation_vertex_shader = VK_NULL_HANDLE;
VkShaderModule tessellation_control_shader = VK_NULL_HANDLE;
uint32_t tessellation_patch_control_points = 0;
if (tessellated) {
xenos::TessellationMode tessellation_mode = description.tessellation_mode;
tessellation_patch_control_points =
GetTessellationPatchControlPointCount(host_vertex_shader_type, tessellation_mode);
if (!tessellation_patch_control_points) {
return fail("tessellation_patch_control_points_zero");
}
tessellation_vertex_shader =
GetTessellationVertexShader(tessellation_mode == xenos::TessellationMode::kAdaptive);
if (tessellation_vertex_shader == VK_NULL_HANDLE) {
return fail("tessellation_vertex_shader_unavailable");
}
tessellation_control_shader =
GetTessellationControlShader(host_vertex_shader_type, tessellation_mode);
if (tessellation_control_shader == VK_NULL_HANDLE) {
return fail("tessellation_control_shader_unavailable");
}
}
VkShaderModule geometry_shader = VK_NULL_HANDLE;
GeometryShaderKey geometry_shader_key;
if (GetGeometryShaderKey(description.geometry_shader, vertex_shader_modification,
pixel_shader_modification, geometry_shader_key)) {
geometry_shader = GetGeometryShader(geometry_shader_key);
if (geometry_shader == VK_NULL_HANDLE) {
return fail("geometry_shader_unavailable");
}
}
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
bool use_dynamic_rendering =
REXCVAR_GET(vulkan_dynamic_rendering) && vulkan_device->properties().dynamicRendering;
VkRenderPass render_pass = VK_NULL_HANDLE;
if (!use_dynamic_rendering) {
render_pass =
render_target_cache_.GetPath() == RenderTargetCache::Path::kPixelShaderInterlock
? render_target_cache_.GetFragmentShaderInterlockRenderPass()
: render_target_cache_.GetHostRenderTargetsRenderPass(description.render_pass_key);
if (render_pass == VK_NULL_HANDLE) {
return fail("render_pass_unavailable");
}
}
const PipelineLayoutProvider* pipeline_layout = command_processor_.GetPipelineLayout(
(!for_placeholder && pixel_shader) ? static_cast<const VulkanShader&>(pixel_shader->shader())
.GetTextureBindingsAfterTranslation()
.size()
: 0,
(!for_placeholder && pixel_shader) ? static_cast<const VulkanShader&>(pixel_shader->shader())
.GetSamplerBindingsAfterTranslation()
.size()
: 0,
static_cast<const VulkanShader&>(vertex_shader->shader())
.GetTextureBindingsAfterTranslation()
.size(),
static_cast<const VulkanShader&>(vertex_shader->shader())
.GetSamplerBindingsAfterTranslation()
.size());
if (!pipeline_layout) {
return fail("pipeline_layout_unavailable");
}
creation_arguments.pipeline = pipeline;
creation_arguments.pipeline_layout = pipeline_layout;
creation_arguments.vertex_shader = vertex_shader;
creation_arguments.pixel_shader = for_placeholder ? nullptr : pixel_shader;
creation_arguments.tessellation_vertex_shader = tessellation_vertex_shader;
creation_arguments.tessellation_control_shader = tessellation_control_shader;
creation_arguments.tessellation_patch_control_points = tessellation_patch_control_points;
creation_arguments.geometry_shader = geometry_shader;
creation_arguments.render_pass = render_pass;
return true;
}
bool VulkanPipelineCache::EnsurePipelineCreated(const PipelineCreationArguments& creation_arguments,
VkShaderModule fragment_shader_override) {
VkPipeline existing_pipeline =
creation_arguments.pipeline->second.pipeline.load(std::memory_order_acquire);
bool is_placeholder =
creation_arguments.pipeline->second.is_placeholder.load(std::memory_order_acquire);
bool creating_placeholder = fragment_shader_override != VK_NULL_HANDLE;
if (existing_pipeline != VK_NULL_HANDLE) {
if (!is_placeholder || creating_placeholder) {
return true;
}
}
// This function preferably should validate the description to prevent
// unsupported behavior that may be dangerous/crashing because pipelines can
// be created from the disk storage.
