47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*
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* @modified Sanjay Govind, 2026 - Adapted for ReXGlue runtime
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*/
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#pragma once
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#include <array>
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#include <atomic>
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#include <mutex>
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#include <optional>
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#include <rex/input/input_driver.h>
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namespace rex::input::xinput {
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class XinputInputDriver final : public InputDriver {
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public:
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explicit XinputInputDriver(rex::ui::Window* window, size_t window_z_order);
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~XinputInputDriver() override;
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X_STATUS Setup() override;
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X_RESULT GetCapabilities(uint32_t user_index, uint32_t flags,
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X_INPUT_CAPABILITIES* out_caps) override;
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X_RESULT GetState(uint32_t user_index, X_INPUT_STATE* out_state) override;
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X_RESULT SetState(uint32_t user_index, X_INPUT_VIBRATION* vibration) override;
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X_RESULT GetKeystroke(uint32_t user_index, uint32_t flags,
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X_INPUT_KEYSTROKE* out_keystroke) override;
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private:
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void* module_;
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void* XInputGetCapabilities_;
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void* XInputGetState_;
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void* XInputGetStateEx_;
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void* XInputGetKeystroke_;
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void* XInputSetState_;
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void* XInputEnable_;
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};
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} // namespace rex::input::xinput
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