172 lines
6.2 KiB
C++
172 lines
6.2 KiB
C++
/**
|
|
******************************************************************************
|
|
* Xenia : Xbox 360 Emulator Research Project *
|
|
******************************************************************************
|
|
* Copyright 2022 Ben Vanik. All rights reserved. *
|
|
* Released under the BSD license - see LICENSE in the root for more details. *
|
|
******************************************************************************
|
|
*
|
|
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
|
|
*/
|
|
|
|
#ifndef REX_UI_IMGUI_DRAWER_H_
|
|
#define REX_UI_IMGUI_DRAWER_H_
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <optional>
|
|
#include <vector>
|
|
|
|
#include <rex/ui/immediate_drawer.h>
|
|
#include <rex/ui/presenter.h>
|
|
#include <rex/ui/window.h>
|
|
#include <rex/ui/window_listener.h>
|
|
|
|
struct ImDrawData;
|
|
struct ImFont;
|
|
struct ImFontAtlas;
|
|
struct ImGuiContext;
|
|
struct ImGuiIO;
|
|
enum ImGuiKey : int;
|
|
|
|
namespace rex {
|
|
namespace ui {
|
|
|
|
class ImGuiDialog;
|
|
class Window;
|
|
|
|
class ImGuiDrawer : public WindowInputListener, public UIDrawer {
|
|
public:
|
|
using FontSetupCallback = std::function<void(ImFontAtlas*)>;
|
|
ImGuiDrawer(Window* window, size_t z_order, FontSetupCallback font_setup = nullptr);
|
|
~ImGuiDrawer();
|
|
|
|
ImGuiIO& GetIO();
|
|
bool HasDialogs() const { return !dialogs_.empty(); }
|
|
|
|
// Proportional system UI font for styled overlays (and a heavier weight for
|
|
// headings), loaded in SetupFonts from per-platform system font paths.
|
|
// Nullptr when no suitable system font was found - callers fall back to the
|
|
// default font (PushFont(nullptr, size)).
|
|
ImFont* ui_font() const { return ui_font_; }
|
|
ImFont* ui_font_semibold() const { return ui_font_semibold_; }
|
|
ImFont* ui_font_bold() const { return ui_font_bold_; }
|
|
// Coverage-thinned variants for DARK text on LIGHT backgrounds (see
|
|
// SetupFonts); same metrics as the plain fonts.
|
|
ImFont* ui_font_on_light() const { return ui_font_on_light_; }
|
|
ImFont* ui_font_semibold_on_light() const { return ui_font_semibold_on_light_; }
|
|
|
|
void AddDialog(ImGuiDialog* dialog);
|
|
void RemoveDialog(ImGuiDialog* dialog);
|
|
|
|
Presenter* presenter() const { return presenter_; }
|
|
|
|
// SetPresenter may be called from the destructor.
|
|
void SetPresenter(Presenter* new_presenter);
|
|
void SetImmediateDrawer(ImmediateDrawer* new_immediate_drawer);
|
|
void SetPresenterAndImmediateDrawer(Presenter* new_presenter,
|
|
ImmediateDrawer* new_immediate_drawer) {
|
|
SetPresenter(new_presenter);
|
|
SetImmediateDrawer(new_immediate_drawer);
|
|
}
|
|
|
|
void Draw(UIDrawContext& ui_draw_context) override;
|
|
|
|
protected:
|
|
void OnKeyDown(KeyEvent& e) override;
|
|
void OnKeyUp(KeyEvent& e) override;
|
|
void OnKeyChar(KeyEvent& e) override;
|
|
void OnMouseDown(MouseEvent& e) override;
|
|
void OnMouseMove(MouseEvent& e) override;
|
|
void OnMouseUp(MouseEvent& e) override;
|
|
void OnMouseWheel(MouseEvent& e) override;
|
|
void OnTouchEvent(TouchEvent& e) override;
|
|
// For now, no need for OnDpiChanged because redrawing is done continuously.
|
|
|
|
private:
|
|
void Initialize();
|
|
|
|
void SetupFontTexture();
|
|
|
|
void SetupFonts();
|
|
|
|
// Services ImGui's texture create/update/destroy requests when
|
|
// ImGuiBackendFlags_RendererHasTextures is active.