if (creation_arguments.pixel_shader) {
REXGPU_INFO("Creating graphics pipeline state with VS {:016X}, PS {:016X}",
creation_arguments.vertex_shader->shader().ucode_data_hash(),
creation_arguments.pixel_shader->shader().ucode_data_hash());
} else {
REXGPU_INFO("Creating graphics pipeline state with VS {:016X}",
creation_arguments.vertex_shader->shader().ucode_data_hash());
}
const PipelineDescription& description = creation_arguments.pipeline->first;
if (!ArePipelineRequirementsMet(description)) {
assert_always(
"When creating a new pipeline, the description must not require "
"unsupported features, and when loading the pipeline storage, "
"pipelines with unsupported features must be filtered out");
return false;
}
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
bool edram_fragment_shader_interlock =
render_target_cache_.GetPath() == RenderTargetCache::Path::kPixelShaderInterlock;
bool tessellated = description.primitive_topology == PipelinePrimitiveTopology::kPatchList;
std::array<VkPipelineShaderStageCreateInfo, 5> shader_stages;
uint32_t shader_stage_count = 0;
// Vertex or tessellation evaluation shader (plus helper stages for tessellation).
assert_true(creation_arguments.vertex_shader->is_translated());
if (!creation_arguments.vertex_shader->is_valid()) {
return false;
}
if (tessellated) {
if (creation_arguments.tessellation_vertex_shader == VK_NULL_HANDLE ||
creation_arguments.tessellation_control_shader == VK_NULL_HANDLE ||
!creation_arguments.tessellation_patch_control_points) {
return false;
}
VkPipelineShaderStageCreateInfo& shader_stage_vertex = shader_stages[shader_stage_count++];
shader_stage_vertex.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_vertex.pNext = nullptr;
shader_stage_vertex.flags = 0;
shader_stage_vertex.stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stage_vertex.module = creation_arguments.tessellation_vertex_shader;
shader_stage_vertex.pName = "main";
shader_stage_vertex.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& shader_stage_tess_control =
shader_stages[shader_stage_count++];
shader_stage_tess_control.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_tess_control.pNext = nullptr;
shader_stage_tess_control.flags = 0;
shader_stage_tess_control.stage = VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
shader_stage_tess_control.module = creation_arguments.tessellation_control_shader;
shader_stage_tess_control.pName = "main";
shader_stage_tess_control.pSpecializationInfo = nullptr;
VkPipelineShaderStageCreateInfo& shader_stage_tess_eval = shader_stages[shader_stage_count++];
shader_stage_tess_eval.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_tess_eval.pNext = nullptr;
shader_stage_tess_eval.flags = 0;
shader_stage_tess_eval.stage = VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
shader_stage_tess_eval.module = creation_arguments.vertex_shader->shader_module();
assert_true(shader_stage_tess_eval.module != VK_NULL_HANDLE);
shader_stage_tess_eval.pName = "main";
shader_stage_tess_eval.pSpecializationInfo = nullptr;
} else {
VkPipelineShaderStageCreateInfo& shader_stage_vertex = shader_stages[shader_stage_count++];
shader_stage_vertex.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_vertex.pNext = nullptr;
shader_stage_vertex.flags = 0;
shader_stage_vertex.stage = VK_SHADER_STAGE_VERTEX_BIT;
shader_stage_vertex.module = creation_arguments.vertex_shader->shader_module();
assert_true(shader_stage_vertex.module != VK_NULL_HANDLE);
shader_stage_vertex.pName = "main";
shader_stage_vertex.pSpecializationInfo = nullptr;
}
// Geometry shader.
if (creation_arguments.geometry_shader != VK_NULL_HANDLE) {
if (tessellated) {
return false;
}
VkPipelineShaderStageCreateInfo& shader_stage_geometry = shader_stages[shader_stage_count++];
shader_stage_geometry.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_geometry.pNext = nullptr;
shader_stage_geometry.flags = 0;
shader_stage_geometry.stage = VK_SHADER_STAGE_GEOMETRY_BIT;
shader_stage_geometry.module = creation_arguments.geometry_shader;
shader_stage_geometry.pName = "main";
shader_stage_geometry.pSpecializationInfo = nullptr;
}
// Fragment shader.
