rexglue-skate3/include/rex/filesystem/device.h
2026-05-18 22:41:13 +01:00

50 lines
1.6 KiB
C++

/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*
* @modified Tom Clay, 2026 - Adapted for ReXGlue runtime
*/
#pragma once
#include <memory>
#include <string>
#include <rex/filesystem/entry.h>
#include <rex/string/buffer.h>
#include <rex/thread/mutex.h>
namespace rex::filesystem {
class Device {
public:
explicit Device(const std::string_view mount_path);
virtual ~Device();
virtual bool Initialize() = 0;
const std::string& mount_path() const { return mount_path_; }
virtual bool is_read_only() const { return true; }
virtual void Dump(string::StringBuffer* string_buffer) = 0;
virtual Entry* ResolvePath(const std::string_view path) = 0;
virtual const std::string& name() const = 0;
virtual uint32_t attributes() const = 0;
virtual uint32_t component_name_max_length() const = 0;
virtual uint32_t total_allocation_units() const = 0;
virtual uint32_t available_allocation_units() const = 0;
virtual uint32_t sectors_per_allocation_unit() const = 0;
virtual uint32_t bytes_per_sector() const = 0;
protected:
rex::thread::global_critical_region global_critical_region_;
std::string mount_path_;
};
} // namespace rex::filesystem