rexglue-skate3/include/rex/ui/graphics_util.h
2026-05-18 22:41:13 +01:00

28 lines
1.2 KiB
C++

#pragma once
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2021 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#include <cstdint>
namespace rex {
namespace ui {
// For estimating coverage extents from vertices. This may give results that are
// different than what the GPU will actually draw (this is the reference
// conversion with 1/2 ULP accuracy, but Direct3D 11 permits 0.6 ULP tolerance
// in floating point to fixed point conversion), but is enough to tie-break
// vertices at pixel centers (due to the half-pixel offset applied to integer
// coordinates incorrectly, for instance) with some error tolerance near 0.5,
// for use with the top-left rasterization rule later.
int32_t FloatToD3D11Fixed16p8(float f32);
} // namespace ui
} // namespace rex