VkPipelineShaderStageCreateInfo& shader_stage_fragment = shader_stages[shader_stage_count++];
shader_stage_fragment.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shader_stage_fragment.pNext = nullptr;
shader_stage_fragment.flags = 0;
shader_stage_fragment.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shader_stage_fragment.module = VK_NULL_HANDLE;
shader_stage_fragment.pName = "main";
shader_stage_fragment.pSpecializationInfo = nullptr;
if (fragment_shader_override != VK_NULL_HANDLE) {
shader_stage_fragment.module = fragment_shader_override;
} else if (creation_arguments.pixel_shader) {
assert_true(creation_arguments.pixel_shader->is_translated());
if (!creation_arguments.pixel_shader->is_valid()) {
return false;
}
shader_stage_fragment.module = creation_arguments.pixel_shader->shader_module();
assert_true(shader_stage_fragment.module != VK_NULL_HANDLE);
} else {
if (edram_fragment_shader_interlock) {
shader_stage_fragment.module = depth_only_fragment_shader_;
} else if (render_target_cache_.depth_float24_convert_in_pixel_shader() &&
(description.render_pass_key.depth_and_color_used & 1) &&
(description.depth_compare_op != xenos::CompareFunction::kAlways ||
description.depth_write_enable) &&
description.render_pass_key.depth_format ==
xenos::DepthRenderTargetFormat::kD24FS8) {
shader_stage_fragment.module = render_target_cache_.depth_float24_round()
? depth_float24_round_fragment_shader_
: depth_float24_truncate_fragment_shader_;
if (shader_stage_fragment.module == VK_NULL_HANDLE) {
return false;
}
}
}
if (shader_stage_fragment.module == VK_NULL_HANDLE) {
--shader_stage_count;
}
VkPipelineVertexInputStateCreateInfo vertex_input_state = {};
vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
VkPipelineInputAssemblyStateCreateInfo input_assembly_state;
input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_state.pNext = nullptr;
input_assembly_state.flags = 0;
switch (description.primitive_topology) {
case PipelinePrimitiveTopology::kPointList:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
assert_false(description.primitive_restart);
if (description.primitive_restart) {
return false;
}
break;
case PipelinePrimitiveTopology::kLineList:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
assert_false(description.primitive_restart);
if (description.primitive_restart) {
return false;
}
break;
case PipelinePrimitiveTopology::kLineStrip:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
break;
case PipelinePrimitiveTopology::kTriangleList:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
assert_false(description.primitive_restart);
if (description.primitive_restart) {
return false;
}
break;
case PipelinePrimitiveTopology::kTriangleStrip:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
break;
case PipelinePrimitiveTopology::kTriangleFan:
// Keep parity with D3D12 by requiring triangle fan to list conversion in
// PrimitiveProcessor rather than emitting native fan pipelines.
assert_always();
return false;
case PipelinePrimitiveTopology::kLineListWithAdjacency:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY;
assert_false(description.primitive_restart);
if (description.primitive_restart) {
return false;
}
break;
case PipelinePrimitiveTopology::kPatchList:
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
assert_false(description.primitive_restart);
if (description.primitive_restart) {
return false;
}
break;
default:
assert_unhandled_case(description.primitive_topology);
return false;
}
#if REX_PLATFORM_MAC
// Metal always has primitive restart enabled in the paths MoltenVK exposes.
// Requesting it disabled produces VK_ERROR_FEATURE_NOT_PRESENT pipeline
// creation warnings and repeated failed/retried pipeline setup on macOS.