|
|
void ProcessImGuiTextureRequests(ImDrawData* data);
|
|
|
|
void RenderDrawLists(ImDrawData* data, UIDrawContext& ui_draw_context);
|
|
|
|
void AddDialogImpl(ImGuiDialog* dialog);
|
|
void RemoveDialogImpl(ImGuiDialog* dialog);
|
|
|
|
void ClearInput();
|
|
void OnKey(KeyEvent& e, bool is_down);
|
|
static int MouseEventButtonToImGui(const MouseEvent& e);
|
|
void UpdateMousePosition(float x, float y);
|
|
void SwitchToPhysicalMouseAndUpdateMousePosition(const MouseEvent& e);
|
|
|
|
bool IsDrawingDialogs() const { return dialog_loop_next_index_ != SIZE_MAX; }
|
|
void DetachIfLastDialogRemoved();
|
|
|
|
std::optional<ImGuiKey> VirtualKeyToImGuiKey(VirtualKey vkey);
|
|
|
|
Window* window_;
|
|
size_t z_order_;
|
|
FontSetupCallback font_setup_;
|
|
|
|
ImGuiContext* internal_state_ = nullptr;
|
|
|
|
// System UI fonts (see ui_font()). Owned by the ImGui font atlas.
|
|
ImFont* ui_font_ = nullptr;
|
|
ImFont* ui_font_semibold_ = nullptr;
|
|
ImFont* ui_font_bold_ = nullptr;
|
|
ImFont* ui_font_on_light_ = nullptr;
|
|
ImFont* ui_font_semibold_on_light_ = nullptr;
|
|
|
|
// All currently-attached dialogs that get drawn.
|
|
std::vector<ImGuiDialog*> dialogs_;
|
|
// Using an index, not an iterator, because after the erasure, the adjustment
|
|
// must be done for the vector element indices that would be in the iterator
|
|
// range that would be invalidated.
|
|
// SIZE_MAX if not currently in the dialog loop.
|
|
size_t dialog_loop_next_index_ = SIZE_MAX;
|
|
|
|
Presenter* presenter_ = nullptr;
|
|
|
|
ImmediateDrawer* immediate_drawer_ = nullptr;
|
|
// Resources specific to an immediate drawer - must be destroyed before
|
|
// detaching the presenter.
|
|
std::unique_ptr<ImmediateTexture> font_texture_;
|
|
// Textures created on ImGui's request when ImGuiBackendFlags_RendererHasTextures
|
|
// is active (dynamic glyph rasterization); keyed back to ImGui via TexID.
|
|
std::vector<std::unique_ptr<ImmediateTexture>> imgui_managed_textures_;
|
|
|
|
// Bit mask of ImGui mouse buttons the drawer has seen pressed, used for
|
|
// window mouse capture bookkeeping (io.MouseDown can't be used - input is
|
|
// queued via the ImGui event API and only reflected at NewFrame).
|
|
uint32_t mouse_buttons_down_ = 0;
|
|
|
|
// Whether the platform window has been asked to activate text input
|
|
// (character event delivery / IME) because a text widget is active.
|
|
bool text_input_active_ = false;
|
|
|
|
// If there's an active pointer, the ImGui mouse is controlled by this touch.
|
|
// If it's TouchEvent::kPointerIDNone, the ImGui mouse is controlled by the
|
|
// mouse.
|
|
uint32_t touch_pointer_id_ = TouchEvent::kPointerIDNone;
|
|
// Whether after the next frame (since the mouse up event needs to be handled
|
|
// with the correct mouse position still), the ImGui mouse position should be
|
|
// reset (for instance, after releasing a touch), so it's not hovering over
|
|
// anything.
|
|
bool reset_mouse_position_after_next_frame_ = false;
|
|
|
|
double frame_time_tick_frequency_;
|
|
uint64_t last_frame_time_ticks_;
|
|
};
|
|
|
|
} // namespace ui
|
|
} // namespace rex
|
|
|
|
#endif // REX_UI_IMGUI_DRAWER_H_
|