rexglue-skate3/include/rex/filesystem/devices/disc_image_entry.h
2026-05-18 22:41:13 +01:00

52 lines
1.7 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <string>
#include <vector>
#include <rex/filesystem/entry.h>
#include <rex/memory/mapped_memory.h>
namespace rex::filesystem {
class DiscImageDevice;
class DiscImageEntry : public Entry {
public:
DiscImageEntry(Device* device, Entry* parent, const std::string_view path,
memory::MappedMemory* mmap);
~DiscImageEntry() override;
static std::unique_ptr<DiscImageEntry> Create(Device* device, Entry* parent,
const std::string_view name,
memory::MappedMemory* mmap);
memory::MappedMemory* mmap() const { return mmap_; }
size_t data_offset() const { return data_offset_; }
size_t data_size() const { return data_size_; }
X_STATUS Open(uint32_t desired_access, File** out_file) override;
bool can_map() const override { return true; }
std::unique_ptr<memory::MappedMemory> OpenMapped(memory::MappedMemory::Mode mode, size_t offset,
size_t length) override;
private:
friend class DiscImageDevice;
memory::MappedMemory* mmap_;
size_t data_offset_;
size_t data_size_;
};
} // namespace rex::filesystem