input_assembly_state.primitiveRestartEnable = VK_TRUE;
#else
input_assembly_state.primitiveRestartEnable = description.primitive_restart ? VK_TRUE : VK_FALSE;
#endif
VkPipelineViewportStateCreateInfo viewport_state;
viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state.pNext = nullptr;
viewport_state.flags = 0;
viewport_state.viewportCount = 1;
viewport_state.pViewports = nullptr;
viewport_state.scissorCount = 1;
viewport_state.pScissors = nullptr;
VkPipelineRasterizationStateCreateInfo rasterization_state = {};
rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_state.rasterizerDiscardEnable = description.rasterizer_discard ? VK_TRUE : VK_FALSE;
rasterization_state.depthClampEnable = description.depth_clamp_enable ? VK_TRUE : VK_FALSE;
switch (description.polygon_mode) {
case PipelinePolygonMode::kFill:
rasterization_state.polygonMode = VK_POLYGON_MODE_FILL;
break;
case PipelinePolygonMode::kLine:
rasterization_state.polygonMode = VK_POLYGON_MODE_LINE;
break;
case PipelinePolygonMode::kPoint:
rasterization_state.polygonMode = VK_POLYGON_MODE_POINT;
break;
default:
assert_unhandled_case(description.polygon_mode);
return false;
}
rasterization_state.cullMode = VK_CULL_MODE_NONE;
if (description.cull_front) {
rasterization_state.cullMode |= VK_CULL_MODE_FRONT_BIT;
}
if (description.cull_back) {
rasterization_state.cullMode |= VK_CULL_MODE_BACK_BIT;
}
rasterization_state.frontFace =
description.front_face_clockwise ? VK_FRONT_FACE_CLOCKWISE : VK_FRONT_FACE_COUNTER_CLOCKWISE;
// Depth bias is dynamic (even toggling - pipeline creation is expensive).
// "If no depth attachment is present, r is undefined" in the depth bias
// formula, though Z has no effect on anything if a depth attachment is not
// used (the guest shader can't access Z), enabling only when there's a
// depth / stencil attachment for correctness.
rasterization_state.depthBiasEnable =
(!edram_fragment_shader_interlock && (description.render_pass_key.depth_and_color_used & 0b1))
? VK_TRUE
: VK_FALSE;
// TODO(Triang3l): Wide lines.
rasterization_state.lineWidth = 1.0f;
bool subpass_has_attachments =
!edram_fragment_shader_interlock && description.render_pass_key.depth_and_color_used != 0;
VkSampleMask sample_mask = UINT32_MAX;
VkPipelineMultisampleStateCreateInfo multisample_state = {};
multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
if (description.rasterizer_discard) {
// Keep rasterizer-discard pipelines independent from guest MSAA state, as
// done by D3D12 when rasterization is disabled.
multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
} else if (!edram_fragment_shader_interlock && !subpass_has_attachments) {
// Keep parity with D3D12 host-render-target path, where draws without
// color/depth attachments must run at 1x sample count.
multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
} else if (description.render_pass_key.msaa_samples == xenos::MsaaSamples::k2X &&
!render_target_cache_.IsMsaa2xSupported(subpass_has_attachments)) {
// Using sample 0 as 0 and 3 as 1 for 2x instead (not exactly the same
// sample locations, but still top-left and bottom-right - however, this can
// be adjusted with custom sample locations).
multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
// Keep parity with D3D12 ROV: sample masks are ignored without attachments.
if (subpass_has_attachments) {
sample_mask = 0b1001;
multisample_state.pSampleMask = &sample_mask;
}
} else {
multisample_state.rasterizationSamples =
VkSampleCountFlagBits(uint32_t(1) << uint32_t(description.render_pass_key.msaa_samples));
}
if (description.sample_rate_shading &&
multisample_state.rasterizationSamples != VK_SAMPLE_COUNT_1_BIT) {
multisample_state.sampleShadingEnable = VK_TRUE;
multisample_state.minSampleShading = 1.0f;
}
VkPipelineDepthStencilStateCreateInfo depth_stencil_state = {};
depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depth_stencil_state.pNext = nullptr;
if (!edram_fragment_shader_interlock) {
if (description.depth_write_enable ||
description.depth_compare_op != xenos::CompareFunction::kAlways) {
depth_stencil_state.depthTestEnable = VK_TRUE;
depth_stencil_state.depthWriteEnable = description.depth_write_enable ? VK_TRUE : VK_FALSE;
depth_stencil_state.depthCompareOp =
VkCompareOp(uint32_t(VK_COMPARE_OP_NEVER) + uint32_t(description.depth_compare_op));
}
if (description.stencil_test_enable) {
depth_stencil_state.stencilTestEnable = VK_TRUE;
depth_stencil_state.front.failOp =
VkStencilOp(uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_front_fail_op));
depth_stencil_state.front.passOp =
VkStencilOp(uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_front_pass_op));
depth_stencil_state.front.depthFailOp = VkStencilOp(
uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_front_depth_fail_op));
depth_stencil_state.front.compareOp = VkCompareOp(
uint32_t(VK_COMPARE_OP_NEVER) + uint32_t(description.stencil_front_compare_op));
depth_stencil_state.back.failOp =
VkStencilOp(uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_back_fail_op));
depth_stencil_state.back.passOp =
VkStencilOp(uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_back_pass_op));
depth_stencil_state.back.depthFailOp = VkStencilOp(
uint32_t(VK_STENCIL_OP_KEEP) + uint32_t(description.stencil_back_depth_fail_op));
depth_stencil_state.back.compareOp = VkCompareOp(
uint32_t(VK_COMPARE_OP_NEVER) + uint32_t(description.stencil_back_compare_op));
}
}
VkPipelineColorBlendStateCreateInfo color_blend_state = {};
color_blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
VkPipelineColorBlendAttachmentState color_blend_attachments[xenos::kMaxColorRenderTargets] = {};
if (!edram_fragment_shader_interlock) {
uint32_t color_rts_used = description.render_pass_key.depth_and_color_used >> 1;
{
static const VkBlendFactor kBlendFactorMap[] = {
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_SRC_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
VK_BLEND_FACTOR_DST_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_FACTOR_DST_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
VK_BLEND_FACTOR_CONSTANT_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
VK_BLEND_FACTOR_CONSTANT_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE,
};
// 8 entries for safety since 3 bits from the guest are passed directly.
static const VkBlendOp kBlendOpMap[] = {VK_BLEND_OP_ADD,
VK_BLEND_OP_SUBTRACT,
VK_BLEND_OP_MIN,
VK_BLEND_OP_MAX,
VK_BLEND_OP_REVERSE_SUBTRACT,
VK_BLEND_OP_ADD,
VK_BLEND_OP_ADD,
VK_BLEND_OP_ADD};
assert_true(vulkan_device->properties().independentBlend);
uint32_t color_rts_remaining = color_rts_used;
uint32_t color_rt_index;
while (rex::bit_scan_forward(color_rts_remaining, &color_rt_index)) {
color_rts_remaining &= ~(uint32_t(1) << color_rt_index);
VkPipelineColorBlendAttachmentState& color_blend_attachment =
color_blend_attachments[color_rt_index];
const PipelineRenderTarget& color_rt = description.render_targets[color_rt_index];
if (color_rt.src_color_blend_factor != PipelineBlendFactor::kOne ||
color_rt.dst_color_blend_factor != PipelineBlendFactor::kZero ||
color_rt.color_blend_op != xenos::BlendOp::kAdd ||
color_rt.src_alpha_blend_factor != PipelineBlendFactor::kOne ||
color_rt.dst_alpha_blend_factor != PipelineBlendFactor::kZero ||
color_rt.alpha_blend_op != xenos::BlendOp::kAdd) {
color_blend_attachment.blendEnable = VK_TRUE;
color_blend_attachment.srcColorBlendFactor =
kBlendFactorMap[uint32_t(color_rt.src_color_blend_factor)];
color_blend_attachment.dstColorBlendFactor =
kBlendFactorMap[uint32_t(color_rt.dst_color_blend_factor)];
color_blend_attachment.colorBlendOp = kBlendOpMap[uint32_t(color_rt.color_blend_op)];
color_blend_attachment.srcAlphaBlendFactor =
kBlendFactorMap[uint32_t(color_rt.src_alpha_blend_factor)];
color_blend_attachment.dstAlphaBlendFactor =
kBlendFactorMap[uint32_t(color_rt.dst_alpha_blend_factor)];
color_blend_attachment.alphaBlendOp = kBlendOpMap[uint32_t(color_rt.alpha_blend_op)];
}
color_blend_attachment.colorWriteMask = VkColorComponentFlags(color_rt.color_write_mask);
}
}
color_blend_state.attachmentCount = 32 - rex::lzcnt(color_rts_used);
color_blend_state.pAttachments = color_blend_attachments;
}
std::array<VkDynamicState, 7> dynamic_states;
VkPipelineDynamicStateCreateInfo dynamic_state;
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamic_state.pNext = nullptr;
dynamic_state.flags = 0;
dynamic_state.dynamicStateCount = 0;
dynamic_state.pDynamicStates = dynamic_states.data();
// Regardless of whether some of this state actually has any effect on the
// pipeline, marking all as dynamic because otherwise, binding any pipeline
// with such state not marked as dynamic will cause the dynamic state to be
// invalidated (again, even if it has no effect).
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_VIEWPORT;
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_SCISSOR;
if (!edram_fragment_shader_interlock) {
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_DEPTH_BIAS;
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_BLEND_CONSTANTS;
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK;
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_WRITE_MASK;
dynamic_states[dynamic_state.dynamicStateCount++] = VK_DYNAMIC_STATE_STENCIL_REFERENCE;
}
VkPipelineTessellationStateCreateInfo tessellation_state = {};
if (tessellated) {
tessellation_state.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO;
tessellation_state.patchControlPoints = creation_arguments.tessellation_patch_control_points;
}
VkPipelineRenderingCreateInfo pipeline_rendering_create_info = {};
VkFormat color_attachment_formats[xenos::kMaxColorRenderTargets] = {};
bool use_dynamic_rendering =
REXCVAR_GET(vulkan_dynamic_rendering) && vulkan_device->properties().dynamicRendering;
if (use_dynamic_rendering) {
pipeline_rendering_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
pipeline_rendering_create_info.pNext = nullptr;
pipeline_rendering_create_info.viewMask = 0;
uint32_t color_attachment_count = 0;
const auto& key = description.render_pass_key;
xenos::ColorRenderTargetFormat color_formats[] = {
key.color_0_view_format, key.color_1_view_format, key.color_2_view_format,
key.color_3_view_format};
for (uint32_t i = 0; i < xenos::kMaxColorRenderTargets; ++i) {
if (key.depth_and_color_used & (1 << (1 + i))) {
color_attachment_formats[i] = render_target_cache_.GetColorVulkanFormat(color_formats[i]);
color_attachment_count = i + 1;
}
}
pipeline_rendering_create_info.colorAttachmentCount = color_attachment_count;
pipeline_rendering_create_info.pColorAttachmentFormats =
color_attachment_count ? color_attachment_formats : nullptr;
if (key.depth_and_color_used & 0b1) {
VkFormat depth_format = render_target_cache_.GetDepthVulkanFormat(key.depth_format);
pipeline_rendering_create_info.depthAttachmentFormat = depth_format;
pipeline_rendering_create_info.stencilAttachmentFormat = depth_format;
}
}
VkGraphicsPipelineCreateInfo pipeline_create_info;
pipeline_create_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_create_info.pNext = use_dynamic_rendering ? &pipeline_rendering_create_info : nullptr;
pipeline_create_info.flags = 0;
pipeline_create_info.stageCount = shader_stage_count;
pipeline_create_info.pStages = shader_stages.data();
pipeline_create_info.pVertexInputState = &vertex_input_state;
pipeline_create_info.pInputAssemblyState = &input_assembly_state;
pipeline_create_info.pTessellationState = tessellated ? &tessellation_state : nullptr;
pipeline_create_info.pViewportState = &viewport_state;
pipeline_create_info.pRasterizationState = &rasterization_state;
pipeline_create_info.pMultisampleState = &multisample_state;
pipeline_create_info.pDepthStencilState = &depth_stencil_state;
pipeline_create_info.pColorBlendState = &color_blend_state;
pipeline_create_info.pDynamicState = &dynamic_state;
if (creation_arguments.pipeline_layout == nullptr) {
return false;
}
pipeline_create_info.layout = creation_arguments.pipeline_layout->GetPipelineLayout();
pipeline_create_info.renderPass =
use_dynamic_rendering ? VK_NULL_HANDLE : creation_arguments.render_pass;
pipeline_create_info.subpass = 0;
pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_create_info.basePipelineIndex = -1;
const ui::vulkan::VulkanDevice::Functions& dfn = vulkan_device->functions();
const VkDevice device = vulkan_device->device();
VkPipeline pipeline;
VkResult create_result = dfn.vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1,
&pipeline_create_info, nullptr, &pipeline);
if (create_result != VK_SUCCESS) {
uint64_t ps_hash = creation_arguments.pixel_shader
? creation_arguments.pixel_shader->shader().ucode_data_hash()
: 0;
REXGPU_ERROR(
"VulkanPipelineCache: vkCreateGraphicsPipelines failed (result={}, vs={:016X}, "
"ps={:016X}, topo={}, geom={}, tess_mode={}, patch_cp={}, render_pass_key=0x{:08X}, "
"dynamic_rendering={})",
int32_t(create_result), creation_arguments.vertex_shader->shader().ucode_data_hash(),
ps_hash, uint32_t(description.primitive_topology), uint32_t(description.geometry_shader),
uint32_t(description.tessellation_mode),
creation_arguments.tessellation_patch_control_points, description.render_pass_key.key,
uint32_t(use_dynamic_rendering));
return false;
}
bool was_placeholder =
creation_arguments.pipeline->second.is_placeholder.load(std::memory_order_acquire);
VkPipeline old_pipeline =
creation_arguments.pipeline->second.pipeline.exchange(pipeline, std::memory_order_acq_rel);
creation_arguments.pipeline->second.pipeline_layout.store(creation_arguments.pipeline_layout,
std::memory_order_release);
if (creating_placeholder) {
creation_arguments.pipeline->second.is_placeholder.store(true, std::memory_order_release);
} else {
creation_arguments.pipeline->second.is_placeholder.store(false, std::memory_order_release);
if (was_placeholder && old_pipeline != VK_NULL_HANDLE) {
std::lock_guard<std::mutex> lock(deferred_destroy_lock_);
deferred_destroy_pipelines_.emplace_back(command_processor_.GetCurrentSubmission(),
old_pipeline);
}
}
return true;
}
void VulkanPipelineCache::CreationThread(size_t thread_index) {
while (true) {
PipelineCreationArguments creation_arguments;
{
std::unique_lock<std::mutex> lock(creation_request_lock_);
if (thread_index >= creation_threads_shutdown_from_ || creation_queue_.empty()) {
if (creation_completion_set_event_ && creation_threads_busy_ == 0) {
creation_completion_set_event_ = false;
creation_completion_event_->Set();
}
if (thread_index >= creation_threads_shutdown_from_) {
return;
}
creation_request_cond_.wait(lock);
continue;
}
creation_arguments = creation_queue_.top();
creation_queue_.pop();
++creation_threads_busy_;
}
bool created = EnsurePipelineCreated(creation_arguments);
if (!created) {
bool has_placeholder =
creation_arguments.pipeline->second.is_placeholder.load(std::memory_order_acquire);
VkPipeline pipeline =
creation_arguments.pipeline->second.pipeline.load(std::memory_order_acquire);
if (has_placeholder && pipeline != VK_NULL_HANDLE) {
// Keep the placeholder resident and stop waiting for a real pipeline.
creation_arguments.pipeline->second.is_placeholder.store(false, std::memory_order_release);
} else {
creation_arguments.pipeline->second.pipeline.store(VK_NULL_HANDLE,
std::memory_order_release);
}
}
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
--creation_threads_busy_;
}
}
}
void VulkanPipelineCache::CreateQueuedPipelinesOnProcessorThread() {
assert_false(creation_threads_.empty());
while (true) {
PipelineCreationArguments creation_arguments;
{
std::lock_guard<std::mutex> lock(creation_request_lock_);
if (creation_queue_.empty()) {
break;
}
creation_arguments = creation_queue_.top();
creation_queue_.pop();
}
bool created = EnsurePipelineCreated(creation_arguments);
if (!created) {
bool has_placeholder =
creation_arguments.pipeline->second.is_placeholder.load(std::memory_order_acquire);
VkPipeline pipeline =
creation_arguments.pipeline->second.pipeline.load(std::memory_order_acquire);
if (has_placeholder && pipeline != VK_NULL_HANDLE) {
creation_arguments.pipeline->second.is_placeholder.store(false, std::memory_order_release);
} else {
creation_arguments.pipeline->second.pipeline.store(VK_NULL_HANDLE,
std::memory_order_release);
}
}
}
}
void VulkanPipelineCache::ProcessDeferredPipelineDestructions(bool force_all) {
std::vector<VkPipeline> pipelines_to_destroy;
uint64_t completed_submission = command_processor_.GetCompletedSubmission();
{
std::lock_guard<std::mutex> lock(deferred_destroy_lock_);
if (deferred_destroy_pipelines_.empty()) {
return;
}
auto it = deferred_destroy_pipelines_.begin();
while (it != deferred_destroy_pipelines_.end()) {
if (force_all || it->first <= completed_submission) {
pipelines_to_destroy.push_back(it->second);
it = deferred_destroy_pipelines_.erase(it);
} else if (!force_all) {
// The queue is sorted by submission index.
break;
} else {
++it;
}
}
}
if (pipelines_to_destroy.empty()) {
return;
}
const ui::vulkan::VulkanDevice* const vulkan_device = command_processor_.GetVulkanDevice();
const ui::vulkan::VulkanDevice::Functions& dfn = vulkan_device->functions();
const VkDevice device = vulkan_device->device();
for (VkPipeline pipeline : pipelines_to_destroy) {
if (pipeline != VK_NULL_HANDLE) {
dfn.vkDestroyPipeline(device, pipeline, nullptr);
}
}
}
void VulkanPipelineCache::StorageWriteThread() {
ShaderStoredHeader shader_header;
// Don't leak anything in unused bits.
std::memset(&shader_header, 0, sizeof(shader_header));
std::vector<uint32_t> ucode_guest_endian;
ucode_guest_endian.reserve(0xFFFF);
bool flush_shaders = false;
bool flush_pipelines = false;
while (true) {
if (flush_shaders) {
flush_shaders = false;
assert_not_null(shader_storage_file_);
fflush(shader_storage_file_);
}
if (flush_pipelines) {
flush_pipelines = false;
assert_not_null(pipeline_storage_file_);
fflush(pipeline_storage_file_);
}
const Shader* shader = nullptr;
PipelineStoredDescription pipeline_description;
bool write_pipeline = false;
{
std::unique_lock<std::mutex> lock(storage_write_request_lock_);
if (storage_write_thread_shutdown_) {
return;
}
if (!storage_write_shader_queue_.empty()) {
shader = storage_write_shader_queue_.front();
storage_write_shader_queue_.pop_front();
} else if (storage_write_flush_shaders_) {
storage_write_flush_shaders_ = false;
flush_shaders = true;
}
if (!storage_write_pipeline_queue_.empty()) {
std::memcpy(&pipeline_description, &storage_write_pipeline_queue_.front(),
sizeof(pipeline_description));
storage_write_pipeline_queue_.pop_front();
write_pipeline = true;
} else if (storage_write_flush_pipelines_) {
storage_write_flush_pipelines_ = false;
flush_pipelines = true;
}
if (!shader && !write_pipeline) {
storage_write_request_cond_.wait(lock);
continue;
}
}
if (shader) {
shader_header.ucode_data_hash = shader->ucode_data_hash();
shader_header.ucode_dword_count = shader->ucode_dword_count();
shader_header.type = shader->type();
assert_not_null(shader_storage_file_);
fwrite(&shader_header, sizeof(shader_header), 1, shader_storage_file_);
if (shader_header.ucode_dword_count) {
ucode_guest_endian.resize(shader_header.ucode_dword_count);
// Need to swap because the hash is calculated for the shader with guest
// endianness.
memory::copy_and_swap(ucode_guest_endian.data(), shader->ucode_dwords(),
shader_header.ucode_dword_count);
fwrite(ucode_guest_endian.data(), shader_header.ucode_dword_count * sizeof(uint32_t), 1,
shader_storage_file_);
}
}
if (write_pipeline) {
assert_not_null(pipeline_storage_file_);
fwrite(&pipeline_description, sizeof(pipeline_description), 1, pipeline_storage_file_);
}
}
}
} // namespace rex::graphics::vulkan